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C++ AppDelegate::encode_data_for_http方法代码示例

本文整理汇总了C++中AppDelegate::encode_data_for_http方法的典型用法代码示例。如果您正苦于以下问题:C++ AppDelegate::encode_data_for_http方法的具体用法?C++ AppDelegate::encode_data_for_http怎么用?C++ AppDelegate::encode_data_for_http使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AppDelegate的用法示例。


在下文中一共展示了AppDelegate::encode_data_for_http方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: syncFlow

void GameWin::syncFlow()
{
	AppDelegate *app = (AppDelegate*)Application::getInstance();
	std::string  strFlow= updateFlow();//read local and add current

	NetworkType Networ = app->GetNetWorkStatus();
	if (Networ != NetworkTypeNone)
	{
		if (m_UserID > 0 && strFlow.length()>0)
		{
			_UserInfo userInfo = DataAccess::getUserInfoByID(m_UserID);
			HttpRequest* request = new HttpRequest();
			request->setUrl(UCAPIWebPostURL);
			request->setRequestType(HttpRequest::Type::POST);
			request->setResponseCallback(CC_CALLBACK_2(GameWin::onSyncCompleted, this));

			//char p[10];
			//sprintf(p, "%s", strFlow);
			std::string sPost = "action=save_user_info&EncryptData=";

			long lUserDiff = app->GetUserScoreDiff();
			int iLevel = app->GetUserLevel();


			char p1[10];
			char p2[10];
			char p3[10];
			sprintf(p1, "%d", lUserDiff);
			sprintf(p2, "%d", iLevel);
			string s1 = p1;
			string s2 = p2;

			//std::string sPost = "action=sync_point&EncryptData=";
			int iTools = app->GetToolsDiff();
			sprintf(p3, "%d", iTools);
			string s4 = p3;

			string s3 = "score = " + strFlow + "&local_point = " + s1 + "&LV = " + s2 + "&UserID = " + userInfo.strUserGuid+"&VirtualPops=" + s4;
			s3 = app->encode_data_for_http(s3);
			sPost = sPost + s3;
			sPost = sPost + "&" + app->GetAccessString();

			const char* postData = sPost.c_str();
			request->setRequestData(postData, strlen(postData));
			request->setTag("save_ranking");
			cocos2d::network::HttpClient::getInstance()->send(request);
			request->release();
		}
		else updateLocalFlow();//not login or read local error
	}
	else
	{
		updateLocalFlow();//no network
	}
}
开发者ID:zhuanglm,项目名称:TweeBaaMobileApp,代码行数:55,代码来源:GameWinScene.cpp

示例2: touchButton

void RegisterView::touchButton(Object* obj,::ui::Widget::TouchEventType eventType)  
{  
    auto button = dynamic_cast<::ui::Button*>(obj); 
    int tag = button->getTag();  
	if (eventType == ::ui::Widget::TouchEventType::ENDED)
	{
		if(tag==1001)//facebook
		{
			#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

				iLoginType2=1;
				C2DXPlatType platType=C2DXPlatType::C2DXPlatTypeFacebook;
				C2DXShareSDK::getUserInfo(platType, reg_getUserResultHandler);

			#endif
		}

		if(tag==1002)//twitter
		{ 
			#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

				iLoginType2=2;
				C2DXPlatType platType=C2DXPlatType::C2DXPlatTypeTwitter;
				C2DXShareSDK::getUserInfo(platType, reg_getUserResultHandler);
        
			#endif
		}

		if (tag == 2001)//Cancel,go back to chooselayer
		{
			/*
			auto scene = ChooseLayer::createScene();
			TransitionScene *transition = TransitionFade::create(1, scene);
			Director::getInstance()->replaceScene(transition);*/
			this->cleanup();
			m_Refresh = 1;
			Director::getInstance()->popScene();

		}
		if(tag==2002)//Do Register
		{
			auto textEMail = dynamic_cast<TextField*>(_rootNode->getChildByName("txtEMail"));
			auto textUserName = dynamic_cast<TextField*>(_rootNode->getChildByName("txtUserName"));
			auto textPassword=dynamic_cast<TextField*>(_rootNode->getChildByName("txtPassword"));
			auto textPasswordConfirm=dynamic_cast<TextField*>(_rootNode->getChildByName("txtConfPassword"));
			sPassword = textPassword->getString();
			std::string sPasswordConf = textPasswordConfirm->getString();
			if(sPassword==sPasswordConf)
			{

				std::string sEMail = textEMail->getString();
				sUserName = textUserName->getString();
				if (!CheckValid(sEMail))
				{
					std::string title = "Input Error\0";
					std::string msg = "Please input a valid E-Mail.\0";
					ShowMsg(title, msg);
				}
				else
				{

					// Setting HTTP Request Header
					HttpRequest* request = new HttpRequest();
					request->setUrl(UCAPIWebPostURL);
					request->setRequestType(HttpRequest::Type::POST);
					request->setResponseCallback(CC_CALLBACK_2(RegisterView::onHttpRequestCompleted, this));

					// write the post data
					//std::string sPost = "action=register&username=" + sUserName + "&e_mail=" + sEMail + "&Password=" + sPassword;
					AppDelegate *app = (AppDelegate*)Application::getInstance();
					std::string sPost = "action=register&EncryptData=";
					string s = "username = " + sUserName + "&e_mail = " + sEMail + "&Password = " + sPassword;;
					s = app->encode_data_for_http(s);
					sPost = sPost + s;

					const char* postData = sPost.c_str();
					request->setRequestData(postData, strlen(postData));
					request->setTag("Register POST");
					cocos2d::network::HttpClient::getInstance()->send(request);
					request->release();
				}
			}
			else
			{
				std::string title = "Input Error\0";
				std::string msg = "Password and Confirm Password Not Match.\0";
				ShowMsg(title, msg);
			}

		}
		if(tag==2003)//go to login
		{
			auto scene = Login::createScene();
			//TransitionScene *transition = TransitionFade::create(1, scene);
			//Director::getInstance()->replaceScene(transition);
			Director::getInstance()->pushScene(scene);
			
		}
		if (tag == 2101)//Terms
		{
//.........这里部分代码省略.........
开发者ID:zhuanglm,项目名称:TweeBaaMobileApp,代码行数:101,代码来源:RegisterView.cpp


注:本文中的AppDelegate::encode_data_for_http方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。