本文整理汇总了C++中Appearance::setEmissive方法的典型用法代码示例。如果您正苦于以下问题:C++ Appearance::setEmissive方法的具体用法?C++ Appearance::setEmissive怎么用?C++ Appearance::setEmissive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Appearance
的用法示例。
在下文中一共展示了Appearance::setEmissive方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pontoAux
//.........这里部分代码省略.........
}
//--------- Appearances Parsing -----------
appearancesElement = yafElement->FirstChildElement( "appearances" );
if (appearancesElement == NULL)
printf("Appearances block not found!\n");
else
{
printf("Processing Appearances...\n");
TiXmlElement* appearanceElement = appearancesElement->FirstChildElement("appearance");
while (appearanceElement)
{
Appearance* ap = new Appearance();
string id, textureref;
string emissiveS, ambientS, diffuseS, specularS;
float shininess, texlength_s, texlength_t;
if (appearanceElement->QueryFloatAttribute("shininess",&shininess)==TIXML_SUCCESS &&
appearanceElement->Attribute("id") != NULL &&
appearanceElement->Attribute("emissive") != NULL &&
appearanceElement->Attribute("ambient") != NULL &&
appearanceElement->Attribute("diffuse") != NULL &&
appearanceElement->Attribute("specular") != NULL
){
id = appearanceElement->Attribute("id");
ap->setIdS(id);
emissiveS = appearanceElement->Attribute("emissive");
float Aemissive[4];
sscanf_s(emissiveS.c_str(),"%f %f %f %f", &Aemissive[0], &Aemissive[1], &Aemissive[2], &Aemissive[3]);
ap->setEmissive(Aemissive);
ambientS = appearanceElement->Attribute("ambient");
float Aambient[4];
sscanf_s(ambientS.c_str(),"%f %f %f %f", &Aambient[0], &Aambient[1], &Aambient[2], &Aambient[3]);
ap->setAmbient(Aambient);
diffuseS = appearanceElement->Attribute("diffuse");
float Adiffuse[4];
sscanf_s(diffuseS.c_str(),"%f %f %f %f", &Adiffuse[0], &Adiffuse[1], &Adiffuse[2], &Adiffuse[3]);
ap->setDiffuse(Adiffuse);
specularS = appearanceElement->Attribute("specular");
float Aspecular[4];
sscanf_s(specularS.c_str(),"%f %f %f %f", &Aspecular[0], &Aspecular[1], &Aspecular[2], &Aspecular[3]);
ap->setSpecular(Aspecular);
if(appearanceElement->Attribute("textureref") != NULL)
{
if(appearanceElement->QueryFloatAttribute("texlength_s",&texlength_s)==TIXML_SUCCESS &&
appearanceElement->QueryFloatAttribute("texlength_t",&texlength_t)==TIXML_SUCCESS)
{
textureref = appearanceElement->Attribute("textureref");
ap->setTextureReference(textureref);
//ap->setTexture(textureref);
ap->setTextureWrap(texlength_s,texlength_t);
ap->setShininess(shininess);
int itTexturesComp = 0;