本文整理汇总了C++中BS::sendMoveMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ BS::sendMoveMessage方法的具体用法?C++ BS::sendMoveMessage怎么用?C++ BS::sendMoveMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BS
的用法示例。
在下文中一共展示了BS::sendMoveMessage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: testpinch
static bool testpinch(int p, int s, BS &b, int ratio, bool activate) {
//HP Pinches activate, nothing else does if sending back
if (turn(b,s).value("SendingBack").toBool() && !activate) {
return false;
}
if (turn(b,p).value("BugBiter").toBool()) {
b.eatBerry(s);
return true;
}
//Gluttony
if (b.hasWorkingAbility(s, Ability::Gluttony))
ratio = 2;
if (!b.koed(s)) {
int lp = b.poke(s).lifePoints();
int tp = b.poke(s).totalLifePoints();
if (lp*ratio <= tp) {
//Reusing 'bool activate' in order to only affect HP berries
if (poke(b, s).value("HealBlockCount").toInt() > 0 && activate) {
b.sendMoveMessage(59,BS::HealByItem,s,Type::Psychic,s,b.poke(s).item());
return false;
}
b.eatBerry(s,s==p);
return true;
}
}
return false;
}
示例2: aaf
static void aaf(int t, int, BS &b) {
if (turn(b,t)["RedCardCount"] != slot(b,t)["SwitchCount"])
return;
int s = turn(b,t)["RedCardUser"].toInt();
if (b.koed(s) || b.koed(t) || turn(b,t)["RedCardGiverCount"] != slot(b,s)["SwitchCount"])
return;
if (!b.hasWorkingItem(s, Item::RedCard))
return;
int target = b.player(t);
if (b.countBackUp(target) == 0) {
return;
}
b.sendItemMessage(38, s, 0, t);
b.disposeItem(s);
/* ingrain & suction cups */
if (poke(b,t).value("Rooted").toBool()) {
b.sendMoveMessage(107, 1, s, Pokemon::Grass,t);
return;
} else if (b.hasWorkingAbility(t,Ability::SuctionCups)) {
b.sendMoveMessage(107, 0, s, 0,t);
return;
}
QList<int> switches;
for (int i = 0; i < 6; i++) {
if (!b.isOut(target, i) && !b.poke(target,i).ko()) {
switches.push_back(i);
}
}
b.sendBack(t, true);
b.sendPoke(t, switches[b.randint(switches.size())], true);
b.sendMoveMessage(107,2,s,0,t);
b.callEntryEffects(t);
turn(b,t).remove("RedCardUser");
}
示例3: uas
/* ripped off from focus energy */
static void uas(int, int s, BS &b) {
if (b.isOut(s)) {
addFunction(poke(b,s), "TurnSettings", "FocusEnergy", &ts);
b.sendMoveMessage(46,0,s);
}
}