本文整理汇总了C++中CBaseEntity::GetOrigin方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseEntity::GetOrigin方法的具体用法?C++ CBaseEntity::GetOrigin怎么用?C++ CBaseEntity::GetOrigin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseEntity
的用法示例。
在下文中一共展示了CBaseEntity::GetOrigin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Think
bool aimbot::Think(CUserCmd* cmd)
{
float best = std::numeric_limits<float>::quiet_NaN();
if (css())
{
if (!GetMaterialParameters)
GetMaterialParameters = (void (__cdecl*)(int, float&, float&))util::FindPattern("client", "\x55\x8B\xEC\x8B\x45\x08\x83\xC0\xBD");
if (!GetBulletTypeParameters)
GetBulletTypeParameters = (void (__stdcall*)(int, float&, float&))util::FindPattern("client",
"\x55\x8B\xEC\x56\x8B\x75\x08\x68????\x56\xE8????\x83\xC4\x08\x84\xC0"
);
}
if (!bf)
bf = new BulletFilter();
target_id = 0;
bf->hSelf = lp;
Vector sp = lp->GetShootPos();
Vector tp = Vector();
CBaseEntity* w = lp->GetActiveWeapon();
if (gmod() && MENU_SPAWPROT == 3 && ALPHA(lp->GetMDLColor()) == 200)
return 0;
int lteam = lp->GetTeam();
int maxcl = (MENU_NPCAIMBT ? ents->GetHighestEntityIndex() : globals->max_clients);
for (int i = 1; i <= maxcl; ++i)
if (CBaseEntity* pl = ents->GetClientEntity(i))
{
if (pl == lp)
continue;
//if (pl->IsDormant())
// continue;
if (!pl->GetModel())
continue;
bool npc = i > globals->max_clients;
bool lowp = 1;
if (npc)
{
const char* cclass = pl->GetClientClass()->m_pNetworkName;
if (gmod())
{
RecvTable* p = pl->GetClientClass()->m_pRecvTable->m_pProps[0].m_pDataTable;
if ((strcmp(cclass, "CAI_BaseNPC") && (!p || strcmp(p->m_pNetTableName, "DT_AI_BaseNPC"))) || !pl->IsAlive())
continue;
}
if (tf2())
{
if (
lowp = (
strcmp(cclass, "CObjectSentrygun") ||
ReadPtr<bool>(pl, m_bHasSapper)
) &&
(
strcmp(cclass, "CTFGrenadePipebombProjectile") ||
!ReadPtr<int>(pl, m_iType) ||
!ReadPtr<bool>(pl, m_bTouched) ||
!pl->IsDummyProjectile() ||
sp.DistTo(lp->GetAbsOrigin()) > 768.f
)
)
continue;
if (pl->GetTeam() == lteam)
continue;
}
}
else if (!DoStateCheck(pl))
continue;
if (!pl->UpdateBones())
continue;
float rate = Rate(lp, pl, npc);
if (!lowp)
rate *= 0.1f;
if (rate > best)
continue;
if (css() && pl->GetOrigin().DistTo(sp) > 8192.f)
continue;
int aim = GetAimBone(pl);
bool doscan = 1;
if (pl->GetHitbox(aim))
//.........这里部分代码省略.........