本文整理汇总了C++中BOARD_ITEM::SetFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ BOARD_ITEM::SetFlags方法的具体用法?C++ BOARD_ITEM::SetFlags怎么用?C++ BOARD_ITEM::SetFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BOARD_ITEM
的用法示例。
在下文中一共展示了BOARD_ITEM::SetFlags方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CopyMarkedItems
/* Copy marked items, at new position = old position + offset
*/
void CopyMarkedItems( MODULE* module, wxPoint offset )
{
if( module == NULL )
return;
for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
{
if( !pad->IsSelected() )
continue;
pad->ClearFlags( SELECTED );
D_PAD* NewPad = new D_PAD( *pad );
NewPad->SetParent( module );
NewPad->SetFlags( SELECTED );
module->Pads().PushFront( NewPad );
}
BOARD_ITEM* newItem;
for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() )
{
if( !item->IsSelected() )
continue;
item->ClearFlags( SELECTED );
newItem = (BOARD_ITEM*)item->Clone();
newItem->SetParent( module );
newItem->SetFlags( SELECTED );
module->GraphicalItems().PushFront( newItem );
}
MoveMarkedItems( module, offset );
}
示例2: Properties
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !hoverSelection( false ) )
return 0;
// Tracks & vias are treated in a special way:
if( ( SELECTION_CONDITIONS::OnlyTypes( GENERAL_COLLECTOR::Tracks ) )( selection ) )
{
DIALOG_TRACK_VIA_PROPERTIES dlg( editFrame, selection );
if( dlg.ShowModal() )
{
dlg.Apply( *m_commit );
m_commit->Push( _( "Edit track/via properties" ) );
}
}
else if( selection.Size() == 1 ) // Properties are displayed when there is only one item selected
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
// Store flags, so they can be restored later
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// Do not handle undo buffer, it is done by the properties dialogs @todo LEGACY
// Display properties dialog provided by the legacy canvas frame
editFrame->OnEditItemRequest( NULL, item );
m_toolMgr->RunAction( COMMON_ACTIONS::editModifiedSelection, true );
item->SetFlags( flags );
}
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return 0;
}
示例3: Properties
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
if( !hoverSelection( selection, false ) )
return 0;
// Properties are displayed when there is only one item selected
if( selection.Size() == 1 )
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// It is necessary to determine if anything has changed
PICKED_ITEMS_LIST* lastChange = undoList.empty() ? NULL : undoList.back();
// Display properties dialog
editFrame->OnEditItemRequest( NULL, item );
PICKED_ITEMS_LIST* currentChange = undoList.empty() ? NULL : undoList.back();
if( lastChange != currentChange ) // Something has changed
{
processChanges( currentChange );
updateRatsnest( true );
getModel<BOARD>()->GetRatsnest()->Recalculate();
item->ViewUpdate();
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
item->SetFlags( flags );
}
return 0;
}
示例4: CopyMarkedItems
/* Copy marked items, at new position = old position + offset
*/
void CopyMarkedItems( MODULE* module, wxPoint offset, bool aIncrement )
{
if( module == NULL )
return;
// Reference and value cannot be copied, they are unique.
// Ensure they are not selected
module->Reference().ClearFlags();
module->Value().ClearFlags();
for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
{
if( !pad->IsSelected() )
continue;
pad->ClearFlags( SELECTED );
D_PAD* NewPad = new D_PAD( *pad );
NewPad->SetParent( module );
NewPad->SetFlags( SELECTED );
module->Pads().PushFront( NewPad );
if( aIncrement )
NewPad->IncrementPadName( true, true );
}
BOARD_ITEM* newItem;
for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() )
{
if( !item->IsSelected() )
continue;
item->ClearFlags( SELECTED );
newItem = (BOARD_ITEM*)item->Clone();
newItem->SetParent( module );
newItem->SetFlags( SELECTED );
module->GraphicalItems().PushFront( newItem );
}
MoveMarkedItems( module, offset );
}
示例5: Properties
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !hoverSelection( selection, false ) )
return 0;
// Tracks & vias are treated in a special way:
if( ( SELECTION_CONDITIONS::OnlyTypes( m_tracksViasType ) )( selection ) )
{
DIALOG_TRACK_VIA_PROPERTIES dlg( editFrame, selection );
if( dlg.ShowModal() )
{
RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
dlg.Apply();
selection.ForAll<KIGFX::VIEW_ITEM>( boost::bind( &KIGFX::VIEW_ITEM::ViewUpdate, _1,
KIGFX::VIEW_ITEM::ALL ) );
selection.ForAll<BOARD_ITEM>( boost::bind( &RN_DATA::Update, ratsnest, _1 ) );
ratsnest->Recalculate();
}
}
else if( selection.Size() == 1 ) // Properties are displayed when there is only one item selected
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
// Store the head of the undo list to compare if anything has changed
std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// It is necessary to determine if anything has changed, so store the current undo save point
PICKED_ITEMS_LIST* undoSavePoint = undoList.empty() ? NULL : undoList.back();
// Display properties dialog provided by the legacy canvas frame
editFrame->OnEditItemRequest( NULL, item );
if( !undoList.empty() && undoList.back() != undoSavePoint ) // Undo buffer has changed
{
// Process changes stored after undoSavePoint
processUndoBuffer( undoSavePoint );
// Update the modified item
item->ViewUpdate();
RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
ratsnest->Recalculate();
// TODO OBSERVER! I miss you so much..
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
item->SetFlags( flags );
}
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return 0;
}
示例6: Properties
int EDIT_TOOL::Properties( TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
if( !makeSelection( selection ) )
{
setTransitions();
return 0;
}
// Properties are displayed when there is only one item selected
if( selection.Size() == 1 )
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
// Check if user wants to edit pad or module properties
if( item->Type() == PCB_MODULE_T )
{
VECTOR2D cursor = getViewControls()->GetCursorPosition();
for( D_PAD* pad = static_cast<MODULE*>( item )->Pads(); pad; pad = pad->Next() )
{
if( pad->ViewBBox().Contains( cursor ) )
{
// Turns out that user wants to edit a pad properties
item = pad;
break;
}
}
}
std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// It is necessary to determine if anything has changed
PICKED_ITEMS_LIST* lastChange = undoList.empty() ? NULL : undoList.back();
// Display properties dialog
editFrame->OnEditItemRequest( NULL, item );
PICKED_ITEMS_LIST* currentChange = undoList.empty() ? NULL : undoList.back();
if( lastChange != currentChange ) // Something has changed
{
processChanges( currentChange );
updateRatsnest( true );
getModel<BOARD>()->GetRatsnest()->Recalculate();
item->ViewUpdate();
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
item->SetFlags( flags );
}
setTransitions();
return 0;
}
示例7: AppendBoardFile
bool PCB_EDIT_FRAME::AppendBoardFile( const wxString& aFullFileName, int aCtl )
{
IO_MGR::PCB_FILE_T pluginType = plugin_type( aFullFileName, aCtl );
PLUGIN::RELEASER pi( IO_MGR::PluginFind( pluginType ) );
// keep trace of existing items, in order to know what are the new items
// (for undo command for instance)
// Tracks are inserted, not append, so mark existing tracks to know what are
// the new tracks
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
track->SetFlags( FLAG0 );
// Other items are append to the item list, so keep trace to the
// last existing item is enough
MODULE* module = GetBoard()->m_Modules.GetLast();
BOARD_ITEM* drawing = GetBoard()->m_Drawings.GetLast();
int zonescount = GetBoard()->GetAreaCount();
// Keep also the count of copper layers, because we can happen boards
// with different copper layers counts,
// and the enabled layers
int initialCopperLayerCount = GetBoard()->GetCopperLayerCount();
LSET initialEnabledLayers = GetBoard()->GetEnabledLayers();
try
{
PROPERTIES props;
char xbuf[30];
char ybuf[30];
// EAGLE_PLUGIN can use this info to center the BOARD, but it does not yet.
sprintf( xbuf, "%d", GetPageSizeIU().x );
sprintf( ybuf, "%d", GetPageSizeIU().y );
props["page_width"] = xbuf;
props["page_height"] = ybuf;
GetDesignSettings().m_NetClasses.Clear();
pi->Load( aFullFileName, GetBoard(), &props );
}
catch( const IO_ERROR& ioe )
{
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
track->ClearFlags( FLAG0 );
wxString msg = wxString::Format( _(
"Error loading board.\n%s" ),
GetChars( ioe.What() )
);
DisplayError( this, msg );
return false;
}
// Now prepare a block move command to place the new items, and
// prepare the undo command.
BLOCK_SELECTOR& blockmove = GetScreen()->m_BlockLocate;
HandleBlockBegin( NULL, BLOCK_PRESELECT_MOVE, wxPoint( 0, 0) );
PICKED_ITEMS_LIST& blockitemsList = blockmove.GetItems();
PICKED_ITEMS_LIST undoListPicker;
ITEM_PICKER picker( NULL, UR_NEW );
EDA_RECT bbox; // the new items bounding box, for block move
bool bboxInit = true; // true until the bounding box is initialized
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
{
if( track->GetFlags() & FLAG0 )
{
track->ClearFlags( FLAG0 );
continue;
}
track->SetFlags( IS_MOVED );
picker.SetItem( track );
undoListPicker.PushItem( picker );
blockitemsList.PushItem( picker );
if( bboxInit )
bbox = track->GetBoundingBox();
else
bbox.Merge( track->GetBoundingBox() );
bboxInit = false;
}
if( module )
module = module->Next();
else
module = GetBoard()->m_Modules;
for( ; module; module = module->Next() )
{
module->SetFlags( IS_MOVED );
picker.SetItem( module );
undoListPicker.PushItem( picker );
blockitemsList.PushItem( picker );
if( bboxInit )
//.........这里部分代码省略.........
示例8: HandleBlockEnd
bool FOOTPRINT_EDIT_FRAME::HandleBlockEnd( wxDC* DC )
{
int itemsCount = 0;
bool nextcmd = false;
MODULE* currentModule = GetBoard()->m_Modules;
if( GetScreen()->m_BlockLocate.GetCount() )
{
// Set the SELECTED flag of all preselected items, and clear preselect list
ClearMarkItems( currentModule );
PICKED_ITEMS_LIST* list = &GetScreen()->m_BlockLocate.GetItems();
for( unsigned ii = 0, e = list->GetCount(); ii < e; ++ii )
{
BOARD_ITEM* item = (BOARD_ITEM*) list->GetPickedItem( ii );
item->SetFlags( SELECTED );
++itemsCount;
}
GetScreen()->m_BlockLocate.ClearItemsList();
}
switch( GetScreen()->m_BlockLocate.GetCommand() )
{
case BLOCK_IDLE:
DisplayError( this, wxT( "Error in HandleBlockPLace" ) );
break;
case BLOCK_DRAG: // Drag
case BLOCK_DRAG_ITEM: // Drag a given item (not used here)
case BLOCK_MOVE: // Move
case BLOCK_COPY: // Copy
case BLOCK_COPY_AND_INCREMENT: // Specific to duplicate with increment command
// Find selected items if we didn't already set them manually
if( itemsCount == 0 )
itemsCount = MarkItemsInBloc( currentModule, GetScreen()->m_BlockLocate );
if( itemsCount )
{
nextcmd = true;
if( m_canvas->IsMouseCaptured() )
{
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
m_canvas->SetMouseCaptureCallback( DrawMovingBlockOutlines );
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
}
GetScreen()->m_BlockLocate.SetState( STATE_BLOCK_MOVE );
m_canvas->Refresh( true );
}
break;
case BLOCK_MOVE_EXACT:
itemsCount = MarkItemsInBloc( currentModule, GetScreen()->m_BlockLocate );
if( itemsCount )
{
wxPoint translation;
double rotation = 0;
DIALOG_MOVE_EXACT dialog( this, translation, rotation );
int ret = dialog.ShowModal();
if( ret == wxID_OK )
{
SaveCopyInUndoList( currentModule, UR_MODEDIT );
const wxPoint blockCentre = GetScreen()->m_BlockLocate.Centre();
MoveMarkedItemsExactly( currentModule, blockCentre, translation, rotation );
}
}
break;
case BLOCK_PRESELECT_MOVE: // Move with preselection list
nextcmd = true;
m_canvas->SetMouseCaptureCallback( DrawMovingBlockOutlines );
GetScreen()->m_BlockLocate.SetState( STATE_BLOCK_MOVE );
break;
case BLOCK_DELETE: // Delete
itemsCount = MarkItemsInBloc( currentModule, GetScreen()->m_BlockLocate );
if( itemsCount )
SaveCopyInUndoList( currentModule, UR_MODEDIT );
DeleteMarkedItems( currentModule );
break;
case BLOCK_SAVE: // Save
case BLOCK_PASTE:
break;
case BLOCK_ROTATE:
itemsCount = MarkItemsInBloc( currentModule, GetScreen()->m_BlockLocate );
if( itemsCount )
SaveCopyInUndoList( currentModule, UR_MODEDIT );
//.........这里部分代码省略.........