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C++ BitmapText::GetZoomedWidth方法代码示例

本文整理汇总了C++中BitmapText::GetZoomedWidth方法的典型用法代码示例。如果您正苦于以下问题:C++ BitmapText::GetZoomedWidth方法的具体用法?C++ BitmapText::GetZoomedWidth怎么用?C++ BitmapText::GetZoomedWidth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BitmapText的用法示例。


在下文中一共展示了BitmapText::GetZoomedWidth方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AfterImportOptions

void OptionRow::AfterImportOptions()
{
	// Make all selections the same if bOneChoiceForAllPlayers
	// Hack: we only import active players, so if only player 2 is imported,
	// we need to copy p2 to p1, not p1 to p2.
	if( m_RowDef.bOneChoiceForAllPlayers )
	{
		PlayerNumber pnCopyFrom = GAMESTATE->m_MasterPlayerNumber;
		if( GAMESTATE->m_MasterPlayerNumber == PLAYER_INVALID )
			pnCopyFrom = PLAYER_1;
		FOREACH_PlayerNumber( p )
			m_vbSelected[p] = m_vbSelected[pnCopyFrom];
	}

	FOREACH_PlayerNumber( p )
	{
		switch( m_RowDef.selectType )
		{
		case SELECT_ONE:
			{
				/* Make sure the row actually has a selection. */
				bool bHasASelection = false;
				for( unsigned i=0; i<m_vbSelected[p].size(); i++ )
				{
					if( m_vbSelected[p][i] )
						bHasASelection = true;
				}

				if( !bHasASelection && !m_vbSelected[p].empty() )
					m_vbSelected[p][0] = true;
				
				m_iChoiceInRowWithFocus[p] = GetOneSelection(p, true);	// focus on the selection we just set
			}
			break;
		case SELECT_MULTIPLE:
		case SELECT_NONE:
			m_iChoiceInRowWithFocus[p] = 0;
			break;
		default:
			ASSERT(0);
		}
	}

	// init row icons
	FOREACH_HumanPlayer( p )
	{
		LoadOptionIcon( p, "" );
	}


	// If the items will go off the edge of the screen, then re-init with the "long row" style.
	{
		BitmapText bt;
		bt.LoadFromFont( THEME->GetPathF(m_sType,"item") );
		bt.RunCommands( ITEMS_ON_COMMAND );

		float fX = ITEMS_START_X;
		
		for( unsigned c=0; c<m_RowDef.choices.size(); c++ )
		{
			CString sText = m_RowDef.choices[c];
			PrepareItemText( sText );
			bt.SetText( sText );
			
			fX += bt.GetZoomedWidth();
			
			if( c != m_RowDef.choices.size()-1 )
				fX += ITEMS_GAP_X;

			if( fX > ITEMS_END_X ) 
			{
				m_RowDef.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
				break;
			}
		}
	}

	//
	// load m_textItems
	//
	switch( m_RowDef.layoutType )
	{
	case LAYOUT_SHOW_ONE_IN_ROW:
		// init text
		FOREACH_HumanPlayer( p )
		{
			BitmapText *bt = new BitmapText;
			m_textItems.push_back( bt );

			const int iChoiceInRowWithFocus = m_iChoiceInRowWithFocus[p];

			bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
			CString sText = (iChoiceInRowWithFocus==-1) ? "" : m_RowDef.choices[iChoiceInRowWithFocus];
			// ugly hack for Speed mods --infamouspat
			PrepareItemText( sText );

			bt->SetText( sText );
			bt->RunCommands( ITEMS_ON_COMMAND );
			bt->SetShadowLength( 0 );

//.........这里部分代码省略.........
开发者ID:BitMax,项目名称:openitg,代码行数:101,代码来源:OptionRow.cpp


注:本文中的BitmapText::GetZoomedWidth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。