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C++ BattleUnit::getTimeUnits方法代码示例

本文整理汇总了C++中BattleUnit::getTimeUnits方法的典型用法代码示例。如果您正苦于以下问题:C++ BattleUnit::getTimeUnits方法的具体用法?C++ BattleUnit::getTimeUnits怎么用?C++ BattleUnit::getTimeUnits使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BattleUnit的用法示例。


在下文中一共展示了BattleUnit::getTimeUnits方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

/**
 * Update soldier stats when the soldier changes.
 */
void InventoryState::init()
{
	BattleUnit *unit = _battleGame->getSelectedUnit();

	unit->setCache(0);
	_soldier->clear();
	_btnRank->clear();

	_txtName->setText(unit->getName(_game->getLanguage()));
	_inv->setSelectedUnit(unit);
	Soldier *s = _game->getSavedGame()->getSoldier(unit->getId());
	if (s)
	{
		SurfaceSet *texture = _game->getResourcePack()->getSurfaceSet("BASEBITS.PCK");
		texture->getFrame(s->getRankSprite())->setX(0);
		texture->getFrame(s->getRankSprite())->setY(0);
		texture->getFrame(s->getRankSprite())->blit(_btnRank);

		std::string look = s->getArmor()->getSpriteInventory();
		if (s->getGender() == GENDER_MALE)
			look += "M";
		else
			look += "F";
		if (s->getLook() == LOOK_BLONDE)
			look += "0";
		if (s->getLook() == LOOK_BROWNHAIR)
			look += "1";
		if (s->getLook() == LOOK_ORIENTAL)
			look += "2";
		if (s->getLook() == LOOK_AFRICAN)
			look += "3";
		look += ".SPK";
		if (!CrossPlatform::fileExists(CrossPlatform::getDataFile("UFOGRAPH/" + look)))
		{
			look = s->getArmor()->getSpriteInventory() + ".SPK";
		}
		_game->getResourcePack()->getSurface(look)->blit(_soldier);
	}
	if (_tu)
	{
		std::wstringstream ss;
		ss << _game->getLanguage()->getString("STR_TUS") << L'\x01' << unit->getTimeUnits();
		_txtTus->setText(ss.str());
	}
}
开发者ID:alienjon,项目名称:OpenXcom,代码行数:48,代码来源:InventoryState.cpp

示例2: updateStats

/**
 * Updates the soldier stats (Weight, TU).
 */
void InventoryState::updateStats()
{
	BattleUnit *unit = _battleGame->getSelectedUnit();
	if (_showMoreStatsInInventoryView)
	{
		int Weight = unit->getCarriedWeight(_inv->getSelectedItem());
		std::wstringstream ss;
		ss << _game->getLanguage()->getString("STR_WEIGHT") << L'\x01' << Weight << " /" << unit->getStats()->strength;
		_txtWeight->setText(ss.str());
		if (Weight > unit->getStats()->strength)
			_txtWeight->setSecondaryColor(Palette::blockOffset(2));
		else _txtWeight->setSecondaryColor(Palette::blockOffset(1));
	}
	if (_tu)
	{
		std::wstringstream ss;
		ss << _game->getLanguage()->getString("STR_TUS") << L'\x01' << unit->getTimeUnits();
		_txtTus->setText(ss.str());
	}
}
开发者ID:GregoryBonik,项目名称:OpenXcom,代码行数:23,代码来源:InventoryState.cpp

示例3: init

/**
 * Update soldier stats when the soldier changes.
 */
void InventoryState::init()
{
	BattleUnit *unit = _battleGame->getSelectedUnit();
	unit->setCache(0);
	_soldier->clear();
	_btnRank->clear();

	_txtName->setText(unit->getUnit()->getName(_game->getLanguage()));
	_inv->setSelectedUnit(unit);
	Soldier *s = dynamic_cast<Soldier*>(unit->getUnit());
	if (s)
	{
		SurfaceSet *texture = _game->getResourcePack()->getSurfaceSet("BASEBITS.PCK");
		texture->getFrame(s->getRankSprite())->setX(0);
		texture->getFrame(s->getRankSprite())->setY(0);
		texture->getFrame(s->getRankSprite())->blit(_btnRank);

		std::string look = "MAN_0";
		if (s->getGender() == GENDER_MALE)
			look += "M";
		else
			look += "F";
		if (s->getLook() == LOOK_BLONDE)
			look += "0";
		if (s->getLook() == LOOK_BROWNHAIR)
			look += "1";
		if (s->getLook() == LOOK_ORIENTAL)
			look += "2";
		if (s->getLook() == LOOK_AFRICAN)
			look += "3";
		look += ".SPK";
		_game->getResourcePack()->getSurface(look)->blit(_soldier);
	}
	if (_tu)
	{
		std::wstringstream ss;
		ss << _game->getLanguage()->getString("STR_TUS") << L'\x01' << unit->getTimeUnits();
		_txtTus->setText(ss.str());
	}
}
开发者ID:Devanon,项目名称:OpenXcom,代码行数:43,代码来源:InventoryState.cpp

示例4: updateStats

/**
 * Updates the soldier stats (Weight, TU).
 */
void InventoryState::updateStats()
{
	BattleUnit *unit = _battleGame->getSelectedUnit();

	_txtTus->setText(tr("STR_TIME_UNITS_SHORT").arg(unit->getTimeUnits()));

	int weight = unit->getCarriedWeight(_inv->getSelectedItem());
	_txtWeight->setText(tr("STR_WEIGHT").arg(weight).arg(unit->getBaseStats()->strength));
	if (weight > unit->getBaseStats()->strength)
	{
		_txtWeight->setSecondaryColor(_game->getMod()->getInterface("inventory")->getElement("weight")->color2);
	}
	else
	{
		_txtWeight->setSecondaryColor(_game->getMod()->getInterface("inventory")->getElement("weight")->color);
	}

	_txtFAcc->setText(tr("STR_ACCURACY_SHORT").arg((int)(unit->getBaseStats()->firing * unit->getHealth()) / unit->getBaseStats()->health));

	_txtReact->setText(tr("STR_REACTIONS_SHORT").arg(unit->getBaseStats()->reactions));

	if (unit->getBaseStats()->psiSkill > 0)
	{
		_txtPSkill->setText(tr("STR_PSIONIC_SKILL_SHORT").arg(unit->getBaseStats()->psiSkill));
	}
	else
	{
		_txtPSkill->setText(L"");
	}

	if (unit->getBaseStats()->psiSkill > 0 || (Options::psiStrengthEval && _game->getSavedGame()->isResearched(_game->getMod()->getPsiRequirements())))
	{
		_txtPStr->setText(tr("STR_PSIONIC_STRENGTH_SHORT").arg(unit->getBaseStats()->psiStrength));
	}
	else
	{
		_txtPStr->setText(L"");
	}
}
开发者ID:atlimit8,项目名称:OpenXcom,代码行数:42,代码来源:InventoryState.cpp


注:本文中的BattleUnit::getTimeUnits方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。