本文整理汇总了C++中AppWindow::GetRayFromScreenCoordinates方法的典型用法代码示例。如果您正苦于以下问题:C++ AppWindow::GetRayFromScreenCoordinates方法的具体用法?C++ AppWindow::GetRayFromScreenCoordinates怎么用?C++ AppWindow::GetRayFromScreenCoordinates使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AppWindow
的用法示例。
在下文中一共展示了AppWindow::GetRayFromScreenCoordinates方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateTargetsByCursorPosition
// Checks mouse position and casts a ray. Will return all entities along the ray, starting with the closest one.
void FirstPersonPlayerProperty::UpdateTargetsByCursorPosition()
{
Ray ray;
AppWindow * activeWindow = ActiveWindow();
if (activeWindow != MainWindow())
return;
// Try to get ray.
if (!activeWindow->GetRayFromScreenCoordinates(inputState->mousePosition, ray))
return;
// Do ray cast within the physics system
PMRaycast * raycast = new PMRaycast(ray);
raycast->relevantEntity = owner;
raycast->msg = "UpdateTargetsByCursorPosition";
PhysicsQueue.Add(raycast);
/// React to message of it later on.
}