当前位置: 首页>>代码示例>>C++>>正文


C++ BattleUnit::isMoving方法代码示例

本文整理汇总了C++中BattleUnit::isMoving方法的典型用法代码示例。如果您正苦于以下问题:C++ BattleUnit::isMoving方法的具体用法?C++ BattleUnit::isMoving怎么用?C++ BattleUnit::isMoving使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BattleUnit的用法示例。


在下文中一共展示了BattleUnit::isMoving方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: think

AIDecision AIBlockUnit::think(GameState &state, BattleUnit &u, bool forceInterrupt)
{
	auto curTicks = state.gameTime.getTicks();
	if (ticksLastThink + ticksUntilReThink > curTicks)
	{
		if (u.visibleUnits.empty() || u.isMoving() || u.isAttacking() ||
		    u.psiStatus != PsiStatus::NotEngaged ||
		    ticksLastOutOfOrderThink + ticksUntilReThink > curTicks)
		{
			return {};
		}
		ticksLastOutOfOrderThink = curTicks;
	}

	bool interrupt = forceInterrupt;
	if (!interrupt && state.current_battle->mode == Battle::Mode::TurnBased)
	{
		if (!state.current_battle->interruptQueue.empty())
		{
			return {};
		}
		if (u.owner != state.current_battle->currentActiveOrganisation ||
		    !state.current_battle->interruptUnits.empty())
		{
			auto it = state.current_battle->interruptUnits.find({&state, u.id});
			interrupt = it != state.current_battle->interruptUnits.end() &&
			            u.agent->modified_stats.time_units > it->second;
			if (!interrupt)
			{
				return {};
			}
		}
	}

	ticksLastThink = curTicks;
	ticksUntilReThink = UNIT_AI_THINK_INTERVAL;

	AIDecision decision = {};
	for (auto &ai : aiList)
	{
		if (forceInterrupt)
		{
			ai->reset(state, u);
		}
		auto result = ai->think(state, u, interrupt);
		auto newDecision = std::get<0>(result);
		auto halt = std::get<1>(result);
		if (!newDecision.isEmpty())
		{
			// We can keep last decision's movement if this one is action only,
			// because that would mean this decision may be possible to be done on the move
			// We cannot take last decision's action because it might override
			// our move or maulfunction otherwise
			if (!newDecision.movement && decision.movement)
			{
				newDecision.movement = decision.movement;
			}
			decision = newDecision;
			decision.ai = ai->getName();
		}
		if (halt)
		{
			break;
		}
	}
	return decision;
}
开发者ID:JonnyH,项目名称:OpenApoc,代码行数:67,代码来源:unitai.cpp


注:本文中的BattleUnit::isMoving方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。