本文整理汇总了C++中BString::toLower方法的典型用法代码示例。如果您正苦于以下问题:C++ BString::toLower方法的具体用法?C++ BString::toLower怎么用?C++ BString::toLower使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BString
的用法示例。
在下文中一共展示了BString::toLower方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sendChatOnUnBanAvatarFromRoom
void ChatMessageLib::sendChatOnUnBanAvatarFromRoom(DispatchClient* client, BString galaxy, BString sender, BString target, Channel* channel, uint32 requestId) const
{
ChatAvatarIdList::iterator iter = channel->getUserList()->begin();
#ifdef DISP_REAL_FIRST_NAME
#else
sender.toLower();
target.toLower();
#endif
while (iter != channel->getUserList()->end())
{
gMessageFactory->StartMessage();
gMessageFactory->addUint32(opChatOnUnbanAvatarFromRoom);
gMessageFactory->addString(channel->getFullPath());
gMessageFactory->addString(SWG);
gMessageFactory->addString(galaxy);
gMessageFactory->addString(sender);
gMessageFactory->addString(SWG);
gMessageFactory->addString(channel->getGalaxy());
gMessageFactory->addString(target);
gMessageFactory->addUint32(0);
gMessageFactory->addUint32(((*iter)->getPlayer()->getClient() == client) ? requestId : 0);
Message* message = gMessageFactory->EndMessage();
(*iter)->getPlayer()->getClient()->SendChannelA(message, (*iter)->getPlayer()->getClient()->getAccountId(), CR_Client, 6);
++iter;
}
}
示例2: sendChatFailedToBan
void ChatMessageLib::sendChatFailedToBan(DispatchClient* client, BString galaxy, BString sender, BString target, Channel* channel, uint32 errorcode, uint32 requestId) const
{
gMessageFactory->StartMessage();
gMessageFactory->addUint32(opChatOnBanAvatarFromRoom);
gMessageFactory->addString(channel->getFullPath());
gMessageFactory->addString(SWG);
gMessageFactory->addString(galaxy);
#ifdef DISP_REAL_FIRST_NAME
#else
sender.toLower();
#endif
gMessageFactory->addString(sender);
gMessageFactory->addString(SWG);
gMessageFactory->addString(channel->getGalaxy());
#ifdef DISP_REAL_FIRST_NAME
#else
target.toLower();
#endif
gMessageFactory->addString(target);
gMessageFactory->addUint32(errorcode);
gMessageFactory->addUint32(requestId);
Message* message = gMessageFactory->EndMessage();
client->SendChannelA(message, client->getAccountId(), CR_Client, 6);
}
示例3: sendChatRoomMessage
void ChatMessageLib::sendChatRoomMessage(Channel* channel, BString galaxy, BString sender, BString message) const
{
ChatAvatarIdList::iterator iter = channel->getUserList()->begin();
#ifdef DISP_REAL_FIRST_NAME
#else
sender.toLower();
#endif
// Check ignore list.
BString loweredName = sender;
loweredName.toLower();
uint32 loweredNameCrc = loweredName.getCrc();
while (iter != channel->getUserList()->end())
{
// If sender present at recievers ignore list, don't send.
if ((*iter)->getPlayer()->checkIgnore(loweredNameCrc))
{
// Ignore player
}
else
{
DispatchClient* client = (*iter)->getPlayer()->getClient();
if (client == NULL)
{
LOG(warning) << "sendChatRoomMessage: Client not found for channel " << channel->getId();
}
else
{
gMessageFactory->StartMessage();
gMessageFactory->addUint32(opChatRoomMessage);
gMessageFactory->addString(SWG);
gMessageFactory->addString(galaxy);
gMessageFactory->addString(sender);
gMessageFactory->addUint32(channel->getId());
gMessageFactory->addString(message);
gMessageFactory->addUint32(0);
Message* response = gMessageFactory->EndMessage();
client->SendChannelA(response, client->getAccountId(), CR_Client, 5);
}
}
++iter;
}
}
示例4: _handleBoardTransport
void ObjectController::_handleBoardTransport(uint64 targetId,Message* message,ObjectControllerCmdProperties* cmdProperties)
{
PlayerObject* playerObject = dynamic_cast<PlayerObject*>(mObject);
ObjectSet inRangeObjects;
float boardingRange = 25.0;
if(playerObject->states.getPosture() == CreaturePosture_SkillAnimating)
{
gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), playerObject);
return;
}
BString str;
message->getStringUnicode16(str);
str.convert(BSTRType_ANSI);
str.toLower();
if((str.getCrc() != BString("transport").getCrc()))
{
gMessageLib->SendSystemMessage(::common::OutOfBand("travel", "boarding_what_shuttle"), playerObject);
return;
}
gSpatialIndexManager->getObjectsInRange(playerObject,&inRangeObjects,ObjType_Creature | ObjType_NPC, boardingRange, true);
// iterate through the results
ObjectSet::iterator it = inRangeObjects.begin();
while(it != inRangeObjects.end())
{
if(Shuttle* shuttle = dynamic_cast<Shuttle*>(*it))
{
// in range check
if(playerObject->getParentId() != shuttle->getParentId())
{
gMessageLib->SendSystemMessage(::common::OutOfBand("travel", "boarding_too_far"), playerObject);
return;
}
if (!shuttle->availableInPort())
{
gMessageLib->SendSystemMessage(::common::OutOfBand("travel", "shuttle_not_available"), playerObject);
return;
}
shuttle->useShuttle(playerObject);
return;
}
++it;
}
gMessageLib->SendSystemMessage(::common::OutOfBand("structure/structure_messages", "boarding_what_shuttle"), playerObject);
}
示例5: getPlanetIdByName
int32 WorldManager::getPlanetIdByName(BString name)
{
uint8 id = 0;
name.toLower();
BStringVector::iterator it = mvPlanetNames.begin();
while(it != mvPlanetNames.end())
{
if(strcmp((*it).getAnsi(),name.getAnsi()) == 0)
return(id);
++it;
id++;
}
return(-1);
}
示例6: getPlanetIdByNameLike
int32 WorldManager::getPlanetIdByNameLike(BString name)
{
uint8 id = 0;
name.toLower();
BStringVector::iterator it = mvPlanetNames.begin();
while(it != mvPlanetNames.end())
{
// gLogger->log(LogManager::DEBUG,"Comparing: %s", name.getAnsi());
// gLogger->log(LogManager::DEBUG,"with : %s", (*it).getAnsi());
if(Anh_Utils::cmpnistr((*it).getAnsi(),name.getAnsi(), 3) == 0)
{
// gLogger->log(LogManager::DEBUG,"Matched with planet id = %d", id);
return (id);
}
++it;
id++;
}
return(-1);
}
示例7: _processIsmInviteInRangeResponse
void GroupManager::_processIsmInviteInRangeResponse(Message* message, DispatchClient* client)
{
Player* player = gChatManager->getPlayerByAccId(message->getUint32());
Player* targetPlayer = gChatManager->getPlayerByAccId(message->getUint32());
uint8 inRange = message->getUint8();
if(targetPlayer == NULL || player == NULL)
{
gLogger->log(LogManager::DEBUG,"GroupManager::_processIsmInviteInRangeResponse player not found");
return;
}
// If we are not in range, inform the player and return.
if(!inRange)
{
gChatMessageLib->sendSystemMessage(player, L"@error_message:error_invite_ran");
return;
}
// I must be the group leader and group not full before we bother checking target...
GroupObject* group = NULL;
uint64 groupId = player->getGroupId();
if (groupId != 0)
{
group = getGroupById(player->getGroupId());
if (group == NULL)
{
return;
}
// Sender in group.
// if sender is not leader
if(group->getLeader() != player)
{
gChatMessageLib->sendSystemMessage(player,L"@group:must_be_leader");
return;
}
// is it full?
if(group->getMemberCount() >= 20)
{
gChatMessageLib->sendSystemMessage(group->getLeader(),L"@group:full");
return;
}
}
// If target have me ignored, auto decline my invitation.
BString ignoreName = player->getName();
ignoreName.toLower();
// check our ignorelist
if (targetPlayer->checkIgnore(ignoreName.getCrc()))
{
gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("decline_leader"), player, NULL);
return;
}
// if target is member of a group already
if(targetPlayer->getGroupId() != 0 && targetPlayer->getGroupMemberIndex() != 0xFFFF)
{
if(targetPlayer->getGroupId() == groupId)
{
gChatMessageLib->sendSystemMessage(player,L"This player is already in your group.");
}
else
{
gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("already_grouped"), player, NULL);
}
return;
}
// if target in group and is considering to join a group
if ((targetPlayer->getGroupMemberIndex() == 0xFFFF) && (targetPlayer->getGroupId() != 0))
{
// considering to join your group
if(targetPlayer->getGroupId() == player->getGroupId())
{
gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("considering_your_group"), player, NULL);
}
// considering to join another group
else
{
gChatMessageLib->sendGroupSystemMessage(targetPlayer->getName(), BString("considering_other_group"), player, NULL);
}
return;
}
// the sender is not in a group, lets create a new one
// and insert it in the group map
if (groupId == 0)
{
groupId = this->getNextGroupId();
group = new GroupObject(player, groupId);
mGroups.insert(std::make_pair(groupId, group));
}
//.........这里部分代码省略.........
示例8: handleSecureTradeInvitation
void ObjectController::handleSecureTradeInvitation(uint64 targetId,Message* message)
{
//targetId is the Id of the one who IS INVITING
//receiverId is the Id of the one who GETS INVITED
uint32 unknown,error;
uint64 receiverId,unknown64;
message->getUint32(unknown);
message->getUint32(error);
message->getUint64(unknown64);//sender (target) id
message->getUint64(receiverId);
PlayerObject* invitingPlayer = dynamic_cast<PlayerObject*>(mObject);
//PlayerObject* invitingPlayer =
PlayerObject* invitedPlayer = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(receiverId));
switch(error)
{
case 2:
{
// snd invitation returns error as 2 and the id of the invited as 0 :(
invitedPlayer = dynamic_cast<PlayerObject*>(invitingPlayer->GetCreature()->getTarget());
error = 0;
}
break;
case 0:
{
//first invitation set the setInvite to the Inviter
//invitedPlayer = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(receiverId));
}
break;
default:
{
// Always use a default if message damaged....
DLOG(info) << "ObjController:: Error in trade invitation";
// Since receiver is default NULL, we can use the error message below
// return;
}
}
if(!invitedPlayer)
{
gMessageLib->SendSystemMessage(::common::OutOfBand("ui_trade", "start_fail_target_not_player"), invitingPlayer);
return;
}
if(invitedPlayer->GetCreature()->states.checkStatesEither(CreatureState_Combat | CreatureState_Tumbling | CreatureState_Swimming))
{
gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), invitingPlayer);
return;
}
// Can NOT use bitwise operation on non bitwise constants. CreaturePostures are used exclusive.
// if(invitedPlayer->states.checkPosturesEither(CreaturePosture_Dead | CreaturePosture_Incapacitated))
if (invitedPlayer->GetCreature()->states.checkPosture(CreaturePosture_Dead) || invitedPlayer->GetCreature()->states.checkPosture(CreaturePosture_Incapacitated))
{
gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), invitingPlayer);
return;
}
// Can NOT use bitwise operation on non bitwise constants.
// if(invitingPlayer->states.checkPosturesEither(CreaturePosture_Dead | CreaturePosture_Incapacitated))
if (invitingPlayer->GetCreature()->states.checkPosture(CreaturePosture_Dead) || invitingPlayer->GetCreature()->states.checkPosture(CreaturePosture_Incapacitated))
{
gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), invitingPlayer);
return;
}
if (error == 0)
{
if (invitedPlayer->getTradeStatus() == false )
{
// If sender is invited by receiver already, then accept even if receiver have sender in the Ignore-list.
if (!invitingPlayer->getTrade()->verifyInvitation(invitedPlayer))
{
// We are not invited, check Ignore.
// If receiver have sender ignored, auto decline trade request.
BString ignoreName = invitingPlayer->GetCreature()->getFirstName().c_str();
ignoreName.toLower();
// check receivers ignorelist
if (invitedPlayer->checkIgnoreList(ignoreName.getCrc()))
{
gMessageLib->SendSystemMessage(::common::OutOfBand("ui_trade", "request_player_denied_prose", invitedPlayer->getId(), 0, 0), invitingPlayer);
return;
}
}
gTradeManager->addTradeInvitation(invitedPlayer,invitingPlayer);
}
else
{
gMessageLib->SendSystemMessage(::common::OutOfBand("ui_trade", "request_player_busy_prose", invitedPlayer->getId(), 0, 0), invitingPlayer);
}
}
}
示例9: _handleTip
void ObjectController::_handleTip(uint64 targetId,Message* message,ObjectControllerCmdProperties* cmdProperties)
{
// Message can appear as follows:
//
// (uint32)playerID bank <- banktip in case the client knows the target
// (uint32)playerID <- inventory tip in case the client knows the target
// (string)playerName bank <- banktip in case the client doesn't know the target
//
// can't inventory-tip someone out of range so we can assume
// the client will send the ID rather than the name in case
// of an inventory tip.
BString attribute, str;
message->getStringUnicode16(str);
attribute = str;
attribute.convert(BSTRType_ANSI);
PlayerObject* player = dynamic_cast<PlayerObject*>(mObject);
PlayerObject* target = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(targetId));
BString targetName;
BString dataStr;
//int32 amount = 0;
//uint64 transferType = 0;
BStringVector dataElements;
BString bank;
attribute.getRawData()[attribute.getLength()] = 0;
uint32 elementCount = attribute.split(dataElements,' ');
//do we have the right number of attributes?
if((elementCount <1) || (elementCount >3))
{
gMessageLib->SendSystemMessage(::common::OutOfBand("base_player", "prose_tip_invalid_param", L"", L"", str.getUnicode16()), player);
return;
}
BString lower = dataElements[elementCount-1];
// Have to convert BEFORE using toLower, since the conversion done there is removed It will assert().
// Either do the conversion HERE, or better fix the toLower so it handles unicode also.
dataStr.convert(BSTRType_ANSI);
lower.toLower();
//check for banktip
if((lower.getCrc() == BString("bank").getCrc())&&(elementCount > 1))
{
uint32 amount = atoi(dataElements[elementCount-2].getAnsi());
bool havetarget = false;
BString name;
if(target && (target != player))
{
havetarget = true;
name = target->GetCreature()->getFirstName().c_str();
}
if(elementCount == 3)
{
havetarget = true;
name = dataElements[0];
}
if((amount >0)&& (amount < 999999999)&&(havetarget))
{
//now call the treasury, find that offline bloke and get going
gTreasuryManager->bankTipOffline(amount,player,name);
return;
}
if(targetId && (!havetarget))
{
//please note that this is rather complex as we have a targetid even if we explicitly names a target
gMessageLib->SendSystemMessage(L"You may only /tip or /tip bank to other players.", player);
return;
}
}
if(target == player)
{
gMessageLib->SendSystemMessage(L"You may only /tip or /tip bank to other players.", player);
return;
}
if((elementCount == 1)&&(target))
{
uint32 amount = atoi(dataElements[0].getAnsi());
if(amount>0 && (amount < 1000001))
{
gTreasuryManager->inventoryTipOnline(amount,player,target);
return;
}
}
if(targetId && (!target))
{
//please note that this is rather complex as we have a targetid even if we explicitely name a target
gMessageLib->SendSystemMessage(L"You may only /tip or /tip bank to other players.", player);
return;
//.........这里部分代码省略.........