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C++ Articulation::direction方法代码示例

本文整理汇总了C++中Articulation::direction方法的典型用法代码示例。如果您正苦于以下问题:C++ Articulation::direction方法的具体用法?C++ Articulation::direction怎么用?C++ Articulation::direction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Articulation的用法示例。


在下文中一共展示了Articulation::direction方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: layout

void BarLine::layout()
      {
      qreal y1, y2;
      getY(&y1, &y2);
      qreal _spatium = spatium();

      qreal dw = layoutWidth(score(), barLineType(), magS());
      QRectF r(0.0, y1, dw, y2-y1);

      if (score()->styleB(ST_repeatBarTips)) {
            qreal mags = magS();
            int si = score()->symIdx();
            switch (barLineType()) {
                  case START_REPEAT:
                        r |= symbols[si][brackettipsRightUp].bbox(mags).translated(0, y1);
                        r |= symbols[si][brackettipsRightDown].bbox(mags).translated(0, y2);
                        break;
                  case END_REPEAT:
                        r |= symbols[si][brackettipsLeftUp].bbox(mags).translated(0, y1);
                        r |= symbols[si][brackettipsLeftDown].bbox(mags).translated(0, y2);
                        break;

                  case END_START_REPEAT:
                        {
                        qreal lw   = point(score()->styleS(ST_barWidth));
                        qreal lw2  = point(score()->styleS(ST_endBarWidth));
                        qreal d1   = point(score()->styleS(ST_endBarDistance));
                        const Sym& dotsym = symbols[score()->symIdx()][dotSym];
                        qreal dotw = dotsym.width(mags);
                        qreal x   =  dotw + 2 * d1 + lw + lw2 * .5;                     // thick bar

                        r |= symbols[si][brackettipsRightUp].bbox(mags).translated(x, y1);
                        r |= symbols[si][brackettipsRightDown].bbox(mags).translated(x, y2);
                        r |= symbols[si][brackettipsLeftUp].bbox(mags).translated(x, y1);
                        r |= symbols[si][brackettipsLeftDown].bbox(mags).translated(x, y2);
                        }
                        break;

                  default:
                        break;
                  }
            }
      foreach(Element* e, _el) {
            e->layout();
            if (e->type() == ARTICULATION) {
                  Articulation* a       = static_cast<Articulation*>(e);
                  MScore::Direction dir = a->direction();
                  qreal distance        = 0.5 * _spatium;
                  qreal x               = width() * .5;
                  if (dir == MScore::DOWN) {
                        qreal botY = y2 + distance;
                        a->setPos(QPointF(x, botY));
                        }
                  else {
                        qreal topY = y1 - distance;
                        a->setPos(QPointF(x, topY));
                        }
                  }
            }
开发者ID:shadowphiar,项目名称:MuseScore,代码行数:59,代码来源:barline.cpp

示例2: apply

void InspectorArticulation::apply()
      {
      Articulation* a = static_cast<Articulation*>(inspector->element());
      Score* score    = a->score();
      qreal _spatium  = score->spatium();

      QPointF o(ar.x->value() * _spatium, ar.y->value() * _spatium);
      score->startCmd();
      if (o != a->pos())
            score->undoChangeUserOffset(a, o - a->ipos());
      Direction d = Direction(ar.direction->currentIndex());
      ArticulationAnchor anchor = ArticulationAnchor(ar.anchor->currentIndex());
      if (anchor != a->anchor())
            score->undoChangeProperty(a, P_ARTICULATION_ANCHOR, int(anchor));
      if (d != a->direction())
            score->undoChangeProperty(a, P_DIRECTION, int(d));
      score->endCmd();
      mscore->endCmd();
      }
开发者ID:hanabokuro,项目名称:MuseScore,代码行数:19,代码来源:inspector.cpp

示例3: setElement

void InspectorArticulation::setElement(Element* e)
      {
      Articulation* a = static_cast<Articulation*>(e);
      qreal _spatium = e->score()->spatium();
      ar.elementName->setText(e->name());
      ar.x->blockSignals(true);
      ar.y->blockSignals(true);
      ar.direction->blockSignals(true);
      ar.anchor->blockSignals(true);

      ar.x->setValue(a->pos().x() / _spatium);
      ar.y->setValue(a->pos().y() / _spatium);
      ar.direction->setCurrentIndex(int(a->direction()));
      ar.anchor->setCurrentIndex(int(a->anchor()));

      ar.x->blockSignals(false);
      ar.y->blockSignals(false);
      ar.direction->blockSignals(false);
      ar.anchor->blockSignals(false);
      }
开发者ID:hanabokuro,项目名称:MuseScore,代码行数:20,代码来源:inspector.cpp

示例4: layout

void BarLine::layout()
      {
      qreal y1, y2;
      getY(&y1, &y2);

      // if bar line does not belong to a system, has a staff and staff is set to hide bar lines, set null bbox
      if (parent() && parent()->type() != Element::Type::SYSTEM && staff() && !staff()->staffType()->showBarlines())
            setbbox(QRectF());

      // bar lines not hidden
      else {
            qreal dw = layoutWidth(score(), barLineType(), magS());
            QRectF r(0.0, y1, dw, y2-y1);

            if (score()->styleB(StyleIdx::repeatBarTips)) {
                  switch (barLineType()) {
                        case BarLineType::START_REPEAT:
                              r |= symBbox(SymId::bracketTop).translated(0, y1);
                              r |= symBbox(SymId::bracketBottom).translated(0, y2);
                              break;
                        case BarLineType::END_REPEAT:
                              {
                              qreal w1 = symBbox(SymId::reversedBracketTop).width();
                              r |= symBbox(SymId::reversedBracketTop).translated(dw - w1, y1);
                              r |= symBbox(SymId::reversedBracketBottom).translated(dw - w1, y2);
                              break;
                              }

                        case BarLineType::END_START_REPEAT:
                              {
                              qreal lw   = point(score()->styleS(StyleIdx::barWidth));
                              qreal lw2  = point(score()->styleS(StyleIdx::endBarWidth));
                              qreal d1   = point(score()->styleS(StyleIdx::endBarDistance));
                              qreal dotw = symWidth(SymId::repeatDot);
                              qreal x   =  dotw + 2 * d1 + lw + lw2 * .5;                     // thick bar
                              qreal w1 = symBbox(SymId::reversedBracketTop).width();
                              r |= symBbox(SymId::bracketTop).translated(x, y1);
                              r |= symBbox(SymId::bracketBottom).translated(x, y2);
                              r |= symBbox(SymId::reversedBracketTop).translated(x - w1 , y1);
                              r |= symBbox(SymId::reversedBracketBottom).translated(x - w1, y2);
                              }
                              break;

                        default:
                              break;
                        }
                  }
            setbbox(r);
            }

      // in any case, lay out attached elements
      foreach(Element* e, _el) {
            e->layout();
            if (e->type() == Element::Type::ARTICULATION) {
                  Articulation* a       = static_cast<Articulation*>(e);
                  MScore::Direction dir = a->direction();
                  qreal distance        = 0.5 * spatium();
                  qreal x               = width() * .5;
                  if (dir == MScore::Direction::DOWN) {
                        qreal botY = y2 + distance;
                        a->setPos(QPointF(x, botY));
                        }
                  else {
                        qreal topY = y1 - distance;
                        a->setPos(QPointF(x, topY));
                        }
                  }
            }
开发者ID:Soerboe,项目名称:MuseScore,代码行数:68,代码来源:barline.cpp

示例5: layoutArticulations


//.........这里部分代码省略.........

      if (type() == Element::Type::CHORD) {
            Chord* chord = static_cast<Chord*>(this);
            Stem* stem   = chord->stem();
            if (stem) {
                  qreal y = stem->pos().y() + pos().y();
                  if (up() && stem->stemLen() < 0.0)
                        y += stem->stemLen();
                  else if (!up() && stem->stemLen() > 0.0)
                        y -= stem->stemLen();

                  if (beam()) {
                        qreal bw = score()->styleS(StyleIdx::beamWidth).val() * _spatium;
                        y += up() ? -bw : bw;
                        }
                  if (up())
                        staffTopY = qMin(staffTopY, qreal(y - 0.5 * _spatium));
                  else
                        staffBotY = qMax(staffBotY, qreal(y + 0.5 * _spatium));
                  }
            }

      staffTopY = qMin(staffTopY, qreal(chordTopY - distance0 - 0.5 * _spatium));
      staffBotY = qMax(staffBotY, qreal(chordBotY + distance0 + 0.5 * _spatium));

      qreal dy = 0.0;

      int n = _articulations.size();
      for (int i = 0; i < n; ++i) {
            Articulation* a = _articulations.at(i);
            //
            // determine MScore::Direction
            //
            if (a->direction() != MScore::Direction::AUTO) {
                  a->setUp(a->direction() == MScore::Direction::UP);
                  }
            else {
                  if (a->anchor() == ArticulationAnchor::CHORD)
                        a->setUp(!up());
                  else
                        a->setUp(a->anchor() == ArticulationAnchor::TOP_STAFF || a->anchor() == ArticulationAnchor::TOP_CHORD);
                  }
            }

      //
      //    pass 1
      //    place tenuto and staccato
      //

      for (int i = 0; i < n; ++i) {
            Articulation* a = _articulations.at(i);
            a->layout();
            ArticulationAnchor aa = a->anchor();

            if ((a->articulationType() != ArticulationType::Tenuto)
               && (a->articulationType() != ArticulationType::Staccato))
                  continue;

            if (aa != ArticulationAnchor::CHORD && aa != ArticulationAnchor::TOP_CHORD && aa != ArticulationAnchor::BOTTOM_CHORD)
                  continue;

            bool bottom;
            if ((aa == ArticulationAnchor::CHORD) && measure()->hasVoices(a->staffIdx()))
                  bottom = !up();
            else
                  bottom = (aa == ArticulationAnchor::BOTTOM_CHORD) || (aa == ArticulationAnchor::CHORD && up());
开发者ID:DaneTheory,项目名称:MuseScore,代码行数:67,代码来源:chordrest.cpp


注:本文中的Articulation::direction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。