本文整理汇总了C++中ArActionDesired::reset方法的典型用法代码示例。如果您正苦于以下问题:C++ ArActionDesired::reset方法的具体用法?C++ ArActionDesired::reset怎么用?C++ ArActionDesired::reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArActionDesired
的用法示例。
在下文中一共展示了ArActionDesired::reset方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
ArActionDesired *Acquire::fire(ArActionDesired currentDesired)
{
myDesired.reset();
switch (myState) {
case STATE_START_LOOKING:
myFirstTurn.clear();
mySecondTurn.clear();
myState = STATE_LOOKING;
case STATE_LOOKING:
if (myActs->getNumBlobs(myChannel) > 0)
{
myDesired.setDeltaHeading(0);
myState = STATE_SUCCEEDED;
printf("Acquire: Succeeded!\n");
}
else if (myFirstTurn.didAll() && mySecondTurn.didAll())
{
myDesired.setDeltaHeading(0);
myState = STATE_FAILED;
printf("Acquire: Did two revolutions, didn't see the blob, Failed!\n");
}
else
{
myFirstTurn.update(myRobot->getTh());
if (myFirstTurn.didAll())
mySecondTurn.update(myRobot->getTh());
myDesired.setDeltaHeading(8);
}
return &myDesired;
default:
return NULL;
}
}
示例2: printf
ArActionDesired *ArActionTableSensorLimiter::fire(
ArActionDesired currentDesired)
{
myDesired.reset();
// Note the following commented out section will not work with IR's that
// are sent through byte 4 of the IO packet.
// Reference the NewTableSensingIR parameter
/*
printf("%d ", myRobot->getDigIn());
if (!(myRobot->getDigIn() & ArUtil::BIT0))
printf("leftTable ");
if (!(myRobot->getDigIn() & ArUtil::BIT1))
printf("rightTable ");
if (!(myRobot->getDigIn() & ArUtil::BIT3))
printf("leftBREAK ");
if (!(myRobot->getDigIn() & ArUtil::BIT2))
printf("rightBREAK ");
printf("\n");
*/
if (myRobot->isLeftTableSensingIRTriggered() ||
myRobot->isRightTableSensingIRTriggered())
{
myDesired.setMaxVel(0);
return &myDesired;
}
return NULL;
}
示例3: if
ArActionDesired *Acquire::fire(ArActionDesired currentDesired)
{
myDesired.reset();
myDesired.setVel(0);
switch (myState) {
case STATE_START_LOOKING:
myFirstTurn.clear();
mySecondTurn.clear();
myState = STATE_LOOKING;
myGripper->liftUp();
myGripper->gripClose();
printf("Acquire: Raising lift\n");
myStartUp.setToNow();
myTryingGripper = true;
case STATE_LOOKING:
if (myTryingGripper && (myStartUp.mSecSince() < 600 ||
((!myGripper->isLiftMaxed() ||
myGripper->getGripState() != 2) &&
myStartUp.mSecSince() < 5000)))
{
myGripper->liftUp();
myGripper->gripClose();
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
else if (myTryingGripper)
{
printf("Acquire: Done raising lift %ld after started.\n",
myStartUp.mSecSince());
myTryingGripper = false;
}
if (myActs->getNumBlobs(myChannel) > 0)
{
myDesired.setDeltaHeading(0);
myState = STATE_SUCCEEDED;
printf("Acquire: Succeeded!\n");
}
else if (myFirstTurn.didAll() && mySecondTurn.didAll())
{
myDesired.setDeltaHeading(0);
myState = STATE_FAILED;
printf("Acquire: Did two revolutions, didn't see the blob, Failed!\n");
}
else
{
myFirstTurn.update(myRobot->getTh());
if (myFirstTurn.didAll())
mySecondTurn.update(myRobot->getTh());
myDesired.setDeltaHeading(8);
}
return &myDesired;
default:
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
}
示例4:
ArActionDesired *ActionTest::fire(ArActionDesired currentDesired)
{
myActionDesired.reset();
if (fabs(mySpeed) > 1)
myActionDesired.setVel(mySpeed);
if (fabs(myTurnAmount) > 1)
myActionDesired.setDeltaHeading(myTurnAmount);
return &myActionDesired;
}
示例5: if
/*
This is the guts of the action.
*/
ArActionDesired *ActionTurn::fire(ArActionDesired currentDesired)
{
double leftRange, rightRange;
// reset the actionDesired (must be done)
myDesired.reset();
// if the sonar is null we can't do anything, so deactivate
if (mySonar == NULL)
{
deactivate();
return NULL;
}
// Get the left readings and right readings off of the sonar
leftRange = (mySonar->currentReadingPolar(0, 100) -
myRobot->getRobotRadius());
rightRange = (mySonar->currentReadingPolar(-100, 0) -
myRobot->getRobotRadius());
// if neither left nor right range is within the turn threshold,
// reset the turning variable and don't turn
if (leftRange > myTurnThreshold && rightRange > myTurnThreshold)
{
myTurning = 0;
myDesired.setRotVel(0);
}
// if we're already turning some direction, keep turning that direction
else if (myTurning)
{
myDesired.setRotVel(myTurnAmount * myTurning);
}
// if we're not turning already, but need to, and left is closer, turn right
// and set the turning variable so we turn the same direction for as long as
// we need to
else if (leftRange < rightRange)
{
myTurning = -1;
myDesired.setRotVel(myTurnAmount * myTurning);
}
// if we're not turning already, but need to, and right is closer, turn left
// and set the turning variable so we turn the same direction for as long as
// we need to
else
{
myTurning = 1;
myDesired.setRotVel(myTurnAmount * myTurning);
}
// return a pointer to the actionDesired, so resolver knows what to do
return &myDesired;
}
示例6: if
/*
This is the guts of the Turn action.
*/
ArActionDesired *ActionTurns::fire(ArActionDesired currentDesired)
{
double leftRange, rightRange;
// reset the actionDesired (must be done)
myDesired.reset();
// if the sonar is null we can't do anything, so deactivate
if (mySonar == NULL)
{
deactivate();
return NULL;
}
// Get the left readings and right readings off of the sonar
leftRange = (mySonar->currentReadingPolar(0, 100) -
myRobot->getRobotRadius());
rightRange = (mySonar->currentReadingPolar(-100, 0) -
myRobot->getRobotRadius());
// si es que el activador esta en cero que resetee el turn y que no se mueva
if (myActivate == 0)
{
myTurning = 0;
myDesired.setDeltaHeading(0);
}
// if we're already turning some direction, keep turning that direction
else if (myTurning)
{
myDesired.setDeltaHeading(myTurnAmount * myTurning);
}
// Gira a la izquierda
else if (myDirection == 2)
{
myTurning = -1;
myDesired.setDeltaHeading(myTurnAmount * myTurning);
}
// Gira a la derecha
else if (myDirection == 1)
{
myTurning = 1;
myDesired.setDeltaHeading(myTurnAmount * myTurning);
}
// return a pointer to the actionDesired, so resolver knows what to do
return &myDesired;
}
开发者ID:eilo,项目名称:Evolucion-Artificial-y-Robotica-Autonoma-en-Robots-Pioneer-P3-DX,代码行数:47,代码来源:guloso_mapeo+gopos.cpp
示例7: deactivate
/*
This fire is the whole point of the action.
currentDesired is the combined desired action from other actions
previously processed by the action resolver. In this case, we're
not interested in that, we will set our desired
forward velocity in the myDesired member, and return it.
Note that myDesired must be a class member, since this method
will return a pointer to myDesired to the caller. If we had
declared the desired action as a local variable in this method,
the pointer we returned would be invalid after this method
returned.
*/
ArActionDesired *ActionGos::fire(ArActionDesired currentDesired)
{
double range;
double speed;
// reset the actionDesired (must be done), to clear
// its previous values.
myDesired.reset();
// if the sonar is null we can't do anything, so deactivate
if (mySonar == NULL)
{
deactivate();
return NULL;
}
// get the range of the sonar
range = mySonar->currentReadingPolar(-70, 70) - myRobot->getRobotRadius();
// if the range is greater than the stop distance, find some speed to go
if (range > myStopDistance)
{
// just an arbitrary speed based on the range
speed = range * .3;
// if that speed is greater than our max, cap it
if (speed > myMaxSpeed)
speed = myMaxSpeed;
// now set the velocity
myDesired.setVel(speed);
}
// the range was less than the stop distance, so request stop
else
{
myDesired.setVel(0);
myFound = 1;
}
// return a pointer to the actionDesired to the resolver to make our request
return &myDesired;
}
开发者ID:eilo,项目名称:Evolucion-Artificial-y-Robotica-Autonoma-en-Robots-Pioneer-P3-DX,代码行数:50,代码来源:guloso_mapeo+gopos.cpp
示例8: if
ArActionDesired *DropOff::fire(ArActionDesired currentDesired)
{
ArPose pose;
ArACTSBlob blob;
bool blobSeen = false;
double xRel, yRel;
double dist;
myDesired.reset();
if (myState == STATE_SUCCEEDED)
{
printf("DropOff: Succeeded\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
else if (myState == STATE_FAILED)
{
printf("DropOff: Failed\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
if (myActs->getNumBlobs(myChannel) > 0 &&
(blobSeen = myActs->getBlob(myChannel, 1, &blob)))
{
myLastSeen.setToNow();
}
// this if the stuff we want to do if we're not going to just drive forward
// and home in on the color, ie the pickup-specific stuff
if (myState == STATE_START_LOOKING)
{
mySentGripper.setToNow();
myPointedDown = false;
myState = STATE_LOOKING;
myLastSeen.setToNow();
myTried = false;
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
//myWaitingOnGripper = true;
myWaitingOnLower = false;
myLowered = false;
myWaitingOnRaised = false;
myStartRaised = false;
printf("@@@@@ DropOff: Starting\n");
}
// we want to sit still until the lift is down or for a second and a half
/*
if (myWaitingOnGripper)
{
if (mySentGripper.mSecSince() < 500 ||
(myGripper->getGripState() != 1
&& mySentGripper.mSecSince() < 4000))
{
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
return &myDesired;
}
else
{
myWaitingOnGripper = false;
}
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
}
*/
//printf("sensors %d %d stall %d %d\n",!(myRobot->getDigIn() & ArUtil::BIT2),
//!(myRobot->getDigIn() & ArUtil::BIT3),
//myRobot->isLeftMotorStalled(), myRobot->isRightMotorStalled());
if ((myRobot->isLeftBreakBeamTriggered() &&
myRobot->isRightBreakBeamTriggered()) ||
myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
{
if (!myWaitingOnLower && !myLowered && !myWaitingOnRaised)
{
myWaitingOnLower = true;
printf("DropOff: Lowering gripper\n");
mySentGripper.setToNow();
}
}
if (myWaitingOnLower)
{
/// TODO
if (mySentGripper.mSecSince() < 600 ||
(!myGripper->isLiftMaxed() && mySentGripper.mSecSince() < 20000))
{
myGripper->liftDown();
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
return &myDesired;
}
else
//.........这里部分代码省略.........
示例9: printf
ArActionDesired *DriveTo::fire(ArActionDesired currentDesired)
{
ArACTSBlob blob;
double xRel, yRel;
if (myState == STATE_SUCCEEDED || myState == STATE_FAILED)
{
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
if (myState == STATE_START_LOOKING)
{
myState = STATE_LOOKING;
myLastSeen.setToNow();
}
if (myActs->getNumBlobs(myChannel) == 0 ||
!myActs->getBlob(myChannel, 1, &blob))
{
if (myLastSeen.mSecSince() > 1000)
{
printf("DriveTo: Lost the blob, failed.\n");
myState = STATE_FAILED;
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
}
else
{
myLastSeen.setToNow();
}
xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH;
yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
//printf("xRel %.3f yRel %.3f\n", xRel, yRel);
myDesired.reset();
// this if the stuff we want to do if we're not going to just drive forward
// and home in on the color, ie the pickup-specific stuff
if (currentDesired.getMaxVelStrength() > 0 &&
currentDesired.getMaxVel() < 125)
{
printf("DriveTo: Close to a wall of some sort, succeeded.\n");
myState = STATE_SUCCEEDED;
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
if (ArMath::fabs(xRel) < .10)
{
//printf("Going straight ahead\n");
myDesired.setDeltaHeading(0);
}
else
{
//printf("Turning %.2f\n", -xRel * 10);
myDesired.setDeltaHeading(-xRel * 10);
}
myDesired.setVel(300);
return &myDesired;
}
示例10: printf
AREXPORT ArActionDesired *ArPriorityResolver::resolve(
ArResolver::ActionMap *actions, ArRobot *robot, bool logActions)
{
ArResolver::ActionMap::reverse_iterator it;
ArAction *action;
ArActionDesired *act;
ArActionDesired averaging;
bool first = true;
int lastPriority=0;
bool printedFirst = true;
int printedLast=0;
if (actions == NULL)
return NULL;
myActionDesired.reset();
averaging.reset();
averaging.startAverage();
for (it = actions->rbegin(); it != actions->rend(); ++it)
{
action = (*it).second;
if (action != NULL && action->isActive())
{
act = action->fire(myActionDesired);
if (robot != NULL && act != NULL)
act->accountForRobotHeading(robot->getTh());
if (first || (*it).first != lastPriority)
{
averaging.endAverage();
myActionDesired.merge(&averaging);
averaging.reset();
averaging.startAverage();
first = false;
lastPriority = (*it).first;
}
averaging.addAverage(act);
if (logActions && act != NULL && act->isAnythingDesired())
{
if (printedFirst || printedLast != (*it).first)
{
ArLog::log(ArLog::Terse, "Priority %d:", (*it).first);
printedLast = (*it).first;
printedFirst = false;
}
ArLog::log(ArLog::Terse, "Action: %s", action->getName());
act->log();
}
}
}
averaging.endAverage();
myActionDesired.merge(&averaging);
/*
printf(
"desired delta %.0f strength %.3f, desired speed %.0f strength %.3f\n",
myActionDesired.getDeltaHeading(), myActionDesired.getHeadingStrength(),
myActionDesired.getVel(), myActionDesired.getVelStrength());
*/
return &myActionDesired;
}