本文整理汇总了C++中AudioNodeInput::connect方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioNodeInput::connect方法的具体用法?C++ AudioNodeInput::connect怎么用?C++ AudioNodeInput::connect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioNodeInput
的用法示例。
在下文中一共展示了AudioNodeInput::connect方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: connect
void AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
AudioContext::AutoLocker locker(context());
if (!destination) {
exceptionState.throwDOMException(
SyntaxError,
"invalid destination node.");
return;
}
// Sanity check input and output indices.
if (outputIndex >= numberOfOutputs()) {
exceptionState.throwDOMException(
IndexSizeError,
"output index (" + String::number(outputIndex) + ") exceeds number of outputs (" + String::number(numberOfOutputs()) + ").");
return;
}
if (destination && inputIndex >= destination->numberOfInputs()) {
exceptionState.throwDOMException(
IndexSizeError,
"input index (" + String::number(inputIndex) + ") exceeds number of inputs (" + String::number(destination->numberOfInputs()) + ").");
return;
}
if (context() != destination->context()) {
exceptionState.throwDOMException(
SyntaxError,
"cannot connect to a destination belonging to a different audio context.");
return;
}
AudioNodeInput* input = destination->input(inputIndex);
AudioNodeOutput* output = this->output(outputIndex);
input->connect(output);
// Let context know that a connection has been made.
context()->incrementConnectionCount();
}