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C++ BinaryFile::Seek方法代码示例

本文整理汇总了C++中BinaryFile::Seek方法的典型用法代码示例。如果您正苦于以下问题:C++ BinaryFile::Seek方法的具体用法?C++ BinaryFile::Seek怎么用?C++ BinaryFile::Seek使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryFile的用法示例。


在下文中一共展示了BinaryFile::Seek方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Load

/**
 *
 *  @author OLiver
 */
bool Savegame::Load(BinaryFile& file, const bool load_players, const bool load_sgd)
{
    // Signatur und Version einlesen
    if(!ValidateFile(file, 8, SAVE_SIGNATURE, SAVE_VERSION))
    {
        LOG.lprintf("Savegame::Load: ERROR: File is not a valid RTTR savegame!\n");
        return false;
    }

    // Zeitstempel
    file.ReadRawData(&save_time, 8);

    // Map-Name
    file.ReadShortString(map_name);

    // Anzahl Spieler
    player_count = file.ReadUnsignedChar();

    // Spielerzeug
    if(load_players)
    {
        // Größe des Spielerblocks überspringen
        file.Seek(4, SEEK_CUR);

        ReadPlayerData(file);
    }
    else
    {
        // Überspringen
        players = 0;
        unsigned player_size = file.ReadUnsignedInt();
        file.Seek(player_size, SEEK_CUR);
    }

    // GGS
    ReadGGS(file);

    // Start-GF
    start_gf = file.ReadUnsignedInt();

    if(load_sgd)
    {
        // Serialisiertes Spielzeug lesen
        sgd.ReadFromFile(file);
    }

    return true;
}
开发者ID:jhkl,项目名称:s25client,代码行数:52,代码来源:GameSavegame.cpp

示例2: ValidateFile

/**
 *
 *  @author OLiver
 */
bool SavedFile::ValidateFile(BinaryFile& file, unsigned int signature_length, const char* signature, unsigned short version)
{
    char read_signature[32];

    file.ReadRawData(read_signature, signature_length);

    // Signatur überprüfen
    if(memcmp(read_signature, signature, signature_length))
    {
        // unterscheiden sich! --> raus
        LOG.lprintf("SavedFile::Load: ERROR: Not a valid file!\n");
        return false;
    }

    // Programmversion überspringen
    file.Seek(8, SEEK_CUR);

    // Version überprüfen
    unsigned short read_version = file.ReadUnsignedShort();
    if(read_version != version)
    {
        // anderes Dateiformat --> raus
        LOG.lprintf("SavedFile::Load: ERROR: Old file version (version: %u; expected: %u)!\n", read_version, version);
        return false;
    }

    return true;
}
开发者ID:lweberk,项目名称:s25client,代码行数:32,代码来源:GameSavedFile.cpp

示例3: ValidateFile

bool SavedFile::ValidateFile(BinaryFile& file, unsigned int signature_length, const char* signature, unsigned short version)
{
    char read_signature[32];

    file.ReadRawData(read_signature, signature_length);

    // Signatur überprüfen
    if(memcmp(read_signature, signature, signature_length) != 0)
    {
        // unterscheiden sich! --> raus
        LOG.lprintf("Error: File is not in a valid format! File path: %s\n", file.getFilePath().c_str());
        return false;
    }

    // Programmversion überspringen
    file.Seek(8, SEEK_CUR);

    // Version überprüfen
    unsigned short read_version = file.ReadUnsignedShort();
    if(read_version != version)
    {
        // anderes Dateiformat --> raus
        LOG.lprintf("Warning: File has an old version and cannot be used (version: %u; expected: %u, file path: %s)!\n", read_version, version, file.getFilePath().c_str());
        return false;
    }

    return true;
}
开发者ID:jonathan-reisdorf,项目名称:s25client,代码行数:28,代码来源:GameSavedFile.cpp

示例4: Load

/**
 *
 *  @author OLiver
 */
bool Savegame::Load(BinaryFile& file, const bool load_players, const bool load_sgd)
{
    // Signatur und Version einlesen
    if(!ValidateFile(file, sizeof(SAVE_SIGNATURE), SAVE_SIGNATURE, SAVE_VERSION))
        return false;

    // Zeitstempel
    file.ReadRawData(&save_time, 8);
    save_time = libendian::ConvertEndianess<false>::toNative(save_time);

    // Map-Name
    map_name = file.ReadShortString();

    // Anzahl Spieler
    SetPlayerCount(file.ReadUnsignedChar());

    // Spielerzeug
    if(load_players)
    {
        // Größe des Spielerblocks überspringen
        file.Seek(4, SEEK_CUR);

        ReadPlayerData(file);
    }
    else
    {
        // Überspringen
        unsigned player_size = file.ReadUnsignedInt();
        file.Seek(player_size, SEEK_CUR);
    }

    // GGS
    ReadGGS(file);

    // Start-GF
    start_gf = file.ReadUnsignedInt();

    if(load_sgd)
    {
        // Serialisiertes Spielzeug lesen
        sgd.ReadFromFile(file);
    }

    return true;
}
开发者ID:gattschardo,项目名称:s25client,代码行数:49,代码来源:GameSavegame.cpp

示例5: Save

/**
 *
 *  @author OLiver
 */
bool Savegame::Save(BinaryFile& file)
{
    // Versionszeug schreiben
    WriteVersion(file, 8, SAVE_SIGNATURE, SAVE_VERSION);

    // Timestamp der Aufzeichnung
    unser_time_t tmpTime = libendian::ConvertEndianess<false>::fromNative(save_time);
    file.WriteRawData(&tmpTime, 8);

    // Mapname
    file.WriteShortString(map_name);

    // Anzahl Spieler
    file.WriteUnsignedChar(GetPlayerCount());

    // Größe der Spielerdaten (später ausfüllen)
    unsigned players_size = 0;
    unsigned players_pos = file.Tell();
    file.WriteUnsignedInt(players_size);

    // Spielerdaten
    WritePlayerData(file);

    // Wieder zurückspringen und Größe des Spielerblocks eintragen
    unsigned new_pos = file.Tell();
    file.Seek(players_pos, SEEK_SET);
    file.WriteUnsignedInt(new_pos - players_pos - 4);
    file.Seek(new_pos, SEEK_SET);

    // GGS
    WriteGGS(file);

    // Start-GF
    file.WriteUnsignedInt(start_gf);

    // Serialisiertes Spielzeug reinschreiben
    sgd.WriteToFile(file);

    return true;
}
开发者ID:gattschardo,项目名称:s25client,代码行数:44,代码来源:GameSavegame.cpp

示例6: SendReplay

bool DebugInfo::SendReplay()
{
    LOG.lprintf("Sending replay...\n");

    // Replay mode is on, no recording of replays active
    if (!GAMECLIENT.IsReplayModeOn())
    {
        Replay rpl = GAMECLIENT.GetReplay();

        if(!rpl.IsValid())
            return true;

        BinaryFile* f = rpl.GetFile();

        if(!f) // no replay to send
            return true;

        f->Flush();

        unsigned replay_len = f->Tell();

        LOG.lprintf("- Replay length: %u\n", replay_len);

        boost::interprocess::unique_ptr<char, Deleter<char[]> > replay(new char[replay_len]);

        f->Seek(0, SEEK_SET);

        f->ReadRawData(replay.get(), replay_len);

        unsigned int compressed_len = replay_len * 2 + 600;
        boost::interprocess::unique_ptr<char, Deleter<char[]> > compressed(new char[compressed_len]);

        // send size of replay via socket
        if (!SendString("Replay"))
        {
            return false;
        }

        LOG.lprintf("- Compressing...\n");
        if (BZ2_bzBuffToBuffCompress(compressed.get(), (unsigned int*) &compressed_len, replay.get(), replay_len, 9, 0, 250) == BZ_OK)
        {
            LOG.lprintf("- Sending...\n");

            if (SendString(compressed.get(), compressed_len))
            {
                LOG.lprintf("-> success\n");
                return true;
            }

            LOG.lprintf("-> Sending replay failed :(\n");
        }
        else
        {
            LOG.lprintf("-> BZ2 compression failed.\n");
        }

        SendUnsigned(0);
        return false;
    }
    else
    {
        LOG.lprintf("-> Already in replay mode, do not send replay\n");
    }

    return true;
}
开发者ID:Ribosom,项目名称:s25client,代码行数:66,代码来源:Debug.cpp


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