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C++ CAction::GetButtonCode方法代码示例

本文整理汇总了C++中CAction::GetButtonCode方法的典型用法代码示例。如果您正苦于以下问题:C++ CAction::GetButtonCode方法的具体用法?C++ CAction::GetButtonCode怎么用?C++ CAction::GetButtonCode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CAction的用法示例。


在下文中一共展示了CAction::GetButtonCode方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setFromCAction

 void Action::setFromCAction(const CAction& action)
 {
   TRACE;
   id = action.GetID();
   buttonCode = action.GetButtonCode();
   fAmount1 = action.GetAmount(0);
   fAmount2 = action.GetAmount(1);
   fRepeat = action.GetRepeat();
   strAction = action.GetName();
 }
开发者ID:A600,项目名称:xbmc,代码行数:10,代码来源:Window.cpp

示例2: OnAction

bool CGUIWindowFullScreen::OnAction(const CAction &action)
{
  if (g_application.m_pPlayer != NULL && g_application.m_pPlayer->OnAction(action))
    return true;

  if (m_timeCodePosition > 0 && action.GetButtonCode())
  { // check whether we have a mapping in our virtual videotimeseek "window" and have a select action
    CKey key(action.GetButtonCode());
    CAction timeSeek = CButtonTranslator::GetInstance().GetAction(WINDOW_VIDEO_TIME_SEEK, key, false);
    if (timeSeek.GetID() == ACTION_SELECT_ITEM)
    {
      SeekToTimeCodeStamp(SEEK_ABSOLUTE);
      return true;
    }
  }

  const unsigned int MsgTime = 300;
  const unsigned int DisplTime = 2000;

  switch (action.GetID())
  {
  case ACTION_SHOW_OSD:
    ToggleOSD();
    return true;

  case ACTION_SHOW_GUI:
    {
      // switch back to the menu
      OutputDebugString("Switching to GUI\n");
      g_windowManager.PreviousWindow();
      OutputDebugString("Now in GUI\n");
      return true;
    }
    break;

  case ACTION_PLAYER_PLAY:
  case ACTION_PAUSE:
    if (m_timeCodePosition > 0)
    {
      SeekToTimeCodeStamp(SEEK_ABSOLUTE);
      return true;
    }
    break;

  case ACTION_STEP_BACK:
    if (!g_application.CurrentFileItem().HasPVRChannelInfoTag())
    {
      if (m_timeCodePosition > 0)
        SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_BACKWARD);
      else
        g_application.m_pPlayer->Seek(false, false);
    }
    else
      SeekTV(false, false);
    return true;

  case ACTION_STEP_FORWARD:
    if (!g_application.CurrentFileItem().HasPVRChannelInfoTag())
    {
      if (m_timeCodePosition > 0)
        SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_FORWARD);
      else
        g_application.m_pPlayer->Seek(true, false);
    }
    else
      SeekTV(true, false);
    return true;

  case ACTION_BIG_STEP_BACK:
    if (!g_application.CurrentFileItem().HasPVRChannelInfoTag())
    {
      if (m_timeCodePosition > 0)
        SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_BACKWARD);
      else
        g_application.m_pPlayer->Seek(false, true);
    }
    else
      SeekTV(false, true);
    return true;

  case ACTION_BIG_STEP_FORWARD:
    if (!g_application.CurrentFileItem().HasPVRChannelInfoTag())
    {
      if (m_timeCodePosition > 0)
        SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_FORWARD);
      else
        g_application.m_pPlayer->Seek(true, true);
    }
    else
      SeekTV(true, true);
    return true;

  case ACTION_NEXT_SCENE:
    if (g_application.m_pPlayer->SeekScene(true))
      g_infoManager.SetDisplayAfterSeek();
    return true;
    break;

  case ACTION_PREV_SCENE:
    if (g_application.m_pPlayer->SeekScene(false))
//.........这里部分代码省略.........
开发者ID:scottyshakes,项目名称:xbmc,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例3: OnAction

bool CGUIDialogGamepad::OnAction(const CAction &action)
{
  if ((action.GetButtonCode() >= KEY_BUTTON_A &&
       action.GetButtonCode() <= KEY_BUTTON_RIGHT_TRIGGER) ||
      (action.GetButtonCode() >= KEY_BUTTON_DPAD_UP &&
       action.GetButtonCode() <= KEY_BUTTON_DPAD_RIGHT) ||
      (action.GetID() >= ACTION_MOVE_LEFT &&
       action.GetID() <= ACTION_MOVE_DOWN) ||
      action.GetID() == ACTION_PLAYER_PLAY
     )
  {
    switch (action.GetButtonCode())
    {
    case KEY_BUTTON_A : m_strUserInput += "A"; break;
    case KEY_BUTTON_B : m_strUserInput += "B"; break;
    case KEY_BUTTON_X : m_strUserInput += "X"; break;
    case KEY_BUTTON_Y : m_strUserInput += "Y"; break;
    case KEY_BUTTON_BLACK : m_strUserInput += "K"; break;
    case KEY_BUTTON_WHITE : m_strUserInput += "W"; break;
    case KEY_BUTTON_LEFT_TRIGGER : m_strUserInput += "("; break;
    case KEY_BUTTON_RIGHT_TRIGGER : m_strUserInput += ")"; break;
    case KEY_BUTTON_DPAD_UP : m_strUserInput += "U"; break;
    case KEY_BUTTON_DPAD_DOWN : m_strUserInput += "D"; break;
    case KEY_BUTTON_DPAD_LEFT : m_strUserInput += "L"; break;
    case KEY_BUTTON_DPAD_RIGHT : m_strUserInput += "R"; break;
    default:
      switch (action.GetID())
      {
        case ACTION_MOVE_LEFT:   m_strUserInput += "L"; break;
        case ACTION_MOVE_RIGHT:  m_strUserInput += "R"; break;
        case ACTION_MOVE_UP:     m_strUserInput += "U"; break;
        case ACTION_MOVE_DOWN:   m_strUserInput += "D"; break;
        case ACTION_PLAYER_PLAY: m_strUserInput += "P"; break;
        default:
          return true;
      }
      break;
    }

    std::string strHiddenInput(m_strUserInput);
    for (int i = 0; i < (int)strHiddenInput.size(); i++)
    {
      strHiddenInput[i] = m_cHideInputChar;
    }
    SetLine(2, CVariant{std::move(strHiddenInput)});
    return true;
  }
  else if (action.GetButtonCode() == KEY_BUTTON_BACK || action.GetID() == ACTION_PREVIOUS_MENU || action.GetID() == ACTION_NAV_BACK)
  {
    m_bConfirmed = false;
    m_bCanceled = true;
    m_strUserInput = "";
    m_bHideInputChars = true;
    Close();
    return true;
  }
  else if (action.GetButtonCode() == KEY_BUTTON_START || action.GetID() == ACTION_SELECT_ITEM)
  {
    m_bConfirmed = false;
    m_bCanceled = false;

    std::string md5pword2 = XBMC::XBMC_MD5::GetMD5(m_strUserInput);

    if (!StringUtils::EqualsNoCase(m_strPassword, md5pword2))
    {
      // incorrect password entered
      m_iRetries--;

      // don't clean up if the calling code wants the bad user input
      if (m_bUserInputCleanup)
        m_strUserInput = "";
      else
        m_bUserInputCleanup = true;

      m_bHideInputChars = true;
      Close();
      return true;
    }

    // correct password entered
    m_bConfirmed = true;
    m_iRetries = 0;
    m_strUserInput = "";
    m_bHideInputChars = true;
    Close();
    return true;
  }
  else if (action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9)
  {
    return true; // unhandled
  }
  else
  {
    return CGUIDialog::OnAction(action);
  }
}
开发者ID:AndyPeterman,项目名称:mrmc,代码行数:96,代码来源:GUIDialogGamepad.cpp

示例4: OnAction

bool CGUIWindowFullScreen::OnAction(const CAction &action)
{
  if (m_timeCodePosition > 0 && action.GetButtonCode())
  { // check whether we have a mapping in our virtual videotimeseek "window" and have a select action
    CKey key(action.GetButtonCode());
    CAction timeSeek = CButtonTranslator::GetInstance().GetAction(WINDOW_VIDEO_TIME_SEEK, key, false);
    if (timeSeek.GetID() == ACTION_SELECT_ITEM)
    {
      SeekToTimeCodeStamp(SEEK_ABSOLUTE);
      return true;
    }
  }

  if (CSettings::GetInstance().GetBool(CSettings::SETTING_PVRPLAYBACK_CONFIRMCHANNELSWITCH) &&
      g_infoManager.IsPlayerChannelPreviewActive() &&
      CButtonTranslator::GetInstance().GetGlobalAction(action.GetButtonCode()).GetID() == ACTION_SELECT_ITEM)
  {
    // If confirm channel switch is active, channel preview is currently shown
    // and the button that caused this action matches global action "Select" (OK)
    // switch to the channel currently displayed within the preview.
    g_application.m_pPlayer->SwitchChannel(g_application.CurrentFileItem().GetPVRChannelInfoTag());
    return true;
  }

  switch (action.GetID())
  {
  case ACTION_SHOW_OSD:
    ToggleOSD();
    return true;

  case ACTION_TRIGGER_OSD:
    TriggerOSD();
    return true;

  case ACTION_SHOW_GUI:
    {
      // switch back to the menu
      g_windowManager.PreviousWindow();
      return true;
    }
    break;

  case ACTION_PLAYER_PLAY:
  case ACTION_PAUSE:
    if (m_timeCodePosition > 0)
    {
      SeekToTimeCodeStamp(SEEK_ABSOLUTE);
      return true;
    }
    break;

  case ACTION_SMALL_STEP_BACK:
  case ACTION_STEP_BACK:
  case ACTION_BIG_STEP_BACK:
  case ACTION_CHAPTER_OR_BIG_STEP_BACK:
    if (m_timeCodePosition > 0)
    {
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_BACKWARD);
      return true;
    }
    break;
  case ACTION_STEP_FORWARD:
  case ACTION_BIG_STEP_FORWARD:
  case ACTION_CHAPTER_OR_BIG_STEP_FORWARD:
    if (m_timeCodePosition > 0)
    {
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_FORWARD);
      return true;
    }
    break;

  case ACTION_SHOW_OSD_TIME:
    m_bShowCurrentTime = !m_bShowCurrentTime;
    if(!m_bShowCurrentTime)
      g_infoManager.SetDisplayAfterSeek(0); //Force display off
    g_infoManager.SetShowTime(m_bShowCurrentTime);
    return true;
    break;

  case ACTION_SHOW_INFO:
    {
      CGUIDialogFullScreenInfo* pDialog = (CGUIDialogFullScreenInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog)
      {
        CFileItem item(g_application.CurrentFileItem());
        pDialog->Open();
        return true;
      }
      break;
    }

  case REMOTE_0:
  case REMOTE_1:
  case REMOTE_2:
  case REMOTE_3:
  case REMOTE_4:
  case REMOTE_5:
  case REMOTE_6:
  case REMOTE_7:
  case REMOTE_8:
//.........这里部分代码省略.........
开发者ID:stef64,项目名称:xbmc,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例5: OnAction

bool CGUIWindowFullScreen::OnAction(const CAction &action)
{
  if (g_application.m_pPlayer != NULL && g_application.m_pPlayer->OnAction(action))
    return true;

  if (m_timeCodePosition > 0 && action.GetButtonCode())
  { // check whether we have a mapping in our virtual videotimeseek "window" and have a select action
    CKey key(action.GetButtonCode());
    CAction timeSeek = CButtonTranslator::GetInstance().GetAction(WINDOW_VIDEO_TIME_SEEK, key, false);
    if (timeSeek.GetID() == ACTION_SELECT_ITEM)
    {
      SeekToTimeCodeStamp(SEEK_ABSOLUTE);
      return true;
    }
  }

  switch (action.GetID())
  {
  case ACTION_SHOW_OSD:
    ToggleOSD();
    return true;

  case ACTION_SHOW_GUI:
    {
      // switch back to the menu
      OutputDebugString("Switching to GUI\n");
      g_windowManager.PreviousWindow();
      OutputDebugString("Now in GUI\n");
      return true;
    }
    break;

  case ACTION_PLAYER_PLAY:
  case ACTION_PAUSE:
    if (m_timeCodePosition > 0)
    {
      SeekToTimeCodeStamp(SEEK_ABSOLUTE);
      return true;
    }
    break;

  case ACTION_STEP_BACK:
    if (m_timeCodePosition > 0)
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_BACKWARD);
    else
      g_application.m_pPlayer->Seek(false, false);
    return true;

  case ACTION_STEP_FORWARD:
    if (m_timeCodePosition > 0)
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_FORWARD);
    else
      g_application.m_pPlayer->Seek(true, false);
    return true;

  case ACTION_BIG_STEP_BACK:
    if (m_timeCodePosition > 0)
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_BACKWARD);
    else
      g_application.m_pPlayer->Seek(false, true);
    return true;

  case ACTION_BIG_STEP_FORWARD:
    if (m_timeCodePosition > 0)
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_FORWARD);
    else
      g_application.m_pPlayer->Seek(true, true);
    return true;

  case ACTION_NEXT_SCENE:
    if (g_application.m_pPlayer->SeekScene(true))
      g_infoManager.SetDisplayAfterSeek();
    return true;
    break;

  case ACTION_PREV_SCENE:
    if (g_application.m_pPlayer->SeekScene(false))
      g_infoManager.SetDisplayAfterSeek();
    return true;
    break;

  case ACTION_SHOW_OSD_TIME:
    m_bShowCurrentTime = !m_bShowCurrentTime;
    if(!m_bShowCurrentTime)
      g_infoManager.SetDisplayAfterSeek(0); //Force display off
    g_infoManager.SetShowTime(m_bShowCurrentTime);
    return true;
    break;

  case ACTION_SHOW_INFO:
    {
      CGUIDialogFullScreenInfo* pDialog = (CGUIDialogFullScreenInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog)
      {
        CFileItem item(g_application.CurrentFileItem());
        pDialog->DoModal();
        return true;
      }
      break;
    }
//.........这里部分代码省略.........
开发者ID:NHellFire,项目名称:xbmc,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例6: OnAction

bool CGUIWindowFullScreen::OnAction(const CAction &action)
{
  if (m_timeCodePosition > 0 && action.GetButtonCode())
  { // check whether we have a mapping in our virtual videotimeseek "window" and have a select action
    CKey key(action.GetButtonCode());
    CAction timeSeek = CButtonTranslator::GetInstance().GetAction(WINDOW_VIDEO_TIME_SEEK, key, false);
    if (timeSeek.GetID() == ACTION_SELECT_ITEM)
    {
      SeekToTimeCodeStamp(SEEK_ABSOLUTE);
      return true;
    }
  }

  switch (action.GetID())
  {
  case ACTION_SHOW_OSD:
    ToggleOSD();
    return true;

  case ACTION_TRIGGER_OSD:
    TriggerOSD();
    return true;

  case ACTION_SHOW_GUI:
    {
      // switch back to the menu
      g_windowManager.PreviousWindow();
      return true;
    }
    break;

  case ACTION_PLAYER_PLAY:
  case ACTION_PAUSE:
    if (m_timeCodePosition > 0)
    {
      SeekToTimeCodeStamp(SEEK_ABSOLUTE);
      return true;
    }
    break;

  case ACTION_STEP_BACK:
    if (m_timeCodePosition > 0)
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_BACKWARD);
    else
      g_application.m_pPlayer->Seek(false, false);
    return true;

  case ACTION_STEP_FORWARD:
    if (m_timeCodePosition > 0)
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_FORWARD);
    else
      g_application.m_pPlayer->Seek(true, false);
    return true;

  case ACTION_BIG_STEP_BACK:
  case ACTION_CHAPTER_OR_BIG_STEP_BACK:
    if (m_timeCodePosition > 0)
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_BACKWARD);
    else
      g_application.m_pPlayer->Seek(false, true, action.GetID() == ACTION_CHAPTER_OR_BIG_STEP_BACK);
    return true;

  case ACTION_BIG_STEP_FORWARD:
  case ACTION_CHAPTER_OR_BIG_STEP_FORWARD:
    if (m_timeCodePosition > 0)
      SeekToTimeCodeStamp(SEEK_RELATIVE, SEEK_FORWARD);
    else
      g_application.m_pPlayer->Seek(true, true, action.GetID() == ACTION_CHAPTER_OR_BIG_STEP_FORWARD);
    return true;

  case ACTION_NEXT_SCENE:
    if (g_application.m_pPlayer->SeekScene(true))
      g_infoManager.SetDisplayAfterSeek();
    return true;
    break;

  case ACTION_PREV_SCENE:
    if (g_application.m_pPlayer->SeekScene(false))
      g_infoManager.SetDisplayAfterSeek();
    return true;
    break;

  case ACTION_SHOW_OSD_TIME:
    m_bShowCurrentTime = !m_bShowCurrentTime;
    if(!m_bShowCurrentTime)
      g_infoManager.SetDisplayAfterSeek(0); //Force display off
    g_infoManager.SetShowTime(m_bShowCurrentTime);
    return true;
    break;

  case ACTION_SHOW_INFO:
    {
      CGUIDialogFullScreenInfo* pDialog = (CGUIDialogFullScreenInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog)
      {
        CFileItem item(g_application.CurrentFileItem());
        pDialog->DoModal();
        return true;
      }
      break;
//.........这里部分代码省略.........
开发者ID:bfg1981,项目名称:xbmc,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例7: OnAction

bool CGUIDialogGamepad::OnAction(const CAction &action)
{
  if ((action.GetButtonCode() >= KEY_BUTTON_A &&
       action.GetButtonCode() <= KEY_BUTTON_RIGHT_TRIGGER) ||
      (action.GetButtonCode() >= KEY_BUTTON_DPAD_UP &&
       action.GetButtonCode() <= KEY_BUTTON_DPAD_RIGHT))
  {
    switch (action.GetButtonCode())
    {
    case KEY_BUTTON_A : m_strUserInput += "A"; break;
    case KEY_BUTTON_B : m_strUserInput += "B"; break;
    case KEY_BUTTON_X : m_strUserInput += "X"; break;
    case KEY_BUTTON_Y : m_strUserInput += "Y"; break;
    case KEY_BUTTON_BLACK : m_strUserInput += "K"; break;
    case KEY_BUTTON_WHITE : m_strUserInput += "W"; break;
    case KEY_BUTTON_LEFT_TRIGGER : m_strUserInput += "("; break;
    case KEY_BUTTON_RIGHT_TRIGGER : m_strUserInput += ")"; break;
    case KEY_BUTTON_DPAD_UP : m_strUserInput += "U"; break;
    case KEY_BUTTON_DPAD_DOWN : m_strUserInput += "D"; break;
    case KEY_BUTTON_DPAD_LEFT : m_strUserInput += "L"; break;
    case KEY_BUTTON_DPAD_RIGHT : m_strUserInput += "R"; break;
    default : return true; break;
    }

    CStdString strHiddenInput(m_strUserInput);
    for (int i = 0; i < (int)strHiddenInput.size(); i++)
    {
      strHiddenInput[i] = m_cHideInputChar;
    }
    SetLine(2, strHiddenInput);
    return true;
  }
  else if (action.GetButtonCode() == KEY_BUTTON_BACK || action.GetID() == ACTION_PREVIOUS_MENU || action.GetID() == ACTION_NAV_BACK)
  {
    m_bConfirmed = false;
    m_bCanceled = true;
    m_strUserInput = "";
    m_bHideInputChars = true;
    Close();
    return true;
  }
  else if (action.GetButtonCode() == KEY_BUTTON_START)
  {
    m_bConfirmed = false;
    m_bCanceled = false;

    CStdString md5pword2;
    XBMC::XBMC_MD5 md5state;
    md5state.append(m_strUserInput);
    md5state.getDigest(md5pword2);

    if (!m_strPassword.Equals(md5pword2))
    {
      // incorrect password entered
      m_iRetries--;

      // don't clean up if the calling code wants the bad user input
      if (m_bUserInputCleanup)
        m_strUserInput = "";
      else
        m_bUserInputCleanup = true;

      m_bHideInputChars = true;
      Close();
      return true;
    }

    // correct password entered
    m_bConfirmed = true;
    m_iRetries = 0;
    m_strUserInput = "";
    m_bHideInputChars = true;
    Close();
    return true;
  }
  else if (action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9)
  {
    return true; // unhandled
  }
  else
  {
    return CGUIDialog::OnAction(action);
  }
}
开发者ID:AWilco,项目名称:xbmc,代码行数:84,代码来源:GUIDialogGamepad.cpp

示例8: OnAction

bool CGUIDialogKeyboardGeneric::OnAction(const CAction &action)
{
  bool handled(true);
  if (action.GetID() == ACTION_BACKSPACE)
  {
    Backspace();
  }
  else if (action.GetID() == ACTION_ENTER)
  {
    OnOK();
  }
  else if (action.GetID() == ACTION_CURSOR_LEFT)
  {
    MoveCursor( -1);
  }
  else if (action.GetID() == ACTION_CURSOR_RIGHT)
  {
    if (m_strEditing.empty() && (unsigned int) GetCursorPos() == m_strEdit.size() && (m_strEdit.size() == 0 || m_strEdit[m_strEdit.size() - 1] != ' '))
    { // add a space
      Character(L' ');
    }
    else
      MoveCursor(1);
  }
  else if (action.GetID() == ACTION_SHIFT)
  {
    OnShift();
  }
  else if (action.GetID() == ACTION_SYMBOLS)
  {
    OnSymbols();
  }
  else if (action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9)
  {
    OnRemoteNumberClick(action.GetID());
  }
  else if (action.GetID() == ACTION_PASTE)
  {
    OnPasteClipboard();
  }
  else if ( (action.GetID() >= KEY_VKEY && action.GetID() < KEY_ASCII) ||
  			(action.GetButtonCode() >= KEY_VKEY && action.GetButtonCode() < KEY_ASCII) )
  { // input from the keyboard (vkey, not ascii)
    if (!m_strEditing.empty())
      return handled;
    uint8_t b = action.GetButtonCode() ? action.GetButtonCode() & 0xFF : action.GetID() & 0xFF;
    
    switch (b)
    {
	case XBMCVK_HOME:
    	SetCursorPos(0);
    	break;
    case XBMCVK_END:
	    SetCursorPos(m_strEdit.size());
    	break;
    case XBMCVK_LEFT:
    	MoveCursor( -1);
    	break;
    case XBMCVK_RIGHT:
    	MoveCursor(1);
    	break;
    case XBMCVK_RETURN:
    case XBMCVK_NUMPADENTER:
    	OnOK();
    	break;
    case XBMCVK_DELETE:
		if (GetCursorPos() < (int)m_strEdit.size())
		{
			MoveCursor(1);
			Backspace();
		}
    	break;
    case XBMCVK_BACK:
    	Backspace();
    	break;
    case XBMCVK_ESCAPE:
    	Close();
    	break;
    case XBMCVK_LSHIFT:
    case XBMCVK_RSHIFT:
		OnShift();
		break;
	case XBMCVK_CAPSLOCK:
		OnCapsLock();
		break;
	}	
  }
  else if (action.GetID() >= KEY_ASCII)
  { // input from the keyboard
    //char ch = action.GetID() & 0xFF;
    int ch = action.GetUnicode();
    
    if( m_keyType == LOWER && m_bShift )
    {
		if (ch >= 'a' && ch <= 'z')
    		ch -= 32;
    		
    	OnShift();	
	}	
	else if( m_keyType == CAPS && !m_bShift )
//.........这里部分代码省略.........
开发者ID:lewy20041,项目名称:xbmclibmedia,代码行数:101,代码来源:GUIDialogKeyboardGeneric.cpp

示例9: OnAction

bool CGUIWindowFullScreen::OnAction(const CAction &action)
{
  if (CServiceBroker::GetSettings().GetBool(CSettings::SETTING_PVRPLAYBACK_CONFIRMCHANNELSWITCH) &&
      g_infoManager.IsPlayerChannelPreviewActive() &&
      (action.GetID() == ACTION_SELECT_ITEM || CButtonTranslator::GetInstance().GetGlobalAction(action.GetButtonCode()).GetID() == ACTION_SELECT_ITEM))
  {
    // If confirm channel switch is active, channel preview is currently shown
    // and the button that caused this action matches (global) action "Select" (OK)
    // switch to the channel currently displayed within the preview.
    g_application.m_pPlayer->SwitchChannel(g_application.CurrentFileItem().GetPVRChannelInfoTag());
    return true;
  }

  switch (action.GetID())
  {
  case ACTION_SHOW_OSD:
    ToggleOSD();
    return true;

  case ACTION_TRIGGER_OSD:
    TriggerOSD();
    return true;

  case ACTION_SHOW_GUI:
    {
      // switch back to the menu
      g_windowManager.PreviousWindow();
      return true;
    }
    break;

  case ACTION_SHOW_OSD_TIME:
    m_bShowCurrentTime = !m_bShowCurrentTime;
    g_infoManager.SetShowTime(m_bShowCurrentTime);
    return true;
    break;

  case ACTION_SHOW_INFO:
    {
      CGUIDialogFullScreenInfo* pDialog = (CGUIDialogFullScreenInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog)
      {
        CFileItem item(g_application.CurrentFileItem());
        pDialog->Open();
        return true;
      }
      break;
    }

  case ACTION_ASPECT_RATIO:
    { // toggle the aspect ratio mode (only if the info is onscreen)
      if (m_bShowViewModeInfo)
      {
#ifdef HAS_VIDEO_PLAYBACK
        g_application.m_pPlayer->SetRenderViewMode(CViewModeSettings::GetNextQuickCycleViewMode(CMediaSettings::GetInstance().GetCurrentVideoSettings().m_ViewMode));
#endif
      }
      m_bShowViewModeInfo = true;
      m_dwShowViewModeTimeout = XbmcThreads::SystemClockMillis();
    }
    return true;
    break;
  case ACTION_SHOW_PLAYLIST:
    {
      CFileItem item(g_application.CurrentFileItem());
      if (item.HasPVRChannelInfoTag())
        g_windowManager.ActivateWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      else if (item.HasVideoInfoTag())
        g_windowManager.ActivateWindow(WINDOW_VIDEO_PLAYLIST);
      else if (item.HasMusicInfoTag())
        g_windowManager.ActivateWindow(WINDOW_MUSIC_PLAYLIST);
    }
    return true;
    break;
  default:
      break;
  }

  return CGUIWindow::OnAction(action);
}
开发者ID:IchabodFletchman,项目名称:xbmc,代码行数:80,代码来源:GUIWindowFullScreen.cpp


注:本文中的CAction::GetButtonCode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。