本文整理汇总了C++中AudioProcessor::createEditorIfNeeded方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioProcessor::createEditorIfNeeded方法的具体用法?C++ AudioProcessor::createEditorIfNeeded怎么用?C++ AudioProcessor::createEditorIfNeeded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioProcessor
的用法示例。
在下文中一共展示了AudioProcessor::createEditorIfNeeded方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getWindowFor
PluginWindow* PluginWindow::getWindowFor (AudioProcessorGraph::Node* const node,
WindowFormatType type)
{
jassert (node != nullptr);
for (int i = activePluginWindows.size(); --i >= 0;)
if (activePluginWindows.getUnchecked(i)->owner == node
&& activePluginWindows.getUnchecked(i)->type == type)
return activePluginWindows.getUnchecked(i);
AudioProcessor* processor = node->getProcessor();
AudioProcessorEditor* ui = nullptr;
if (type == Normal)
{
ui = processor->createEditorIfNeeded();
if (ui == nullptr)
type = Generic;
}
if (ui == nullptr)
{
//if (type == Generic || type == Parameters)
//ui = new PMixGenericAudioProcessorEditor (processor);
// else if (type == Programs)
// ui = new ProgramAudioProcessorEditor (processor);
}
if (ui != nullptr)
{
if (AudioPluginInstance* const plugin = dynamic_cast<AudioPluginInstance*> (processor))
ui->setName (plugin->getName());
return new PluginWindow (ui, node, type);
}
return nullptr;
}