本文整理汇总了C++中ArRef类的典型用法代码示例。如果您正苦于以下问题:C++ ArRef类的具体用法?C++ ArRef怎么用?C++ ArRef使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ArRef类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: while
void AReViVocalPlayerWidget::initializeMap()
{
ArRef<XmlParser> parser = XmlParser::NEW();
parser->parseFile("vocalAssistances.xml");
ArRef<AReVi::XmlNode> root_node = parser->getRoot();
ArRef<AReVi::XmlNode> node_Action=root_node->getChild("Action");
while(node_Action!= NULL)
{
string name = node_Action->getProperty("name");
string soundFile = node_Action->getProperty("soundFile");
_soundMap[name]=soundFile;
_accessAssistancesMap[name]=0;
node_Action=node_Action->getNext();
}
ArRef<XmlParser> parser2 = XmlParser::NEW();
parser2->parseFile("iconeAssistances.xml");
ArRef<AReVi::XmlNode> root2_node = parser2->getRoot();
ArRef<AReVi::XmlNode> node2_Action=root2_node->getChild("Action");
while(node2_Action!= NULL)
{
string name2 = node2_Action->getProperty("name");
string iconFile = node2_Action->getProperty("iconFile");
_iconMap[name2]=iconFile;
node2_Action=node2_Action->getNext();
}
}
示例2: qx
void
EditorIkSolver::_checkPivotXZ(ArRef<Joint> joint, Vector3d /* requestedTranslation */, Quaterniond requestedRotation) {
double prx, pry, prz;
joint->getDeltaRotation().getEulerAngles(prx, pry, prz);
requestedRotation = joint->getDeltaRotation() * requestedRotation;
double rx, ry, rz;
requestedRotation.getEulerAngles(rx, ry, rz);
double* max[2];
double* min[2];
ar_down_cast<JointConstraint2DOF>(joint->getConstraint())->getLimitValues(min, max);
double xmin = *min[0], xmax = *max[0], zmin = *min[1], zmax = *max[1];
rx = _clampWithPreviousValue(xmin, xmax, prx, rx);
rz = _clampWithPreviousValue(zmin, zmax, prz, rz);
Quaterniond qx(Vector3d(1.0, 0.0, 0.0), rx);
Quaterniond qz(Vector3d(0.0, 0.0, 1.0), rz);
joint->setDeltaRotation(qx * qz);
}
示例3: setErrorMessage
void
UDPKinectSkeleton::initEmitKinect(unsigned int port, int deviceNumber )
{
_kinect = KinectOpenNI2::NEW(deviceNumber);
_skeleton = _kinect->createPlayerSkeleton();
_kinect->setMirror(false);
_kinect->setDebug(false);
_kinect->update();
/*
_kinect->addNewUserCB(thisRef(),&UDPKinectSkeleton::_newUserCB);
_kinect->addLostUserCB(thisRef(),&UDPKinectSkeleton::_lostUserCB);
_kinect->addCalibrationStartedCB(thisRef(),&UDPKinectSkeleton::_calibrationStartedCB);
_kinect->addCalibrationEndedCB(thisRef(),&UDPKinectSkeleton::_calibrationEndedCB);
*/
ArRef<Activity> act = Activity::NEW(1.0/30.0); //30Hz, Kinect
act->setBehavior(thisRef(), &UDPKinectSkeleton::_action);
_udp = UDPTransmitter::NEW(port);
if (_udp->fail())
{
const StlString message = _udp->getErrorMessage();
cerr<<"Error on upd transmitter creation :"<<message<<endl;
_udp = UDPTransmitter::nullRef();
setErrorMessage(message);
}
}
示例4: q
// Save/Load to XML
void
ArTrackOrientation::_writeXML(ArRef<XmlNode> node) const
{
node->setName("TrackOrientation");
node->setPropertyReal("duration",_track->getDuration());
node->setPropertyInteger("degree",_track->getDegree());
node->setPropertyInteger("dimension",4);
ArTrackOrientationInterpolator *track=(ArTrackOrientationInterpolator *)_track;
StlVector<unsigned> keysPositions;
track->getKeysPositions(keysPositions);
VectorN<double,4> key;
for (unsigned i=0;i<keysPositions.size();i++)
{
track->getKeyFrame(keysPositions[i],key );
ArRef<XmlNode> keyFrame=node->addChild("KeyFrameOrientation");
keyFrame->setPropertyInteger("frame",keysPositions[i]);
Quaterniond q(key[0],key[1],key[2],key[3]);
Vector3d axis;
double angle;
q.getAxisAngle(axis,angle);
keyFrame->setPropertyReal("vx",axis.x());
keyFrame->setPropertyReal("vy",axis.y());
keyFrame->setPropertyReal("vz",axis.z());
keyFrame->setPropertyReal("angle",angle);
}
}
示例5: calculateTransformation
ArRef<Transform3D> calculateTransformation(double p, double r, double y){
ArRef<Transform3D> tr = Transform3D::NEW();
tr->prePitch(p);
tr->preRoll(r);
tr->preYaw(y);
return tr;
}
示例6: _writeStringOSC
void
UDPKinectSkeleton::_transmitCurrentPoseOSC()
{
if (_udp.valid() && _skeleton.valid())
{
ArConstRef<Joint> torso = _skeleton->findJoint("torso");
ArRef<MemoryBlock> memory = MemoryBlock::NEW();
ArRef<MemoryOStream> stream = MemoryOStream::NEW(memory,0);
_writeStringOSC("/skeleton",stream);
ArRef<MemoryBlock> memory2 = MemoryBlock::NEW();
ArRef<MemoryOStream> stream2 = MemoryOStream::NEW(memory2,0);
_writeStringOSC("/skeleton_local",stream2);
unsigned int nb = _skeleton->getNbJoints();
StlString typeString = ",";
for (size_t i(0);i<nb;++i)
{ typeString+="sfff"; }
_writeStringOSC(typeString,stream);
_writeStringOSC(typeString,stream2);
for (unsigned int i(0);i<nb;++i)
{
ArConstRef<Joint> joint = _skeleton->getJoint(i);
const StlString jointName = joint->getName();
_writeStringOSC(jointName,stream);
_writeStringOSC(jointName,stream2);
double x,y,z;
joint->getPosition(x,y,z);
stream->writeFloat(x);
stream->writeFloat(y);
stream->writeFloat(z);
if ( (torso.valid()) && (joint != torso) )
{ torso->globalToLocalPosition(x,y,z); }
stream2->writeFloat(x);
stream2->writeFloat(y);
stream2->writeFloat(z);
}
for (unsigned int i(0);i<_addresses.size();++i)
{
if (_addresses[i].OSC)
{
_udp->sendBytes(memory,0,memory->getSize(),
_addresses[i].ip,_addresses[i].port);
if (_addresses[i].port2 != 0)
{
_udp->sendBytes(memory2,0,memory2->getSize(),
_addresses[i].ip,_addresses[i].port2);
}
}
}
}
}
示例7: StlVectorFastErase
void
Axis::removeRenderer(ArRef<Renderer3D> renderer) {
for(size_t i = _renderers.size(); i--;) {
if(renderer == _renderers[i]) {
renderer->addOSD(_axis);
renderer->addOSD(_inOsd);
renderer->addOSD(_outOsd);
StlVectorFastErase(_renderers, i);
return;
}
}
}
示例8:
// Save/Load to XML
void
ArTrackSpiral::_writeXML(ArRef<XmlNode> node) const
{
ArKeyFrameTrack::_writeXML(node);
node->setName("TrackSpiral");
node->setPropertyReal("vx",_axis.x());
node->setPropertyReal("vy",_axis.y());
node->setPropertyReal("vz",_axis.z());
node->setPropertyReal("ox",_offset.x());
node->setPropertyReal("oy",_offset.y());
node->setPropertyReal("oz",_offset.z());
}
示例9:
void
Axis::addRenderer(ArRef<Renderer3D> renderer) {
for(size_t i = _renderers.size(); i--;) {
if(renderer == _renderers[i]) {
return;
}
}
_renderers.push_back(renderer);
renderer->addOSD(_axis);
renderer->addOSD(_inOsd);
renderer->addOSD(_outOsd);
}
示例10: v
/*
*interaction sur mouvement de souris -> bouge la KO
*/
void
KeyOrientation::onMotionInteraction(ArRef<AbstractInteractor> source, ArRef<Base3D> newLocation, bool begin, bool end) {
_c3dof->globalToLocalLocation(newLocation);
double x, y, z;
newLocation->getPosition(x, y, z);
Vector3d v(x, y, z);
v.normalize();
v *= _c3dof->getRadius();
newLocation->setPosition(v.x(),v.y(), v.z());
_c3dof->localToGlobalLocation(newLocation);
Object3D::onMotionInteraction(source, ShapePart3D::nullRef(), 0, newLocation, begin, end);
}
示例11: if
void
Skin0::setVisible( ArRef<Scene3D> scene, bool visible)
{
if (_visible && !visible)
{
for (unsigned int i(0);i<_objects.size();++i)
{ scene->removeObject(_objects[i]); }
_visible = false;
}
else if (!_visible && visible)
{
for (unsigned int i(0);i<_objects.size();++i)
{ scene->addObject(_objects[i]); }
_visible = true;
}
}
示例12:
void
EditorIkSolver::_checkHingeZ(ArRef<Joint> joint, Vector3d /* requestedTranslation */, Quaterniond requestedRotation) {
double prx, pry, prz;
joint->getDeltaRotation().getEulerAngles(prx, pry, prz);
requestedRotation = joint->getDeltaRotation() * requestedRotation;
double rx, ry, rz;
requestedRotation.getEulerAngles(rx, ry, rz);
double min, max;
ar_down_cast<JointConstraint1DOF>(joint->getConstraint())->getLimitValues(min, max);
rz = _clampWithPreviousValue(min, max, prz, rz);
joint->setDeltaRotation(Quaterniond(Vector3d(0.0, 0.0, 1.0), rz));
}
示例13: it
void
UDPKinectSkeleton::_transmitCurrentPose()
{
if (_udp.valid() && _skeleton.valid())
{
ArRef<MemoryBlock> memory = MemoryBlock::NEW();
ArRef<MemoryOStream> stream = MemoryOStream::NEW(memory,0);
unsigned int nb = _skeleton->getNbJoints();
stream->writeUInt(nb);
SerializationDependencies dependencies;
for (unsigned int i(0);i<nb;++i)
{
ArConstRef<Joint> joint = _skeleton->getJoint(i);
joint->serialize(dependencies,stream);
}
stream->writeInt(_confidences.size());
StlMap<StlString,double>::iterator it(_confidences.begin());
while (it != _confidences.end())
{
stream->writeString(it->first);
stream->writeDouble(it->second);
++it;
}
for (unsigned int i(0);i<_addresses.size();++i)
{
if (!_addresses[i].OSC)
{
_udp->sendBytes(memory,0,memory->getSize(),
_addresses[i].ip,_addresses[i].port);
}
}
}
}
示例14: selectItem
void
OSDSelector::addItem(ArRef<OSDSelectorItem> item) {
for(size_t i = _items.size(); i--;) {
if(_items[i] == item) {
return;
}
}
item->resizeWithRenderer(false);
item->setLocation(OSD::LOC_FREE);
_items.push_back(item);
if(_items.size() == 1) {
selectItem(item);
}
_updateItemsSize();
}
示例15: Object3D
KeyOrientation::KeyOrientation(ArCW& arCW, ArRef<C3DOF> c3dof) : Object3D(arCW), _c3dof(c3dof) {
attachTo(_c3dof);
// ArRef<Material3D> mat = new_Material3D();
ArRef<Material3D> mat = Material3D::NEW();
mat->setDiffuseColor(0.0, 0.2, 0.8);
// _sphere = new_Sphere3D();
_sphere = Sphere3D::NEW();
_sphere->setRadius(0.2);
_sphere->writeMaterial(mat);
// ArRef<Shape3D> sh = new_Shape3D();
ArRef<Shape3D> sh = Shape3D::NEW();
sh->addRootPart(_sphere);
setShape(sh);
}