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C++ BString::toLowerFirst方法代码示例

本文整理汇总了C++中BString::toLowerFirst方法的典型用法代码示例。如果您正苦于以下问题:C++ BString::toLowerFirst方法的具体用法?C++ BString::toLowerFirst怎么用?C++ BString::toLowerFirst使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BString的用法示例。


在下文中一共展示了BString::toLowerFirst方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sendConstructionComplete

void MessageLib::sendConstructionComplete(PlayerObject* playerObject, PlayerStructure* structure)
{

    atMacroString* aMS = new atMacroString();

    aMS->addMBstf("player_structure","construction_complete");
    aMS->addDI(playerObject->getLots());
    aMS->addTOstf(structure->getNameFile(),structure->getName());
    aMS->addTextModule();

    BString planet;
    planet = gWorldManager->getPlanetNameThis();
    planet.toLowerFirst();

    BString wText = "";
    BString name = structure->getCustomName();
    name.convert(BSTRType_ANSI);
    wText << name.getAnsi();


    if(!structure->getCustomName().getLength())
    {
        //wText = "@player_structure:structure_name_prompt ";
        wText <<"@"<<structure->getNameFile().getAnsi()<<":"<<structure->getName().getAnsi();
    }

    aMS->setPlanetString(planet);
    aMS->setWP(static_cast<float>(structure->mPosition.x), static_cast<float>(structure->mPosition.y), 0, wText);
    aMS->addWaypoint();


    mMessageFactory->StartMessage();
    mMessageFactory->addUint32(opIsmSendSystemMailMessage);
    mMessageFactory->addUint64(playerObject->getId());
    mMessageFactory->addUint64(playerObject->getId());
    //mMessageFactory->addString(targetObject->getFirstName());
    mMessageFactory->addString(BString("@player_structure:construction_complete_sender"));
    mMessageFactory->addString(BString("@player_structure:construction_complete_subject"));
    mMessageFactory->addUint32(0);
    mMessageFactory->addString(aMS->assemble());
    delete aMS;


    Message* newMessage = mMessageFactory->EndMessage();
    playerObject->getClient()->SendChannelA(newMessage, playerObject->getAccountId(), CR_Chat, 6);





}
开发者ID:ANHcRush,项目名称:mmoserver,代码行数:51,代码来源:SystemMessages.cpp

示例2: sendBoughtInstantMail

void MessageLib::sendBoughtInstantMail(PlayerObject* newOwner, BString ItemName, BString SellerName, uint32 Credits, BString planet, BString region, int32 mX, int32 mY)
{

    atMacroString* aMS = new atMacroString();

    aMS->addMBstf("auction","buyer_success");
    aMS->addTO(ItemName);
    aMS->addTT(SellerName);
    aMS->addDI(Credits);
    aMS->addTextModule();


    aMS->addMBstf("auction","buyer_success_location");
    aMS->addTT(region);
    planet.toUpperFirst();
    aMS->addTO(planet);
    aMS->addTextModule();

    planet.toLowerFirst();
    aMS->setPlanetString(planet);
    aMS->setWP(static_cast<float>(mX), static_cast<float>(mY), 0, ItemName);
    aMS->addWaypoint();

    mMessageFactory->StartMessage();
    mMessageFactory->addUint32(opIsmSendSystemMailMessage);
    mMessageFactory->addUint64(newOwner->getId());
    mMessageFactory->addUint64(newOwner->getId());
    mMessageFactory->addString(BString("auctioner"));
    mMessageFactory->addString(BString("@auction:subject_auction_buyer"));
    mMessageFactory->addUint32(0);
    BString attachment = aMS->assemble();
    mMessageFactory->addString(attachment);

    Message* newMessage = mMessageFactory->EndMessage();


    newOwner->getClient()->SendChannelA(newMessage, newOwner->getAccountId(), CR_Chat, 6);

    delete aMS;

}
开发者ID:ANHcRush,项目名称:mmoserver,代码行数:41,代码来源:SystemMessages.cpp


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