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C++ BattleGroundMap类代码示例

本文整理汇总了C++中BattleGroundMap的典型用法代码示例。如果您正苦于以下问题:C++ BattleGroundMap类的具体用法?C++ BattleGroundMap怎么用?C++ BattleGroundMap使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了BattleGroundMap类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: guard

BattleGroundMap* MapInstanced::CreateBattleGround(uint32 InstanceId)
{
    // load/create a map
    Guard guard(*this);

    sLog.outDebug("MapInstanced::CreateBattleGround: map bg %d for %d created.", InstanceId, GetId());

    BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId);
    assert(map->IsBattleGroundOrArena());

    m_InstancedMaps[InstanceId] = map;
    return map;
}
开发者ID:yunishaa,项目名称:mangos-112,代码行数:13,代码来源:MapInstanced.cpp

示例2: DEBUG_LOG

BattleGroundMap* MapManager::CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg)
{
    DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, id, bg->GetTypeID());

    BattleGroundMap *map = new BattleGroundMap(id, i_gridCleanUpDelay, InstanceId, bg);
    ASSERT(map->IsBattleGroundOrArena());
    bg->SetMap(map);

   //add map into map container
    i_maps[MapID(id, InstanceId)] = map;

    return map;
}
开发者ID:Blumfield,项目名称:ptc2,代码行数:13,代码来源:MapManager.cpp

示例3: guard

BattleGroundMap* MapInstanced::CreateBattleGround(uint32 InstanceId, BattleGround* bg)
{
    // load/create a map
    Guard guard(*this);

    sLog.outDebug("MapInstanced::CreateBattleGround: map bg %d for %d created.", InstanceId, GetId());

    BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this);
    ASSERT(map->IsBattleGroundOrArena());
    map->SetBG(bg);
    bg->SetBgMap(map);

    m_InstancedMaps[InstanceId] = map;
    return map;
}
开发者ID:Amara1231,项目名称:blizzlikecore,代码行数:15,代码来源:MapInstanced.cpp

示例4: guard

BattleGroundMap* MapInstanced::CreateBattleGroundMap(uint32 InstanceId, BattleGround* bg)
{
    // load/create a map
    Guard guard(*this);

    DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, GetId(), bg->GetTypeID());

    BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this);
    MANGOS_ASSERT(map->IsBattleGroundOrArena());
    map->SetBG(bg);
    bg->SetBgMap(map);

    m_InstancedMaps[InstanceId] = map;
    return map;
}
开发者ID:Scergo,项目名称:one,代码行数:15,代码来源:MapInstanced.cpp

示例5: DEBUG_LOG

BattleGroundMap* MapManager::CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg)
{
    DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, id, bg->GetTypeID());

    BattleGroundMap *map = new BattleGroundMap(id, i_gridCleanUpDelay, InstanceId);
    MANGOS_ASSERT(map->IsBattleGround());
    map->SetBG(bg);
    bg->SetBgMap(map);

    //add map into map container
    i_maps[MapID(id, InstanceId)] = map;

    // BGs/Arenas not have saved instance data
    map->CreateInstanceData(false);

    return map;
}
开发者ID:yyhhrr,项目名称:mangospriv,代码行数:17,代码来源:MapManager.cpp

示例6: DEBUG_LOG

BattleGroundMap* MapManager::CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg)
{
    DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, id, bg->GetTypeID());

    PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());

    uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : REGULAR_DIFFICULTY;

    BattleGroundMap *map = new BattleGroundMap(id, i_gridCleanUpDelay, InstanceId, spawnMode);
    MANGOS_ASSERT(map->IsBattleGroundOrArena());
    map->SetBG(bg);
    bg->SetBgMap(map);

    //add map into map container
    i_maps[MapID(id, InstanceId)] = map;

    return map;
}
开发者ID:headleecher,项目名称:infinity_mangos_Core,代码行数:18,代码来源:MapManager.cpp

示例7: ACE_GUARD_RETURN

BattleGroundMap* MapInstanced::CreateBattleGround(uint32 InstanceId, BattleGround* bg)
{
    // load/create a map
    ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);

    if (!bg)
        return NULL;

    sLog->outDebug("MapInstanced::CreateBattleGround: map bg %d for %d created.", InstanceId, GetId());

    BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this);
    ASSERT(map->IsBattleGroundOrArena());
    map->SetBG(bg);
    bg->SetBgMap(map);

    m_InstancedMaps[InstanceId] = map;
    return map;
}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:18,代码来源:MapInstanced.cpp

示例8: guard

BattleGroundMap* MapInstanced::CreateBattleGroundMap(uint32 InstanceId, BattleGround* bg)
{
    // load/create a map
    Guard guard(*this);

    DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, GetId(), bg->GetTypeID());

    PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());

    uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : REGULAR_DIFFICULTY;

    BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
    MANGOS_ASSERT(map->IsBattleGroundOrArena());
    map->SetBG(bg);
    bg->SetBgMap(map);

    m_InstancedMaps[InstanceId] = map;
    return map;
}
开发者ID:Choices,项目名称:mangos,代码行数:19,代码来源:MapInstanced.cpp


注:本文中的BattleGroundMap类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。