本文整理汇总了C++中AudioNodeInput::bus方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioNodeInput::bus方法的具体用法?C++ AudioNodeInput::bus怎么用?C++ AudioNodeInput::bus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioNodeInput
的用法示例。
在下文中一共展示了AudioNodeInput::bus方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: process
void ChannelMergerNode::process(size_t framesToProcess)
{
AudioNodeOutput* output = this->output(0);
ASSERT(output);
ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length());
// Output bus not updated yet, so just output silence.
if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) {
output->bus()->zero();
return;
}
// Merge all the channels from all the inputs into one output.
unsigned outputChannelIndex = 0;
for (unsigned i = 0; i < numberOfInputs(); ++i) {
AudioNodeInput* input = this->input(i);
if (input->isConnected()) {
unsigned numberOfInputChannels = input->bus()->numberOfChannels();
// Merge channels from this particular input.
for (unsigned j = 0; j < numberOfInputChannels; ++j) {
AudioChannel* inputChannel = input->bus()->channel(j);
AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex);
outputChannel->copyFrom(inputChannel);
++outputChannelIndex;
}
}
}
ASSERT(outputChannelIndex == output->numberOfChannels());
}
示例2: process
void ChannelMergerNode::process(size_t framesToProcess)
{
AudioNodeOutput* output = this->output(0);
ASSERT(output);
ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length());
// Output bus not updated yet, so just output silence.
if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) {
output->bus()->zero();
return;
}
// Merge all the channels from all the inputs into one output.
unsigned outputChannelIndex = 0;
unsigned maxAllowedOutputChannels = output->numberOfChannels();
for (unsigned i = 0; i < numberOfInputs(); ++i) {
AudioNodeInput* input = this->input(i);
if (input->isConnected()) {
unsigned numberOfInputChannels = input->bus()->numberOfChannels();
// Merge channels from this particular input, but be careful not to exceed the number of
// output channels. (This can happen if there are many inputs with each input
// containing many channels.)
for (unsigned j = 0; j < numberOfInputChannels; ++j) {
if (outputChannelIndex < maxAllowedOutputChannels) {
AudioChannel* inputChannel = input->bus()->channel(j);
AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex);
outputChannel->copyFrom(inputChannel);
++outputChannelIndex;
}
}
}
if (outputChannelIndex >= maxAllowedOutputChannels)
break;
}
ASSERT(outputChannelIndex == output->numberOfChannels());
}
示例3: checkNumberOfChannelsForInput
// Any time a connection or disconnection happens on any of our inputs, we potentially need to change the
// number of channels of our output.
void AudioChannelMerger::checkNumberOfChannelsForInput(AudioNodeInput*)
{
ASSERT(context()->isAudioThread() && context()->isGraphOwner());
// Count how many channels we have all together from all of the inputs.
unsigned numberOfOutputChannels = 0;
for (unsigned i = 0; i < numberOfInputs(); ++i) {
AudioNodeInput* input = this->input(i);
if (input->isConnected())
numberOfOutputChannels += input->bus()->numberOfChannels();
}
// Set the correct number of channels on the output
AudioNodeOutput* output = this->output(0);
ASSERT(output);
output->setNumberOfChannels(numberOfOutputChannels);
}