本文整理汇总了C++中ArActionDesired::setVel方法的典型用法代码示例。如果您正苦于以下问题:C++ ArActionDesired::setVel方法的具体用法?C++ ArActionDesired::setVel怎么用?C++ ArActionDesired::setVel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArActionDesired
的用法示例。
在下文中一共展示了ArActionDesired::setVel方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: printf
ArActionDesired *JoydriveAction::fire(ArActionDesired currentDesired)
{
int rot, trans;
printf("%6ld ms since last loop. ms longer than desired: %6ld. mpac %d\n",
lastLoopTime.mSecSince(),
lastLoopTime.mSecSince() - loopTime, myRobot->getMotorPacCount());
lastLoopTime.setToNow();
if (myJoyHandler.haveJoystick() && (myJoyHandler.getButton(1) ||
myJoyHandler.getButton(2)))
{
if (ArMath::fabs(myRobot->getVel()) < 10.0)
myRobot->comInt(ArCommands::ENABLE, 1);
myJoyHandler.getAdjusted(&rot, &trans);
myDesired.setVel(trans);
myDesired.setDeltaHeading(-rot);
return &myDesired;
}
else
{
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
}
示例2: printf
// the guts of the thing
ArActionDesired *JoydriveAction::fire(ArActionDesired currentDesired)
{
int rot, trans;
// print out some info about hte robot
printf("\rx %6.1f y %6.1f tth %6.1f vel %7.1f mpacs %3d", myRobot->getX(),
myRobot->getY(), myRobot->getTh(), myRobot->getVel(),
myRobot->getMotorPacCount());
fflush(stdout);
// see if one of the buttons is pushed, if so drive
if (myJoyHandler.haveJoystick() && (myJoyHandler.getButton(1) ||
myJoyHandler.getButton(2)))
{
// get the readings from the joystick
myJoyHandler.getAdjusted(&rot, &trans);
// set what we want to do
myDesired.setVel(trans);
myDesired.setDeltaHeading(-rot);
// return the actionDesired
return &myDesired;
}
else
{
// set what we want to do
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
// return the actionDesired
return &myDesired;
}
}
示例3: if
ArActionDesired *Acquire::fire(ArActionDesired currentDesired)
{
myDesired.reset();
myDesired.setVel(0);
switch (myState) {
case STATE_START_LOOKING:
myFirstTurn.clear();
mySecondTurn.clear();
myState = STATE_LOOKING;
myGripper->liftUp();
myGripper->gripClose();
printf("Acquire: Raising lift\n");
myStartUp.setToNow();
myTryingGripper = true;
case STATE_LOOKING:
if (myTryingGripper && (myStartUp.mSecSince() < 600 ||
((!myGripper->isLiftMaxed() ||
myGripper->getGripState() != 2) &&
myStartUp.mSecSince() < 5000)))
{
myGripper->liftUp();
myGripper->gripClose();
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
else if (myTryingGripper)
{
printf("Acquire: Done raising lift %ld after started.\n",
myStartUp.mSecSince());
myTryingGripper = false;
}
if (myActs->getNumBlobs(myChannel) > 0)
{
myDesired.setDeltaHeading(0);
myState = STATE_SUCCEEDED;
printf("Acquire: Succeeded!\n");
}
else if (myFirstTurn.didAll() && mySecondTurn.didAll())
{
myDesired.setDeltaHeading(0);
myState = STATE_FAILED;
printf("Acquire: Did two revolutions, didn't see the blob, Failed!\n");
}
else
{
myFirstTurn.update(myRobot->getTh());
if (myFirstTurn.didAll())
mySecondTurn.update(myRobot->getTh());
myDesired.setDeltaHeading(8);
}
return &myDesired;
default:
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
}
示例4: calcvclose
inline ArActionDesired *ArActionFollowTarget::fire(ArActionDesired currentDesired)
{
double tempvel;
//double temprotvel;
// reset the actionDesired (must be done), to clear
// its previous values.
//myDesired.reset();
if(m_rel_distance > dnear)
{
//target is safe
if(m_rel_distance < dclose)
{
//target is close
tempvel = calcvclose();
}
else
{
//target is far
tempvel = calcvfar();
}
}
else
{
//brake
tempvel = 0;
}
tempvel = (tempvel > m_speed_limit)? (m_speed_limit) : (tempvel) ;
double absoffset = ::fabs(m_rel_offset);
if ( absoffset > th_near)
{
if(absoffset < th_close )
{
//myDesired.setRotVel();
double numer = (m_rel_offset - th_near)*(m_rel_offset - th_near);
double denom = (th_close - th_near)* (th_close - th_near);
myDesired.setDeltaHeading (my_sign(m_rel_offset)*deltah_close * (numer/denom) );
}
else
{
tempvel *= speed_dump;
myDesired.setDeltaHeading( my_sign(m_rel_offset)*deltah_max);
}
}
else
{
myDesired.setDeltaHeading(0);
}
myDesired.setVel(tempvel);
printf("Desired: VEL: %f dHeading: %f \n", myDesired.getVel()
,myDesired.getDeltaHeading());
return &myDesired;
}
示例5:
ArActionDesired *ActionTest::fire(ArActionDesired currentDesired)
{
myActionDesired.reset();
if (fabs(mySpeed) > 1)
myActionDesired.setVel(mySpeed);
if (fabs(myTurnAmount) > 1)
myActionDesired.setDeltaHeading(myTurnAmount);
return &myActionDesired;
}
示例6: deactivate
/*
This fire is the whole point of the action.
currentDesired is the combined desired action from other actions
previously processed by the action resolver. In this case, we're
not interested in that, we will set our desired
forward velocity in the myDesired member, and return it.
Note that myDesired must be a class member, since this method
will return a pointer to myDesired to the caller. If we had
declared the desired action as a local variable in this method,
the pointer we returned would be invalid after this method
returned.
*/
ArActionDesired *ActionGos::fire(ArActionDesired currentDesired)
{
double range;
double speed;
// reset the actionDesired (must be done), to clear
// its previous values.
myDesired.reset();
// if the sonar is null we can't do anything, so deactivate
if (mySonar == NULL)
{
deactivate();
return NULL;
}
// get the range of the sonar
range = mySonar->currentReadingPolar(-70, 70) - myRobot->getRobotRadius();
// if the range is greater than the stop distance, find some speed to go
if (range > myStopDistance)
{
// just an arbitrary speed based on the range
speed = range * .3;
// if that speed is greater than our max, cap it
if (speed > myMaxSpeed)
speed = myMaxSpeed;
// now set the velocity
myDesired.setVel(speed);
}
// the range was less than the stop distance, so request stop
else
{
myDesired.setVel(0);
myFound = 1;
}
// return a pointer to the actionDesired to the resolver to make our request
return &myDesired;
}
开发者ID:eilo,项目名称:Evolucion-Artificial-y-Robotica-Autonoma-en-Robots-Pioneer-P3-DX,代码行数:50,代码来源:guloso_mapeo+gopos.cpp
示例7: if
ArActionDesired *DropOff::fire(ArActionDesired currentDesired)
{
ArPose pose;
ArACTSBlob blob;
bool blobSeen = false;
double xRel, yRel;
double dist;
myDesired.reset();
if (myState == STATE_SUCCEEDED)
{
printf("DropOff: Succeeded\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
else if (myState == STATE_FAILED)
{
printf("DropOff: Failed\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
if (myActs->getNumBlobs(myChannel) > 0 &&
(blobSeen = myActs->getBlob(myChannel, 1, &blob)))
{
myLastSeen.setToNow();
}
// this if the stuff we want to do if we're not going to just drive forward
// and home in on the color, ie the pickup-specific stuff
if (myState == STATE_START_LOOKING)
{
mySentGripper.setToNow();
myPointedDown = false;
myState = STATE_LOOKING;
myLastSeen.setToNow();
myTried = false;
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
//myWaitingOnGripper = true;
myWaitingOnLower = false;
myLowered = false;
myWaitingOnRaised = false;
myStartRaised = false;
printf("@@@@@ DropOff: Starting\n");
}
// we want to sit still until the lift is down or for a second and a half
/*
if (myWaitingOnGripper)
{
if (mySentGripper.mSecSince() < 500 ||
(myGripper->getGripState() != 1
&& mySentGripper.mSecSince() < 4000))
{
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
return &myDesired;
}
else
{
myWaitingOnGripper = false;
}
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
}
*/
//printf("sensors %d %d stall %d %d\n",!(myRobot->getDigIn() & ArUtil::BIT2),
//!(myRobot->getDigIn() & ArUtil::BIT3),
//myRobot->isLeftMotorStalled(), myRobot->isRightMotorStalled());
if ((myRobot->isLeftBreakBeamTriggered() &&
myRobot->isRightBreakBeamTriggered()) ||
myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
{
if (!myWaitingOnLower && !myLowered && !myWaitingOnRaised)
{
myWaitingOnLower = true;
printf("DropOff: Lowering gripper\n");
mySentGripper.setToNow();
}
}
if (myWaitingOnLower)
{
/// TODO
if (mySentGripper.mSecSince() < 600 ||
(!myGripper->isLiftMaxed() && mySentGripper.mSecSince() < 20000))
{
myGripper->liftDown();
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
return &myDesired;
}
else
//.........这里部分代码省略.........
示例8: printf
ArActionDesired *DriveTo::fire(ArActionDesired currentDesired)
{
ArACTSBlob blob;
double xRel, yRel;
if (myState == STATE_SUCCEEDED || myState == STATE_FAILED)
{
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
if (myState == STATE_START_LOOKING)
{
myState = STATE_LOOKING;
myLastSeen.setToNow();
}
if (myActs->getNumBlobs(myChannel) == 0 ||
!myActs->getBlob(myChannel, 1, &blob))
{
if (myLastSeen.mSecSince() > 1000)
{
printf("DriveTo: Lost the blob, failed.\n");
myState = STATE_FAILED;
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
}
else
{
myLastSeen.setToNow();
}
xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH;
yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
//printf("xRel %.3f yRel %.3f\n", xRel, yRel);
myDesired.reset();
// this if the stuff we want to do if we're not going to just drive forward
// and home in on the color, ie the pickup-specific stuff
if (currentDesired.getMaxVelStrength() > 0 &&
currentDesired.getMaxVel() < 125)
{
printf("DriveTo: Close to a wall of some sort, succeeded.\n");
myState = STATE_SUCCEEDED;
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
if (ArMath::fabs(xRel) < .10)
{
//printf("Going straight ahead\n");
myDesired.setDeltaHeading(0);
}
else
{
//printf("Turning %.2f\n", -xRel * 10);
myDesired.setDeltaHeading(-xRel * 10);
}
myDesired.setVel(300);
return &myDesired;
}