本文整理汇总了C++中BattleGroundMap::Initialize方法的典型用法代码示例。如果您正苦于以下问题:C++ BattleGroundMap::Initialize方法的具体用法?C++ BattleGroundMap::Initialize怎么用?C++ BattleGroundMap::Initialize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BattleGroundMap
的用法示例。
在下文中一共展示了BattleGroundMap::Initialize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateBattleGroundMap
BattleGroundMap* MapManager::CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg)
{
DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, id, bg->GetTypeID());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());
uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : uint8(REGULAR_DIFFICULTY);
BattleGroundMap* map = new BattleGroundMap(id, i_gridCleanUpDelay, InstanceId, spawnMode);
MANGOS_ASSERT(map->IsBattleGroundOrArena());
map->SetBG(bg);
bg->SetBgMap(map);
// add map into map container
i_maps[MapID(id, InstanceId)] = map;
// BGs/Arenas not have saved instance data
map->Initialize(false);
return map;
}