本文整理汇总了C++中BinaryFile::WriteRawData方法的典型用法代码示例。如果您正苦于以下问题:C++ BinaryFile::WriteRawData方法的具体用法?C++ BinaryFile::WriteRawData怎么用?C++ BinaryFile::WriteRawData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BinaryFile
的用法示例。
在下文中一共展示了BinaryFile::WriteRawData方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WriteVersion
/**
*
* @author OLiver
*/
void SavedFile::WriteVersion(BinaryFile& file, unsigned int signature_length, const char* signature, unsigned short version)
{
// Signatur schreiben
file.WriteRawData(signature, signature_length);
// Version vom Programm reinschreiben (mal 0 mit reinschreiben, damits ne runde 8 ergibt!)
file.WriteRawData(GetWindowRevision(), 8);
// Version des Save-Formats
file.WriteUnsignedShort(version);
}
示例2: WriteGGS
/**
* schreibt die GlobalGameSettings in die Datei.
*
* @author OLiver
*/
void SavedFile::WriteGGS(BinaryFile& file)
{
Serializer ser;
ggs.Serialize(&ser);
file.WriteUnsignedInt(ser.GetLength());
file.WriteRawData(ser.GetData(), ser.GetLength());
}
示例3: Save
/**
*
* @author OLiver
*/
bool Savegame::Save(BinaryFile& file)
{
// Versionszeug schreiben
WriteVersion(file, 8, SAVE_SIGNATURE, SAVE_VERSION);
// Timestamp der Aufzeichnung
unser_time_t tmpTime = libendian::ConvertEndianess<false>::fromNative(save_time);
file.WriteRawData(&tmpTime, 8);
// Mapname
file.WriteShortString(map_name);
// Anzahl Spieler
file.WriteUnsignedChar(GetPlayerCount());
// Größe der Spielerdaten (später ausfüllen)
unsigned players_size = 0;
unsigned players_pos = file.Tell();
file.WriteUnsignedInt(players_size);
// Spielerdaten
WritePlayerData(file);
// Wieder zurückspringen und Größe des Spielerblocks eintragen
unsigned new_pos = file.Tell();
file.Seek(players_pos, SEEK_SET);
file.WriteUnsignedInt(new_pos - players_pos - 4);
file.Seek(new_pos, SEEK_SET);
// GGS
WriteGGS(file);
// Start-GF
file.WriteUnsignedInt(start_gf);
// Serialisiertes Spielzeug reinschreiben
sgd.WriteToFile(file);
return true;
}
示例4: Save
bool Savegame::Save(BinaryFile& file)
{
// Versionszeug schreiben
WriteFileHeader(file);
// Timestamp der Aufzeichnung
unser_time_t tmpTime = libendian::ConvertEndianess<false>::fromNative(save_time);
file.WriteRawData(&tmpTime, sizeof(tmpTime));
// Mapname
file.WriteShortString(mapName);
WritePlayerData(file);
WriteGGS(file);
// Start-GF
file.WriteUnsignedInt(start_gf);
// Serialisiertes Spielzeug reinschreiben
sgd.WriteToFile(file);
return true;
}