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C++ BaseRenderer::GetRenderingManager方法代码示例

本文整理汇总了C++中BaseRenderer::GetRenderingManager方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseRenderer::GetRenderingManager方法的具体用法?C++ BaseRenderer::GetRenderingManager怎么用?C++ BaseRenderer::GetRenderingManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BaseRenderer的用法示例。


在下文中一共展示了BaseRenderer::GetRenderingManager方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

mitk::StdFunctionCommand::ActionFunction mitk::DisplayActionEventFunctions::ZoomCameraSynchronizedAction()
{
  auto actionFunction = [](const itk::EventObject& displayInteractorEvent)
  {
    if (DisplayZoomEvent().CheckEvent(&displayInteractorEvent))
    {
      const DisplayZoomEvent* displayActionEvent = dynamic_cast<const DisplayZoomEvent*>(&displayInteractorEvent);
      const BaseRenderer::Pointer sendingRenderer = displayActionEvent->GetSender();
      if (nullptr == sendingRenderer)
      {
        return;
      }

      if (1.0 != displayActionEvent->GetZoomFactor())
      {
        auto allRenderWindows = sendingRenderer->GetRenderingManager()->GetAllRegisteredRenderWindows();
        for (auto renderWindow : allRenderWindows)
        {
          if (BaseRenderer::GetInstance(renderWindow)->GetMapperID() == BaseRenderer::Standard2D)
          {
            BaseRenderer* currentRenderer = BaseRenderer::GetInstance(renderWindow);
            currentRenderer->GetCameraController()->Zoom(displayActionEvent->GetZoomFactor(), displayActionEvent->GetStartCoordinate());
            currentRenderer->GetRenderingManager()->RequestUpdate(currentRenderer->GetRenderWindow());
          }
        }
      }
    }
  };

  return actionFunction;
}
开发者ID:Cdebus,项目名称:MITK,代码行数:31,代码来源:mitkDisplayActionEventFunctions.cpp

示例2:

bool mitk::DisplayInteractor::Move(StateMachineAction*, InteractionEvent* interactionEvent)
{
  BaseRenderer* sender = interactionEvent->GetSender();
  InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent);
  if (positionEvent == NULL)
  {
    MITK_WARN<< "DisplayVectorInteractor: cannot process the event in Move action: " << interactionEvent->GetNameOfClass();
    return false;
  }
  // perform translation
  sender->GetDisplayGeometry()->MoveBy((positionEvent->GetPointerPositionOnScreen() - m_LastDisplayCoordinate) * (-1.0));
  sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow());
  m_LastDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
  return true;
}
开发者ID:fmorency,项目名称:MITK,代码行数:15,代码来源:mitkDisplayInteractor.cpp

示例3:

bool mitk::DisplayInteractor::Move(StateMachineAction*, InteractionEvent* interactionEvent)
{
  BaseRenderer* sender = interactionEvent->GetSender();
  InteractionPositionEvent* positionEvent = static_cast<InteractionPositionEvent*>(interactionEvent);

  float invertModifier = -1.0;
  if ( m_InvertMoveDirection )
  {
    invertModifier = 1.0;
  }

  // perform translation
  sender->GetDisplayGeometry()->MoveBy( (positionEvent->GetPointerPositionOnScreen() - m_LastDisplayCoordinate) * invertModifier );
  sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow());
  m_LastDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
  return true;
}
开发者ID:DiagnosisMultisystems,项目名称:MITK,代码行数:17,代码来源:mitkDisplayInteractor.cpp


注:本文中的BaseRenderer::GetRenderingManager方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。