本文整理汇总了C++中BS::disposeItem方法的典型用法代码示例。如果您正苦于以下问题:C++ BS::disposeItem方法的具体用法?C++ BS::disposeItem怎么用?C++ BS::disposeItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BS
的用法示例。
在下文中一共展示了BS::disposeItem方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ahpc
static void ahpc(int s, int, BS &b) {
if (!b.koed(s) && b.poke(s).lifePercent() <= 50) {
b.disposeItem(s);
b.sendItemMessage(18,s,0);
b.healLife(s, 20);
}
}
示例2: os
static void os(int s, int, BS &b) {
b.sendItemMessage(40, s, 0);
b.sendItemMessage(40, s, 1);
b.inflictStatMod(s, Attack, 2, s, false);
b.inflictConfused(s,s);
b.disposeItem(s);
}
示例3: uodr
static void uodr(int s, int t, BS &b) {
if (fturn(b,t).typeMod > 0 && !b.koed(s)) {
b.sendItemMessage(43, s);
b.disposeItem(s);
b.inflictStatMod(s, Attack, 2, s);
b.inflictStatMod(s, SpAttack, 2, s);
}
}
示例4: uodr
static void uodr(int s, int t, BS &b) {
if (b.koed(s))
return;
if (turn(b,s).contains("CannotBeKoedBy") && turn(b,s)["CannotBeKoedBy"].toInt() == t && b.poke(s).lifePoints() == 1) {
b.sendItemMessage(5, s);
b.disposeItem(s);
}
}
示例5: uss
static void uss(int s, int, BS &b) {
if (b.koed(s))
return;
b.sendItemMessage(5, s);
b.disposeItem(s);
turn(b,s)["SurviveReason"] = true;
}
示例6: ahpc
static void ahpc(int s, int, BS &b) {
if (!b.canHeal(s))
return;
if (b.poke(s).lifePercent() <= 50) {
b.disposeItem(s);
b.sendItemMessage(18,s,0);
b.healLife(s, 20);
}
}
示例7: ubh
static void ubh(int s, int t, BS &b) {
int tp = poke(b,s)["ItemArg"].toString().section('_', 0, 0).toInt();
if (!b.koed(s) && type(b,t) == tp) {
int stat = poke(b,s)["ItemArg"].toString().section('_', 1).toInt();
if (b.hasMaximalStatMod(s, stat))
return;
b.sendItemMessage(36, s, 0, t, b.poke(s).item(), stat);
b.disposeItem(s);
b.inflictStatMod(s, stat, 1, s, false);
}
}
示例8: as
static void as(int s, int, BS &b) {
if (poke(b,s).contains("AttractedTo")) {
int seducer = poke(b,s)["AttractedTo"].toInt();
if (poke(b,seducer).contains("Attracted") && poke(b,seducer)["Attracted"].toInt() == s) {
b.sendItemMessage(7,s);
removeFunction(poke(b,s), "DetermineAttackPossible", "Attract");
poke(b,s).remove("AttractedTo");
b.disposeItem(s);
}
}
}
示例9: uodr
static void uodr(int s, int t, BS &b) {
if (forbidden_moves.contains(move(b,t)))
return;
if (fturn(b,t).typeMod > 0 && !b.koed(s)) {
b.sendItemMessage(43, s);
b.disposeItem(s);
b.inflictStatMod(s, Attack, 2, s);
b.inflictStatMod(s, SpAttack, 2, s);
}
}
示例10: as
static void as(int s, int, BS &b) {
bool act = false;
for (int i = 1; i <= 7; i++) {
if (fpoke(b,s).boosts[i] < 0) {
act = true;
fpoke(b,s).boosts[i] = 0;
}
}
if (act) {
b.sendItemMessage(3,s);
b.disposeItem(s);
}
}
示例11: os
static void os(int s, int, BS &b) {
b.sendItemMessage(40, s, 0);
b.sendItemMessage(40, s, 1);
b.inflictStatMod(s, Attack, 2, s, false);
b.inflictConfused(s,s);
b.disposeItem(s);
/* in GSC cart mechanics, infinite confusion */
if (b.isConfused(s)) {
if (b.gen() == Gen::GoldSilver || b.gen() == Gen::Crystal) {
poke(b,s)["ConfusedCount"] = 255;
}
}
}
示例12: aaf
static void aaf(int, int, BS &b) {
std::vector<int> speeds = b.sortedBySpeed();
for (unsigned i = 0; i < speeds.size(); i++) {
int p = speeds[i];
if (!b.hasWorkingItem(p, Item::EscapeButton))
continue;
if (!turn(b,p).contains("EscapeButtonActivated"))
continue;
if (turn(b,p)["EscapeButtonCount"] != slot(b,p)["SwitchCount"])
continue;
b.sendItemMessage(39, p, 0);
b.disposeItem(p);
b.requestSwitch(p);
}
}
示例13: ubh
static void ubh(int s, int t, BS &b) {
if (!b.koed(s) && type(b,t) == poke(b,s)["ItemArg"].toInt()) {
int stat;
if (b.poke(s).item() == Item::RechargeableBattery) {
if (b.hasMaximalStatMod(s, Attack))
return;
stat = Attack;
} else {
if (b.hasMaximalStatMod(s, SpAttack))
return;
stat = SpAttack;
}
b.sendItemMessage(36, s, 0, t, b.poke(s).item(), stat);
b.disposeItem(s);
b.inflictStatMod(s, stat, 1, s, false);
}
}
示例14: bpm
static void bpm(int s, int t, BS &b) {
if (s == t)
return;
/* Doom Desire & Future sight don't have their gem attacking right away,
only when it hits, and then b.attacking() is false */
if (tmove(b,s).attack == Move::FutureSight || tmove(b,s).attack == Move::DoomDesire) {
if (b.attacking())
return;
}
if (tmove(b,s).power <= 1) {
return;
}
if (tmove(b,s).type != poke(b,s)["ItemArg"].toInt() || tmove(b,s).attack == Move::FirePledge || tmove(b,s).attack == Move::GrassPledge || tmove(b,s).attack == Move::WaterPledge )
return;
b.sendItemMessage(37, s, 0, 0, b.poke(s).item(), move(b,s));
turn(b,s)["GemActivated"] = true;
b.disposeItem(s);
}
示例15: bpm
static void bpm(int s, int t, BS &b) {
if (s == t)
return;
/* Doom Desire & Future sight don't have their jewel attacking right away,
only when it hits, and then b.attacking() is false */
if (tmove(b,s).attack == Move::FutureSight || tmove(b,s).attack == Move::DoomDesire) {
if (b.attacking())
return;
}
if (tmove(b,s).power <= 1) {
return;
}
if (tmove(b,s).type != poke(b,s)["ItemArg"].toInt())
return;
b.sendItemMessage(37, s, 0, 0, b.poke(s).item(), move(b,s));
turn(b,s)["BasePowerItemModifier"] = 5;
b.disposeItem(s);
}