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C++ AudioNodeInput::numberOfChannels方法代码示例

本文整理汇总了C++中AudioNodeInput::numberOfChannels方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioNodeInput::numberOfChannels方法的具体用法?C++ AudioNodeInput::numberOfChannels怎么用?C++ AudioNodeInput::numberOfChannels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioNodeInput的用法示例。


在下文中一共展示了AudioNodeInput::numberOfChannels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: checkNumberOfChannelsForInput

// Any time a connection or disconnection happens on any of our inputs, we potentially need to change the
// number of channels of our output.
void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
{
    ASSERT(context()->isAudioThread() && context()->isGraphOwner());

    // Count how many channels we have all together from all of the inputs.
    unsigned numberOfOutputChannels = 0;
    for (unsigned i = 0; i < numberOfInputs(); ++i) {
        AudioNodeInput* input = this->input(i);
        if (input->isConnected())
            numberOfOutputChannels += input->numberOfChannels();
    }

    // If the actual number of channels exceeds the max allowed, just drop the excess.
    numberOfOutputChannels = std::min(numberOfOutputChannels, AudioContext::maxNumberOfChannels());

    // Set the correct number of channels on the output
    AudioNodeOutput* output = this->output(0);
    ASSERT(output);
    output->setNumberOfChannels(numberOfOutputChannels);
    // There can in rare cases be a slight delay before the output bus is updated to the new number of
    // channels because of tryLocks() in the context's updating system. So record the new number of
    // output channels here.
    m_desiredNumberOfOutputChannels = numberOfOutputChannels;

    AudioNode::checkNumberOfChannelsForInput(input);
}
开发者ID:335969568,项目名称:Blink-1,代码行数:28,代码来源:ChannelMergerNode.cpp


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