本文整理汇总了C++中CBotStack::IsOk方法的典型用法代码示例。如果您正苦于以下问题:C++ CBotStack::IsOk方法的具体用法?C++ CBotStack::IsOk怎么用?C++ CBotStack::IsOk使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBotStack
的用法示例。
在下文中一共展示了CBotStack::IsOk方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Execute
bool CBotWhile::Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); // adds an item to the stack
// or find in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
while( true ) switch( pile->GetState() ) // executes the loop
{ // there are two possible states (depending on recovery)
case 0:
// evaluates the condition
if ( !m_condition->Execute(pile) ) return false; // interrupted here?
// the result of the condition is on the stack
// terminates if an error or if the condition is false
if ( !pile->IsOk() || pile->GetVal() != true )
{
return pj->Return(pile); // sends the results and releases the stack
}
// the condition is true, pass in the second mode
if (!pile->SetState(1)) return false; // ready for further
case 1:
// evaluates the associated statement block
if (m_block != nullptr &&
!m_block->Execute(pile) )
{
if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test
return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
}
// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // sends the results and releases the stack
}
// returns to the test again
if (!pile->SetState(0, 0)) return false;
continue;
}
}
示例2: Execute
bool CBotIf :: Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); // adds an item to the stack
// or found in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
// according to recovery, it may be in one of two states
if( pile->GetState() == 0 )
{
// evaluates the condition
if ( !m_condition->Execute(pile) ) return false; // interrupted here?
// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // returns the results and releases the stack
}
// passes into the second state
if (!pile->SetState(1)) return false; // ready for further
}
// second state, evaluates the associated instructions
// the result of the condition is on the stack
if ( pile->GetVal() == true ) // condition was true?
{
if (m_block != nullptr && // block may be absent
!m_block->Execute(pile) ) return false; // interrupted here?
}
else
{
if (m_blockElse != nullptr && // if there is an alternate block
!m_blockElse->Execute(pile) ) return false; // interrupted here
}
// sends the results and releases the stack
return pj->Return(pile);
}
示例3: Execute
BOOL CBotIf :: Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
// ou le retrouve en cas de reprise
// if ( pile == EOX ) return TRUE;
if ( pile->IfStep() ) return FALSE;
// selon la reprise, on peut être dans l'un des 2 états
if( pile->GivState() == 0 )
{
// évalue la condition
if ( !m_Condition->Execute(pile) ) return FALSE; // interrompu ici ?
// termine s'il y a une erreur
if ( !pile->IsOk() )
{
return pj->Return(pile); // transmet le résultat et libère la pile
}
// passe dans le second état
if (!pile->SetState(1)) return FALSE; // prêt pour la suite
}
// second état, évalue les instructions associées
// le résultat de la condition est sur la pile
if ( pile->GivVal() == TRUE ) // condition était vraie ?
{
if ( m_Block != NULL && // bloc peut être absent
!m_Block->Execute(pile) ) return FALSE; // interrompu ici ?
}
else
{
if ( m_BlockElse != NULL && // s'il existe un bloc alternatif
!m_BlockElse->Execute(pile) ) return FALSE; // interrompu ici
}
// transmet le résultat et libère la pile
return pj->Return(pile);
}
示例4: Execute
bool CBotFor :: Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this, true); // adds an item to the stack (variables locales)
// or find in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
while( true ) switch( pile->GetState() ) // executes the loop
{ // there are four possible states (depending on recovery)
case 0:
// initialize
if ( m_Init != nullptr &&
!m_Init->Execute(pile) ) return false; // interrupted here ?
if (!pile->SetState(1)) return false; // ready for further
case 1:
// evaluates the condition
if ( m_Test != nullptr ) // no strings attached? -> True!
{
if (!m_Test->Execute(pile) ) return false; // interrupted here ?
// the result of the condition is on the stack
// terminates if an error or if the condition is false
if ( !pile->IsOk() || pile->GetVal() != true )
{
return pj->Return(pile); // sends the results and releases the stack
}
}
// la condition est vrai, passe à la suite
if (!pile->SetState(2)) return false; // ready for further
case 2:
// evaluates the associated statement block
if ( m_Block != nullptr &&
!m_Block->Execute(pile) )
{
if (pile->IfContinue(3, m_label)) continue; // if continued, going on to incrementation
return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
}
// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // sends the results and releases the stack
}
if (!pile->SetState(3)) return false; // ready for further
case 3:
// evalutate the incrementation
if ( m_Incr != nullptr &&
!m_Incr->Execute(pile) ) return false; // interrupted here ?
// returns to the test again
if (!pile->SetState(1, 0)) return false; // returns to the test
continue;
}
}
示例5: CompileDefItem
bool CBotClass::CompileDefItem(CBotToken* &p, CBotCStack* pStack, bool bSecond)
{
bool bStatic = false;
int mProtect = PR_PUBLIC;
bool bSynchro = false;
while (IsOfType(p, ID_SEP)) ;
CBotTypResult type( -1 );
if ( IsOfType(p, ID_SYNCHO) ) bSynchro = true;
CBotToken* pBase = p;
if ( IsOfType(p, ID_STATIC) ) bStatic = true;
if ( IsOfType(p, ID_PUBLIC) ) mProtect = PR_PUBLIC;
if ( IsOfType(p, ID_PRIVATE) ) mProtect = PR_PRIVATE;
if ( IsOfType(p, ID_PROTECTED) ) mProtect = PR_PROTECT;
if ( IsOfType(p, ID_STATIC) ) bStatic = true;
// CBotClass* pClass = NULL;
type = TypeParam(p, pStack); // type of the result
if ( type.Eq(-1) )
{
pStack->SetError(TX_NOTYP, p);
return false;
}
while (pStack->IsOk())
{
CBotToken* pp = p;
IsOfType(p, ID_NOT); // skips ~ eventual (destructor)
if (IsOfType(p, TokenTypVar))
{
CBotInstr* limites = NULL;
while ( IsOfType( p, ID_OPBRK ) ) // a table?
{
CBotInstr* i = NULL;
if ( p->GetType() != ID_CLBRK )
i = CBotExpression::Compile( p, pStack ); // expression for the value
else
i = new CBotEmpty(); // special if not a formula
type = CBotTypResult(CBotTypArrayPointer, type);
if (!pStack->IsOk() || !IsOfType( p, ID_CLBRK ) )
{
pStack->SetError(TX_CLBRK, p->GetStart());
return false;
}
/* CBotVar* pv = pStack->GetVar();
if ( pv->GetType()>= CBotTypBoolean )
{
pStack->SetError(TX_BADTYPE, p->GetStart());
return false;
}*/
if (limites == NULL) limites = i;
else limites->AddNext3(i);
}
if ( p->GetType() == ID_OPENPAR )
{
if ( !bSecond )
{
p = pBase;
CBotFunction* f =
CBotFunction::Compile1(p, pStack, this);
if ( f == NULL ) return false;
if (m_pMethod == NULL) m_pMethod = f;
else m_pMethod->AddNext(f);
}
else
{
// return a method precompiled in pass 1
CBotFunction* pf = m_pMethod;
CBotFunction* prev = NULL;
while ( pf != NULL )
{
if (pf->GetName() == pp->GetString()) break;
prev = pf;
pf = pf->Next();
}
bool bConstructor = (pp->GetString() == GetName());
CBotCStack* pile = pStack->TokenStack(NULL, true);
// make "this" known
CBotToken TokenThis(CBotString("this"), CBotString());
CBotVar* pThis = CBotVar::Create(&TokenThis, CBotTypResult( CBotTypClass, this ) );
pThis->SetUniqNum(-2);
pile->AddVar(pThis);
if ( m_pParent )
{
//.........这里部分代码省略.........