本文整理汇总了C++中CArray::Mem方法的典型用法代码示例。如果您正苦于以下问题:C++ CArray::Mem方法的具体用法?C++ CArray::Mem怎么用?C++ CArray::Mem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CArray
的用法示例。
在下文中一共展示了CArray::Mem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Calc
void Web::Calc(const Vector2I* exclude)
{
static Vector2I origin = { NUM_SECTORS / 2, NUM_SECTORS / 2 };
CArray<Vector2I, NUM_SECTORS * NUM_SECTORS> cores;
cores.Push(origin);
int n = 0;
CoreScript** list = CoreScript::GetCoreList(&n);
for (int i = 0; i < n; ++i) {
CoreScript* cs = list[i];
Vector2I sector = ToSector(cs->ParentChit()->Position());
if ( (sector != origin) && cs && cs->InUse()
&& Team::Instance()->GetRelationship(cs->ParentChit()->Team(), TEAM_VISITOR) != ERelate::ENEMY)
{
GLASSERT(cores.HasCap());
if (!exclude || (*exclude != sector)) {
cores.Push(sector);
}
}
}
tree.Calc(cores.Mem(), cores.Size());
}
示例2: GetPave
int CoreScript::GetPave()
{
if (pave) {
return pave;
}
// OLD: Pavement is used as a flag for "this is a road" by the AI.
// It's important to use the least common pave in a domain
// so that building isn't interfered with.
// NOW: Just use least common pave to spread things out.
CArray<int, WorldGrid::NUM_PAVE> nPave;
for (int i = 0; i < WorldGrid::NUM_PAVE; ++i) nPave.Push(0);
if (pave == 0) {
Rectangle2I inner = InnerSectorBounds(ToSector(parentChit->Position()));
for (Rectangle2IIterator it(inner); !it.Done(); it.Next()) {
const WorldGrid& wg = Context()->worldMap->GetWorldGrid(it.Pos());
nPave[wg.Pave()] += 1;
}
}
nPave[0] = 0;
int maxPave = nPave[nPave.FindMax(0, [](int, int count) { return count; })];
if (maxPave == 0) {
pave = 1 + parentChit->random.Rand(WorldGrid::NUM_PAVE - 1);
}
else {
pave = 1 + ArrayFindMax(nPave.Mem()+1, nPave.Size() - 1, 0, [](int, int count) { return -count; });
}
GLASSERT(pave > 0 && pave < nPave.Size());
if (pave == 0) {
pave = 1;
}
return pave;
}