本文整理汇总了C++中AudioChunk::format方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioChunk::format方法的具体用法?C++ AudioChunk::format怎么用?C++ AudioChunk::format使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioChunk
的用法示例。
在下文中一共展示了AudioChunk::format方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pull
virtual void pull(AudioChunk &chunk)
{
if (!chunk.length()) return;
if (!valid || finished) {chunk.silence(); return;}
int samples, have = 0, need = chunk.length();
//Create pointers to 16-bit data
short *d16[PG_MAX_CHANNELS];
for (Uint32 i = 0; i < chunk.format().channels; ++i)
d16[i] = (short*) chunk.start(i);
while (true)
{
samples = stb_vorbis_get_samples_short(ogg,
chunk.format().channels, d16, (need-have));
if (samples < 0)
{
finished = true;
//cout << " VORBIS ERROR" << endl;
break;
}
if (samples == 0)
{
//File's end
if (loop)
{
stb_vorbis_seek_start(ogg);
continue;
}
else
{
finished = true;
break;
}
}
for (Uint32 i=0; i < chunk.format().channels; ++i)
d16[i] += samples;
have += samples;
//if (have > need) cout << "VORBIS OVERDRAW" << endl;
//std::cout << "OGG pull: " << have << "/" << need << std::endl;
if (have >= need) break;
}
//Cutoff marker if necessary
if (have < need) chunk.cutoff(have);
//Upsample data to 24-bit Sint32s
for (Uint32 i=0; i < chunk.format().channels; ++i)
{
Sint32 *start = chunk.start(i), *op = start + have;
short *ip = d16[i];
while (op!=start) {*(--op) = 256 * Sint32(*(--ip));}
}
}
示例2: pull
void Splicer::pull(AudioChunk &chunk)
{
Uint32 left = chunk.length(), chans = chunk.format().channels;
Sint32 *data[PG_MAX_CHANNELS];
for (Uint32 i = 0; i < chans; ++i) data[i] = chunk.start(i);
//Query exhausted each loop to refresh the value of "current".
while (!exhausted())
{
//Pull data from next stream
AudioChunk sub(chunk.scratch(), output, data, left, chunk.sync);
current->pull(sub);
//Partial advance
if (current->exhausted())
{
Uint32 cut = sub.cutoff();
for (Uint32 i = 0; i < chans; ++i) data[i] += cut;
left -= cut;
current = NULL;
if (left) continue;
}
return;
}
//The Splicer is exhausted!
chunk.cutoff(data[0] - chunk.start(0));
}
示例3: pull
void Bandpass::pull(AudioChunk &chunk,
const Bandpass_Node &a, const Bandpass_Node &b)
{
//Pull source data
source.pull(chunk);
//Calculate RC multipliers
float
al = RCCONV / ((a.low<=0.0f)?40000.0f:a.low),
ah = RCCONV / ((a.high<=0.0f)?10.0f:a.high),
bl = RCCONV / ((b.low<=0.0f)?40000.0f:b.low),
bh = RCCONV / ((b.high<=0.0f)?10.0f:b.high);
float lpRC = al, hpRC = ah,
lpM = pow(bl/al, 1.0f / float(chunk.length())),
hpM = pow(bh/ah, 1.0f / float(chunk.length())),
lpA, hpA, samp,
dt = 1.0f / float(chunk.format().rate);
//Apply effect!
Uint32 chan = source.format().channels;
for (Uint32 i = 0; i < chan; ++i)
{
Sint32 *pos = chunk.start(i), *end = chunk.end(i);
float &lpPc = lpP[i], &hpDc = hpD[i];
while (pos < end)
{
//Interpolate settings
lpA = dt / (lpRC + dt); lpRC *= lpM;
hpA = hpRC / (hpRC + dt); hpRC *= hpM;
//Get samples
samp = float(*pos);
//Lowpass
samp = lpPc + lpA * (samp-lpPc);
lpPc = samp;
//Highpass (confusing but correct)
samp = hpA * (samp+hpDc);
hpDc = samp - lpPc;
//Set samples
*pos = Sint32(samp);
++pos;
}
}
}