本文整理汇总了C++中Aura::GetId方法的典型用法代码示例。如果您正苦于以下问题:C++ Aura::GetId方法的具体用法?C++ Aura::GetId怎么用?C++ Aura::GetId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Aura
的用法示例。
在下文中一共展示了Aura::GetId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BuildPartyMemberStatsChangedPacket
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
{
uint32 mask = player->GetGroupUpdateFlag();
if (mask == GROUP_UPDATE_FLAG_NONE)
return;
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
uint32 byteCount = 0;
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
if (mask & (1 << i))
byteCount += GroupUpdateLength[i];
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
data->append(player->GetPackGUID());
*data << (uint32) mask;
if (mask & GROUP_UPDATE_FLAG_STATUS)
{
if (player)
{
if (player->IsPvP())
*data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
else
*data << (uint16) MEMBER_STATUS_ONLINE;
}
else
*data << (uint16) MEMBER_STATUS_OFFLINE;
}
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
*data << (uint32) player->GetHealth();
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
*data << (uint32) player->GetMaxHealth();
Powers powerType = player->getPowerType();
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
*data << (uint8) powerType;
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
*data << (uint16) player->GetPower(powerType);
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
*data << (uint16) player->GetMaxPower(powerType);
if (mask & GROUP_UPDATE_FLAG_LEVEL)
*data << (uint16) player->getLevel();
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << (uint16) player->GetZoneId();
if (mask & GROUP_UPDATE_FLAG_POSITION)
*data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
const uint64& auramask = player->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if(auramask & (uint64(1) << i))
{
Aura * pAura = player->GetVisibleAura(i);
*data << uint32(pAura ? pAura->GetId() : 0);
*data << uint8(1);
}
}
}
Pet *pet = player->GetPet();
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{
if(pet)
*data << (uint64) pet->GetGUID();
else
*data << (uint64) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
{
if(pet)
*data << pet->GetName();
else
*data << (uint8) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
{
if(pet)
*data << (uint16) pet->GetDisplayId();
else
*data << (uint16) 0;
}
//.........这里部分代码省略.........