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C++ BString::getRawData方法代码示例

本文整理汇总了C++中BString::getRawData方法的典型用法代码示例。如果您正苦于以下问题:C++ BString::getRawData方法的具体用法?C++ BString::getRawData怎么用?C++ BString::getRawData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BString的用法示例。


在下文中一共展示了BString::getRawData方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: indexOfNextField

int32 ObjectController::indexOfNextField(const BString message) const
{
    int32 index = -1;
    int8 *ptr = message.getRawData();
    bool foundStart = false;
    bool foundEnd = false;
    for (int32 i = 0; i < (int32)message.getLength(); i++)
    {
        if (!foundStart)
        {
            if (!isspace(*ptr++))
            {
                foundStart = true;
            }
        }
        else if (!foundEnd)
        {
            if (isspace(*ptr++))
            {
                // we are done with the first field
                foundEnd = true;
            }
        }
        else
        {
            // Find the start of next field.
            if (!isspace(*ptr++))
            {
                index = i;
                break;
            }
        }
    }
    return index;
}
开发者ID:,项目名称:,代码行数:35,代码来源:

示例2: indexOfFirstField

int32 ObjectController::indexOfFirstField(const BString message) const
{
    int32 index = -1;
    int8 *ptr = message.getRawData();
    //bool foundStart = false;
    //bool foundEnd = false;
    for (int32 i = 0; i < (int32)message.getLength(); i++)
    {
        // Find the start of next field.
        if (!isspace(*ptr++))
        {
            index = i;
            break;
        }
    }
    return index;
}
开发者ID:,项目名称:,代码行数:17,代码来源:

示例3: _handleGetAttributesBatch

void ObjectController::_handleGetAttributesBatch(uint64 targetId,Message* message,ObjectControllerCmdProperties* cmdProperties)
{
    PlayerObject*	playerObject	= dynamic_cast<PlayerObject*>(mObject);
    BString			requestStr;
    BStringVector	dataElements;
    BStringVector	dataElements2;
    uint16			elementCount;


    message->getStringUnicode16(requestStr);
    requestStr.convert(BSTRType_ANSI);
    requestStr.getRawData()[requestStr.getLength()] = 0;

    elementCount = requestStr.split(dataElements,' ');

    if(!elementCount)
    {
        return;
    }

    Message* newMessage;

    for(uint16 i = 0; i < elementCount; i++)
    {

        uint64 itemId	= boost::lexical_cast<uint64>(dataElements[i].getAnsi());
        Object* object	= gWorldManager->getObjectById(itemId);

        if(object == NULL)
        {
            // could be a resource
            Resource* resource = gResourceManager->getResourceById(itemId);

            if(resource != NULL)
            {
                resource->sendAttributes(playerObject);
                continue;
            }

            //could be a schematic!
            Datapad* datapad			= playerObject->getDataPad();
            ManufacturingSchematic* schem	= datapad->getManufacturingSchematicById(itemId);

            if(schem != NULL)
            {
                schem->sendAttributes(playerObject);
                continue;
            }

            MissionObject* mission			= datapad->getMissionById(itemId);
            if(mission != NULL)
            {
                mission->sendAttributes(playerObject);
                continue;
            }

            IntangibleObject* data = datapad->getDataById(itemId);
            if(data != NULL)
            {
                data->sendAttributes(playerObject);
                continue;
            }

            // TODO: check our datapad items
            if(playerObject->isConnected())
            {
                // default reply for schematics
                gMessageFactory->StartMessage();
                gMessageFactory->addUint32(opAttributeListMessage);
                gMessageFactory->addUint64(itemId);
                gMessageFactory->addUint32(0);
                //gMessageFactory->addUint16(0);
                //gMessageFactory->addUint32(40);

                newMessage = gMessageFactory->EndMessage();

                (playerObject->getClient())->SendChannelAUnreliable(newMessage, playerObject->getAccountId(),  CR_Client, 8);
            }

            //finally, when we are crafting this could be the new item, not yet added to the worldmanager??
            if(playerObject->getCraftingSession())
            {
                if(playerObject->getCraftingSession()->getItem()&&playerObject->getCraftingSession()->getItem()->getId() == itemId)
                {
                    playerObject->getCraftingSession()->getItem()->sendAttributes(playerObject);
                }
            }
        }
        else
        {
            // Tutorial: I (Eru) have to do some hacks here, since I don't know how to get the info of what object the client has selected (by single click) in the Inventory.
            if (gWorldConfig->isTutorial())
            {
                // Let's see if the actual object is the food item "Melon" in our inventory.
                if (dynamic_cast<Inventory*>(playerObject->getEquipManager()->getEquippedObject(CreatureEquipSlot_Inventory))->getId() == object->getParentId())
                {
                    //uint64 id = object->getId();

                    // Is it an Item?
                    Item* item = dynamic_cast<Item*>(object);
//.........这里部分代码省略.........
开发者ID:schizix,项目名称:mmoserver,代码行数:101,代码来源:OCCommonHandlers.cpp


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