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C++ BattleGroundMap::CreateInstanceData方法代码示例

本文整理汇总了C++中BattleGroundMap::CreateInstanceData方法的典型用法代码示例。如果您正苦于以下问题:C++ BattleGroundMap::CreateInstanceData方法的具体用法?C++ BattleGroundMap::CreateInstanceData怎么用?C++ BattleGroundMap::CreateInstanceData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BattleGroundMap的用法示例。


在下文中一共展示了BattleGroundMap::CreateInstanceData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateBattleGroundMap

BattleGroundMap* MapManager::CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg)
{
    DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, id, bg->GetTypeID());

    BattleGroundMap *map = new BattleGroundMap(id, i_gridCleanUpDelay, InstanceId);
    MANGOS_ASSERT(map->IsBattleGround());
    map->SetBG(bg);
    bg->SetBgMap(map);

    //add map into map container
    i_maps[MapID(id, InstanceId)] = map;

    // BGs/Arenas not have saved instance data
    map->CreateInstanceData(false);

    return map;
}
开发者ID:yyhhrr,项目名称:mangospriv,代码行数:17,代码来源:MapManager.cpp

示例2: CreateBattleGroundMap

BattleGroundMap* MapManager::CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg)
{
    DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, id, bg->GetTypeID());

    PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());

    uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : uint8(REGULAR_DIFFICULTY);

    BattleGroundMap* map = new BattleGroundMap(id, i_gridCleanUpDelay, InstanceId, spawnMode);
    MANGOS_ASSERT(map->IsBattleGroundOrArena());
    map->SetBG(bg);
    bg->SetBgMap(map);

    // add map into map container
    i_maps[MapID(id, InstanceId)] = map;

    // BGs/Arenas not have saved instance data
    map->CreateInstanceData(false);

    return map;
}
开发者ID:ElunaLuaEngine,项目名称:ElunaMangosWotlk,代码行数:21,代码来源:MapManager.cpp


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