本文整理汇总了C++中CBotStack::SetState方法的典型用法代码示例。如果您正苦于以下问题:C++ CBotStack::SetState方法的具体用法?C++ CBotStack::SetState怎么用?C++ CBotStack::SetState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBotStack
的用法示例。
在下文中一共展示了CBotStack::SetState方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RestoreState
void CBotFunction::RestoreState(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance)
{
CBotStack* pile = pj->RestoreStack(this); // one end of stack local to this function
if ( pile == NULL ) return;
CBotStack* pile2 = pile;
pile->SetBotCall(m_pProg); // bases for routines
if ( pile->GetBlock() < 2 )
{
CBotStack* pile2 = pile->RestoreStack(NULL); // one end of stack local to this function
if ( pile2 == NULL ) return;
pile->SetState(pile->GetState() + pile2->GetState());
pile2->Delete();
}
m_Param->RestoreState(pile2, true); // parameters
if ( !m_MasterClass.IsEmpty() )
{
CBotVar* pThis = pile->FindVar("this");
pThis->SetInit(2);
pThis->SetUniqNum(-2);
}
m_Block->RestoreState(pile2, true);
}
示例2: Execute
bool CBotInstrCall::Execute(CBotStack* &pj)
{
CBotVar* ppVars[1000];
CBotStack* pile = pj->AddStack(this);
if ( pile->StackOver() ) return pj->Return( pile );
// CBotStack* pile1 = pile;
int i = 0;
CBotInstr* p = m_Parameters;
// evaluates parameters
// and places the values on the stack
// for allow of interruption at any time
if ( p != NULL) while ( true )
{
pile = pile->AddStack(); // place on the stack for the results
if ( pile->GetState() == 0 )
{
if (!p->Execute(pile)) return false; // interrupted here?
pile->SetState(1); // mark as special for reknowed parameters \TODO marque spéciale pour reconnaîre parameters
}
ppVars[i++] = pile->GetVar();
p = p->GetNext();
if ( p == NULL) break;
}
ppVars[i] = NULL;
CBotStack* pile2 = pile->AddStack();
if ( pile2->IfStep() ) return false;
if ( !pile2->ExecuteCall(m_nFuncIdent, GetToken(), ppVars, m_typRes)) return false; // interrupt
return pj->Return(pile2); // release the entire stack
}
示例3: Execute
bool CBotWhile::Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); // adds an item to the stack
// or find in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
while( true ) switch( pile->GetState() ) // executes the loop
{ // there are two possible states (depending on recovery)
case 0:
// evaluates the condition
if ( !m_condition->Execute(pile) ) return false; // interrupted here?
// the result of the condition is on the stack
// terminates if an error or if the condition is false
if ( !pile->IsOk() || pile->GetVal() != true )
{
return pj->Return(pile); // sends the results and releases the stack
}
// the condition is true, pass in the second mode
if (!pile->SetState(1)) return false; // ready for further
case 1:
// evaluates the associated statement block
if (m_block != nullptr &&
!m_block->Execute(pile) )
{
if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test
return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
}
// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // sends the results and releases the stack
}
// returns to the test again
if (!pile->SetState(0, 0)) return false;
continue;
}
}
示例4: Execute
bool CBotInstrCall::Execute(CBotStack* &pj)
{
CBotVar* ppVars[1000];
CBotStack* pile = pj->AddStack(this);
if ( pile->StackOver() ) return pj->Return( pile );
CBotStack* pile3 = nullptr;
if (m_exprRetVar != nullptr) // func().member
{
pile3 = pile->AddStack2();
if (pile3->GetState() == 1) // function call is done?
{
if (!m_exprRetVar->Execute(pile3)) return false;
return pj->Return(pile3);
}
}
// CBotStack* pile1 = pile;
int i = 0;
CBotInstr* p = m_parameters;
// evaluates parameters
// and places the values on the stack
// for allow of interruption at any time
if ( p != nullptr) while ( true )
{
pile = pile->AddStack(); // place on the stack for the results
if ( pile->GetState() == 0 )
{
if (!p->Execute(pile)) return false; // interrupted here?
pile->SetState(1); // set state to remember that parameters were executed
}
ppVars[i++] = pile->GetVar();
p = p->GetNext();
if ( p == nullptr) break;
}
ppVars[i] = nullptr;
CBotStack* pile2 = pile->AddStack();
if ( pile2->IfStep() ) return false;
if ( !pile2->ExecuteCall(m_nFuncIdent, GetToken(), ppVars, m_typRes)) return false; // interrupt
if (m_exprRetVar != nullptr) // func().member
{
pile3->SetCopyVar( pile2->GetVar() ); // copy the result
pile2->SetVar(nullptr);
pile3->SetState(1); // set call is done
return false; // go back to the top ^^^
}
return pj->Return(pile2); // release the entire stack
}
示例5: Execute
bool CBotIf :: Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); // adds an item to the stack
// or found in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
// according to recovery, it may be in one of two states
if( pile->GetState() == 0 )
{
// evaluates the condition
if ( !m_condition->Execute(pile) ) return false; // interrupted here?
// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // returns the results and releases the stack
}
// passes into the second state
if (!pile->SetState(1)) return false; // ready for further
}
// second state, evaluates the associated instructions
// the result of the condition is on the stack
if ( pile->GetVal() == true ) // condition was true?
{
if (m_block != nullptr && // block may be absent
!m_block->Execute(pile) ) return false; // interrupted here?
}
else
{
if (m_blockElse != nullptr && // if there is an alternate block
!m_blockElse->Execute(pile) ) return false; // interrupted here
}
// sends the results and releases the stack
return pj->Return(pile);
}
示例6: Execute
BOOL CBotIf :: Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
// ou le retrouve en cas de reprise
// if ( pile == EOX ) return TRUE;
if ( pile->IfStep() ) return FALSE;
// selon la reprise, on peut être dans l'un des 2 états
if( pile->GivState() == 0 )
{
// évalue la condition
if ( !m_Condition->Execute(pile) ) return FALSE; // interrompu ici ?
// termine s'il y a une erreur
if ( !pile->IsOk() )
{
return pj->Return(pile); // transmet le résultat et libère la pile
}
// passe dans le second état
if (!pile->SetState(1)) return FALSE; // prêt pour la suite
}
// second état, évalue les instructions associées
// le résultat de la condition est sur la pile
if ( pile->GivVal() == TRUE ) // condition était vraie ?
{
if ( m_Block != NULL && // bloc peut être absent
!m_Block->Execute(pile) ) return FALSE; // interrompu ici ?
}
else
{
if ( m_BlockElse != NULL && // s'il existe un bloc alternatif
!m_BlockElse->Execute(pile) ) return FALSE; // interrompu ici
}
// transmet le résultat et libère la pile
return pj->Return(pile);
}
示例7: Execute
bool CBotNew::Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); //main stack
if (m_exprRetVar != nullptr) // new Class().method()
{
if (pile->GetState() == 2)
{
CBotStack* pile3 = pile->AddStack();
if (!m_exprRetVar->Execute(pile3)) return false;
return pj->Return(pile3);
}
}
if (pile->IfStep()) return false;
CBotStack* pile1 = pj->AddStack2(); //secondary stack
CBotVar* pThis = nullptr;
CBotToken* pt = &m_vartoken;
CBotClass* pClass = CBotClass::Find(pt);
// create the variable "this" pointer type to the stack
if ( pile->GetState()==0)
{
// create an instance of the requested class
// and initialize the pointer to that object
pThis = CBotVar::Create("this", pClass);
pThis->SetUniqNum(-2) ;
pile1->SetVar(pThis); // place on stack1
pile->IncState();
}
// fetch the this pointer if it was interrupted
if ( pThis == nullptr)
{
pThis = pile1->GetVar(); // find the pointer
}
// is there an assignment or parameters (constructor)
if ( pile->GetState()==1)
{
// evaluates the constructor of the instance
CBotVar* ppVars[1000];
CBotStack* pile2 = pile;
int i = 0;
CBotInstr* p = m_parameters;
// evaluate the parameters
// and places the values on the stack
// to be interrupted at any time
if (p != nullptr) while ( true)
{
pile2 = pile2->AddStack(); // space on the stack for the result
if (pile2->GetState() == 0)
{
if (!p->Execute(pile2)) return false; // interrupted here?
pile2->SetState(1);
}
ppVars[i++] = pile2->GetVar();
p = p->GetNext();
if ( p == nullptr) break;
}
ppVars[i] = nullptr;
// create a variable for the result
CBotVar* pResult = nullptr; // constructos still void
if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(),
pThis, ppVars,
pResult, pile2, GetToken())) return false; // interrupt
pThis->ConstructorSet(); // indicates that the constructor has been called
}
if (m_exprRetVar != nullptr) // new Class().method()
{
pile->AddStack()->Delete(); // release pile2 stack
CBotStack* pile3 = pile->AddStack(); // add new stack
pile3->SetCopyVar(pThis); // copy the pointer (from pile1)
pile1->Delete(); // release secondary stack(pile1)
pile->SetState(2);
return false; // go back to the top ^^^
}
return pj->Return(pile1); // passes below
}
示例8: Execute
bool CBotFor :: Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this, true); // adds an item to the stack (variables locales)
// or find in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
while( true ) switch( pile->GetState() ) // executes the loop
{ // there are four possible states (depending on recovery)
case 0:
// initialize
if ( m_Init != nullptr &&
!m_Init->Execute(pile) ) return false; // interrupted here ?
if (!pile->SetState(1)) return false; // ready for further
case 1:
// evaluates the condition
if ( m_Test != nullptr ) // no strings attached? -> True!
{
if (!m_Test->Execute(pile) ) return false; // interrupted here ?
// the result of the condition is on the stack
// terminates if an error or if the condition is false
if ( !pile->IsOk() || pile->GetVal() != true )
{
return pj->Return(pile); // sends the results and releases the stack
}
}
// la condition est vrai, passe à la suite
if (!pile->SetState(2)) return false; // ready for further
case 2:
// evaluates the associated statement block
if ( m_Block != nullptr &&
!m_Block->Execute(pile) )
{
if (pile->IfContinue(3, m_label)) continue; // if continued, going on to incrementation
return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
}
// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // sends the results and releases the stack
}
if (!pile->SetState(3)) return false; // ready for further
case 3:
// evalutate the incrementation
if ( m_Incr != nullptr &&
!m_Incr->Execute(pile) ) return false; // interrupted here ?
// returns to the test again
if (!pile->SetState(1, 0)) return false; // returns to the test
continue;
}
}
示例9: Execute
bool CBotClassInst::Execute(CBotStack* &pj)
{
CBotVar* pThis = NULL;
CBotStack* pile = pj->AddStack(this);//essential for SetState()
// if ( pile == EOX ) return true;
CBotToken* pt = &m_token;
CBotClass* pClass = CBotClass::Find(pt);
bool bIntrincic = pClass->IsIntrinsic();
// creates the variable of type pointer to the object
if ( pile->GetState()==0)
{
CBotString name = m_var->m_token.GetString();
if ( bIntrincic )
{
pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass ));
}
else
{
pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass ));
}
pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute as unique number
pile->AddVar(pThis); // place on the stack
pile->IncState();
}
if ( pThis == NULL ) pThis = pile->FindVar((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent);
if ( pile->GetState()<3)
{
// ss there an assignment or parameters (contructor)
// CBotVarClass* pInstance = NULL;
if ( m_expr != NULL )
{
// evaluates the expression for the assignment
if (!m_expr->Execute(pile)) return false;
if ( bIntrincic )
{
CBotVar* pv = pile->GetVar();
if ( pv == NULL || pv->GetPointer() == NULL )
{
pile->SetError(TX_NULLPT, &m_token);
return pj->Return(pile);
}
pThis->Copy(pile->GetVar(), false);
}
else
{
CBotVarClass* pInstance;
pInstance = (static_cast<CBotVarPointer*>(pile->GetVar()))->GetPointer(); // value for the assignment
pThis->SetPointer(pInstance);
}
pThis->SetInit(true);
}
else if ( m_hasParams )
{
// evaluates the constructor of an instance
if ( !bIntrincic && pile->GetState() == 1)
{
CBotToken* pt = &m_token;
CBotClass* pClass = CBotClass::Find(pt);
// creates an instance of the requested class
CBotVarClass* pInstance;
pInstance = static_cast<CBotVarClass*>(CBotVar::Create("", pClass));
pThis->SetPointer(pInstance);
delete pInstance;
pile->IncState();
}
CBotVar* ppVars[1000];
CBotStack* pile2 = pile;
int i = 0;
CBotInstr* p = m_Parameters;
// evaluates the parameters
// and places the values on the stack
// to (can) be interrupted (broken) at any time
if ( p != NULL) while ( true )
{
pile2 = pile2->AddStack(); // place on the stack for the results
if ( pile2->GetState() == 0 )
{
if (!p->Execute(pile2)) return false; // interrupted here?
pile2->SetState(1);
}
//.........这里部分代码省略.........