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C++ BoundBox::min方法代码示例

本文整理汇总了C++中BoundBox::min方法的典型用法代码示例。如果您正苦于以下问题:C++ BoundBox::min方法的具体用法?C++ BoundBox::min怎么用?C++ BoundBox::min使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BoundBox的用法示例。


在下文中一共展示了BoundBox::min方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadFile


//.........这里部分代码省略.........
            texcoords.push_back(texcoord);
        } else if (tokens[0] == "vn") {
            if (tokens.size() != 4) {
                cerr << path << ": Normal command does not have correct number of components\n";
                continue;
            }
            const Vector3f normal(FromString<float>(tokens[1]),
                    FromString<float>(tokens[2]),
                    FromString<float>(tokens[3]));
            normals.push_back(normal);
        } else if (tokens[0] == "f") {
            Face face = { };
            if (tokens.size() != 4 && tokens.size() != 5) {
                cerr << path << ": Face command does not have correct number of arguments\n";
                continue;
            }
            face.isQuad = tokens.size() == 5;
            face.mat = MaterialLib::load(mtlPath, mtlName);

            const size_t slashesCount = count(tokens[1].begin(), tokens[1].end(), '/');
            switch (slashesCount) {
            case 0: {
                for (size_t i = 0; i < 3U + face.isQuad; i++) {
                    face.vertexIdxs[i] = indexFromStr(tokens[i + 1], vertices.size()) - 1;
                }
                faces.push_back(face);
                break;
            }

            case 1: {
                for (size_t i = 0; i < 3U + face.isQuad; i++) {
                    const std::string &token = tokens[i + 1];
                    const size_t slashPos = token.find('/');
                    face.vertexIdxs[i] = indexFromStr(token.substr(0, slashPos), vertices.size()) - 1;
                    if (token.size() - slashPos > 1)
                        face.texcoordIdxs[i] = indexFromStr(token.substr(slashPos + 1), texcoords.size()) - 1;
                }
                faces.push_back(face);
                break;
            }

            case 2: {
                for (size_t i = 0; i < 3U + face.isQuad; i++) {
                    const std::string &token = tokens[i + 1];
                    const size_t slash0Pos = token.find('/');
                    const size_t slash1Pos = token.find('/', slash0Pos + 1);
                    face.vertexIdxs[i] = indexFromStr(token.substr(0, slash0Pos), vertices.size()) - 1;
                    if (slash1Pos - slash0Pos > 1)
                        face.texcoordIdxs[i] = indexFromStr(token.substr(slash0Pos + 1, slash1Pos - slash0Pos),
                                texcoords.size()) - 1;
                    if (token.size() - slash0Pos > 1)
                        face.normalIdxs[i] = indexFromStr(token.substr(slash1Pos + 1), normals.size()) - 1;
                }
                faces.push_back(face);
                break;
            }

            default:
                cerr << path << ": Invalid face command in \"" << line << "\"\n";
                break;
            }
        } else if (tokens[0] == "usemtl") {
            if (tokens.size() != 2) {
                cerr << path << ": Use material command does not have correct number of arguments\n";
                continue;
            }
            mtlName = tokens[1];
        } else if (tokens[0] == "mtllib") {
            if (tokens.size() != 2) {
                cerr << path << ": Material library command does not have correct number of arguments\n";
                continue;
            }
            mtlPath = tokens[1];
        } else {
            cerr << path << ": Unrecognized token \"" << tokens[0] << "\"\n";
        }
    }
    ifs.close();

    const time_point loadEndTime = high_resolution_clock::now();
    cout
            << "File \""
            << path
            << "\" loaded in "
            << DurationStr(loadStartTime, loadEndTime)
            << " with "
            << faces.size()
            << " face(s), "
            << normals.size()
            << " normal(s), and "
            << texcoords.size()
            << " texture coordinate(s).\n"
            << "\tBounding box: {"
            << boundBox.min().transpose()
            << ", "
            << boundBox.max().transpose()
            << "}\n";

    return true;
}
开发者ID:GHF,项目名称:trayrace,代码行数:101,代码来源:Object.cpp


注:本文中的BoundBox::min方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。