本文整理汇总了C++中Appearance::getTransform_w方法的典型用法代码示例。如果您正苦于以下问题:C++ Appearance::getTransform_w方法的具体用法?C++ Appearance::getTransform_w怎么用?C++ Appearance::getTransform_w使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Appearance
的用法示例。
在下文中一共展示了Appearance::getTransform_w方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setOwner
void Appearance::setOwner(Object* owner)
{
//-- keep track of owner object.
m_owner = owner;
// DBE - This was added to mimic the behavior of when the appearance-to-world
// transform was stored in Object instead of Appearance.
if (owner)
{
Appearance *ownerAppearance = owner->getAppearance();
if (!ownerAppearance)
{
setTransform_w(owner->getTransform_o2w());
}
else if (ownerAppearance!=this)
{
setTransform_w(ownerAppearance->getTransform_w());
}
}
//-- retrieve customization data for new owner
CustomizationData *customizationData = 0;
if (owner)
{
// get the property
CustomizationDataProperty *const property = safe_cast<CustomizationDataProperty*>(owner->getProperty(CustomizationDataProperty::getClassPropertyId()));
if (property)
{
// retrieve the customization data from the property
customizationData = property->fetchCustomizationData();
}
}
//-- set the CustomizationData
setCustomizationData(customizationData);
//-- release local reference
if (customizationData)
customizationData->release();
//-- clear the rendered frame number
m_renderedFrameNumber = 0;
}