本文整理汇总了C++中BodyPart::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ BodyPart::getName方法的具体用法?C++ BodyPart::getName怎么用?C++ BodyPart::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BodyPart
的用法示例。
在下文中一共展示了BodyPart::getName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: buildPartList
void Body::buildPartList(std::vector<GuiObjectLink*>* list, Part* p, int depth)
{
//debug_print("Depth: %i, Part: %s \n", depth, p->getId());
if (p->getType() == PartType::TYPE_ORGAN)
{
//Append to end of list "gui_list_indent_char [times depth] ORGAN_NAME"
std::string str = "";
for (int i = 0; i <= depth; i++)
{
str.append(gui_list_indent_char);
}
str.append(p->getName());
list->push_back(
new GuiObjectLink(
p->getUUID(),
new ColoredText(str, part_gui_list_color_organ)
)
);
return;
}
if (p->getType() == PartType::TYPE_BODYPART)
{
//Append to end of list "gui_list_indent_char [times depth] BODYPART_NAME"
BodyPart *bp = (BodyPart*)p;
std::string str = "";
for (int i = 0; i <= depth; i++)
{
str.append(gui_list_indent_char);
}
str.append(bp->getName());
list->push_back(
new GuiObjectLink(
bp->getUUID(),
new ColoredText(str, part_gui_list_color_bodypart)
)
);
//Call this function on all children of the BodyPart
for (auto it = bp->getChildListRW()->begin(); it != bp->getChildListRW()->end(); it++)
{
boost::shared_ptr<Part> part = getPartByUUID(*it);
if (part == nullptr) { continue; }
buildPartList(list, part.get(), depth + 1);
}
bp = nullptr;
return;
}
debug_error("ERROR: Tried to call recursive part list building function on invalid Part* (neither TYPE_BODYPART nor TYPE_ORGAN)!\n");
return;
}
示例2: showBodyDetails
void MainWindow::showBodyDetails( const Creature& creature, const BodyPart& body ) {
getUiInspector().lst_body_details->addItem(QString(
body.getName().c_str()));
getUiInspector().lst_body_details->addItem(QString(
(" Mass: " + TO_STRING(body.getMass())).c_str()));
getUiInspector().lst_body_details->addItem(QString(
(" Torque: " + TO_STRING(body.getMaxTorque())).c_str()));
getUiInspector().lst_body_details->addItem(QString(
std::string(" Size").c_str()));
getUiInspector().lst_body_details->addItem(QString(
(" [x]: " + TO_STRING(body.getSizeX())).c_str()));
getUiInspector().lst_body_details->addItem(QString(
(" [y]: " + TO_STRING(body.getSizeY())).c_str()));
getUiInspector().lst_body_details->addItem(QString(
(" [z]: " + TO_STRING(body.getSizeZ())).c_str()));
//Angles
BodyPart* parent = body.getParentId() == Creature::B_NONE
? NULL : &creature.getBodyPart(body.getParentId());
if (parent) {
getUiInspector().lst_body_details->addItem(QString(
(" Parent: " + parent->getName()).c_str()));
// getUiInspector().lst_body_details->addItem(QString(std::string(" Angles:").c_str()));
// getUiInspector().lst_body_details->addItem(QString(
// (" XY:" + TO_STRING(
// MathUtil::getAngle(MathUtil::XY,
// parent->getRigidBody()->getCenterOfMassPosition(),
// body.getRigidBody()->getCenterOfMassPosition()))).c_str()));
// getUiInspector().lst_body_details->addItem(QString(
// (" YZ:" + TO_STRING(
// MathUtil::getAngle(MathUtil::YZ,
// parent->getRigidBody()->getCenterOfMassPosition(),
// body.getRigidBody()->getCenterOfMassPosition()))).c_str()));
// getUiInspector().lst_body_details->addItem(QString(
// (" ZX:" + TO_STRING(
// MathUtil::getAngle(MathUtil::ZX,
// parent->getRigidBody()->getCenterOfMassPosition(),
// body.getRigidBody()->getCenterOfMassPosition()))).c_str()));
}
}
示例3: evalute_BodyPart
std::string evalute::evalute_BodyPart(Watch* watch)
{
std::string name = watch->MemberName;
std::string result = "";
BodyPart* part = boost::get<BodyPart*>(watch->Object);
if( name == "MaxKindleLevel") result = FloatToStr(part->getMaxKindleLevel());
else if( name == "MaxDampness") result = FloatToStr(part->getMaxDampness());
else if( name == "AcceptsCord") result = BoolToStr(part->getAcceptsCord());
else if( name == "Name") result = part->getName();
if(result == "") result = "Can't evalute";
return result;
}
示例4: enter
string Body::enter(rapidxml::xml_node<> *node, std::map<string, string>* child_map, std::map<string, string>* organ_link_map) {
using namespace rapidxml;
int organ_count, bodyparts, it;
xml_node<> *temp;
xml_node<> **organ_node_list;
char *id = nullptr, *name = nullptr, *_name = nullptr;
float surface = 0.0f;
//Make a count of the body_part nodes in this node and parse all standard
// nodes for the bodypart of this node
temp = node->first_node();
bodyparts = 0;
while (temp != nullptr){
_name = temp->name();
if (!strcmp(_name, "body_part")) { bodyparts++; }
if (!strcmp(_name, "id")) { id = temp->value(); }
if (!strcmp(_name, "name")) { name = temp->value(); }
if (!strcmp(_name, "surface")) { surface = atof(temp->value()); }
temp = temp->next_sibling();
}
//if any of the mandatory vars for bodyparts are NULL, ERROR!
if (id == nullptr || name == nullptr){
throw new bdef_parse_error("Not all mandatory BodyPart variables defined!", node);
}
//make the bodypart, make the pointer to it shared and store it in the part_map
BodyPart* bp = new BodyPart((string)id, (string)name, surface, this);
boost::shared_ptr<BodyPart> p (bp);
part_map->insert(
std::pair<std::string, boost::shared_ptr<Part>>(
bp->getUUID(), boost::static_pointer_cast<Part>(p)));
//reset temporary variables for reuse with the organs
id = nullptr; name = nullptr;
//DEBUG: Print new BodyPart
debug_print("New BodyPart created: \n\tID: %s \n\tName: %s \n\tSurface: %f\n",
bp->getId().c_str(), bp->getName().c_str(), bp->getSurface());
//If there are no body_part nodes...
if (bodyparts == 0){
//...there must be organs instead!
// variables
Organ **organs;
xml_attribute<> *attr;
xml_node<> *tdef_node;
char *connector = nullptr;
bool symmetrical = false;
it = 0;
// temp vars for tissue definitions
char *tdef_id, *tdef_custom_id, *tdef_name;
float tdef_hit_prob;
tissue_def *tdefs = nullptr;
int tdef_count = 0, tdef_it = 0;
//Reset back to the first node in the given node
temp = node->first_node();
//scan for organ nodes in the given node
organ_count = 0;
while (temp != nullptr){
if (!strcmp(temp->name(),"organ")) { organ_count++; }
temp = temp->next_sibling();
}
//If there are no organs AND no bodyparts, ERROR!
if (organ_count == 0){
throw bdef_parse_error("No body part and no organ definition!", node);
}
//compile a list of nodes holding the organ definitions
//and parse the remaining nodes to make the bodypart
organ_node_list = new xml_node<>*[organ_count];
temp = node->first_node();
while (temp != nullptr){
_name = temp->name();
if (!strcmp(_name,"organ")) {
organ_node_list[it] = temp;
it++;
}
temp = temp->next_sibling();
}
//.........这里部分代码省略.........