本文整理汇总了C++中AudioNodeInput::numberOfChannels方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioNodeInput::numberOfChannels方法的具体用法?C++ AudioNodeInput::numberOfChannels怎么用?C++ AudioNodeInput::numberOfChannels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioNodeInput
的用法示例。
在下文中一共展示了AudioNodeInput::numberOfChannels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkNumberOfChannelsForInput
// Any time a connection or disconnection happens on any of our inputs, we potentially need to change the
// number of channels of our output.
void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
{
ASSERT(context()->isAudioThread() && context()->isGraphOwner());
// Count how many channels we have all together from all of the inputs.
unsigned numberOfOutputChannels = 0;
for (unsigned i = 0; i < numberOfInputs(); ++i) {
AudioNodeInput* input = this->input(i);
if (input->isConnected())
numberOfOutputChannels += input->numberOfChannels();
}
// If the actual number of channels exceeds the max allowed, just drop the excess.
numberOfOutputChannels = std::min(numberOfOutputChannels, AudioContext::maxNumberOfChannels());
// Set the correct number of channels on the output
AudioNodeOutput* output = this->output(0);
ASSERT(output);
output->setNumberOfChannels(numberOfOutputChannels);
// There can in rare cases be a slight delay before the output bus is updated to the new number of
// channels because of tryLocks() in the context's updating system. So record the new number of
// output channels here.
m_desiredNumberOfOutputChannels = numberOfOutputChannels;
AudioNode::checkNumberOfChannelsForInput(input);
}