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C++ AppDelegate::StartBGMusic方法代码示例

本文整理汇总了C++中AppDelegate::StartBGMusic方法的典型用法代码示例。如果您正苦于以下问题:C++ AppDelegate::StartBGMusic方法的具体用法?C++ AppDelegate::StartBGMusic怎么用?C++ AppDelegate::StartBGMusic使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AppDelegate的用法示例。


在下文中一共展示了AppDelegate::StartBGMusic方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool GameLayer::init()
{
	iTotalTime = 30;
	spCard.clear();//clear it first
	if (Layer::init())
	{

		//-----------------------------------Setup basic settings-----------------------------------------
		//get the origin point of the X-Y axis, and the visiable size of the screen
		Size visiableSize = Director::getInstance()->getVisibleSize();
		Point origin = Director::getInstance()->getVisibleOrigin();

		AppDelegate *app = (AppDelegate*)Application::getInstance();
		std::string sCSD = app->GetLayoutString();
		_rootNode = CSLoader::createNode("res/memory_game/flip" + sCSD + ".csb");
		addChild(_rootNode, 1);

		SpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("Flip_Level.plist");
		thetime = 0;
		iFirstCard = -1;
		iSecondCard = -1;

		//--------------------------------------Setup common gadgets-------------------------------------
		_nTlimit = 3; // total tools can be used in each game
		_nTlcount = app->getToolsNumberInfo(); // total tools user has
		_nLvl = app->GetUserLevel(); //totol tips can be used
		_fPerToNLvl = app->GetPercentToNextLevel(); //Percent to next level
		_lTtlScore = app->GetUserTotalScore();

		auto btnTips = dynamic_cast<::ui::Button*>(_rootNode->getChildByName("btnTips"));
		if (btnTips){
			btnTips->setTag(2001);
			btnTips->addTouchEventListener(CC_CALLBACK_2(GameLayer::touchButton, this));
		}
		auto button_Main = dynamic_cast<::ui::Button*>(_rootNode->getChildByName("button_Main"));
		if (button_Main){
			button_Main->setTag(2002);
			button_Main->addTouchEventListener(CC_CALLBACK_2(GameLayer::touchButton, this));
		}
		auto btnTipsTools = dynamic_cast<::ui::Button*>(_rootNode->getChildByName("btnTipsTools"));
		if (btnTipsTools){
			btnTipsTools->setTag(2003);
			btnTipsTools->addTouchEventListener(CC_CALLBACK_2(GameLayer::touchButton, this));
		}

		if (app->iGameMode == MobileGameMode::Theme_Mode){
			//button_Main->setVisible(false);
			//btnTips->setVisible(false);
		}
		auto timerLabel = dynamic_cast<::ui::Text*>(_rootNode->getChildByName("lblTimer"));

		auto lvlbar = dynamic_cast<Sprite*> (_rootNode->getChildByName("lv_bar_4"));
		lvlbar->setAnchorPoint(Vec2(0, 0.5));
		lvlbar->setScaleX(_fPerToNLvl);

		if (app->getBGMstatus() == BGMusic_flag::ON)
		{
			app->StartBGMusic(BGM_GAME);
		}

		//----------------------------------create a random array------------------------------------
		int iDiv = iMaxCard / 2;
		int* array1 = new int[iMaxCard / 2];
		int* array2 = new int[iMaxCard / 2];
		int* unique_array = new int[iMaxCard];
		int* array4 = new int[iMaxCard];
		int i = 0;
		for (i = 0; i<iDiv; i++)
		{
			array1[i] = i;
			array2[i] = i;
		}
		randomArray(array1, iMaxCard / 2);
		randomArray(array2, iMaxCard / 2);
		for (i = 0; i<iMaxCard; i++)
		{
			unique_array[i] = i;
		}
		for (i = 0; i<iDiv; i++)
		{
			array4[i] = array1[i];
		}
		for (i = iDiv; i<iMaxCard; i++)
		{
			array4[i] = array2[i - iDiv];
		}
		randomArray(unique_array, iMaxCard);
		for (i = 0; i<iMaxCard; i++)
		{
			unique_array[i] = array4[unique_array[i]];
			log("i=%d,%d", i, array4[unique_array[i]]);
		}
		//setup brick content
		srand((unsigned)time(0));//set rand() with real
		int random = rand();
		sprintf(sFile[0], "%s", sGame[random%MUST_HAVE]);
		sprintf(sFile[1], "%s", sGame[MUST_HAVE + int(random % (IMAGE_COUNT - MUST_HAVE) / 3)]);
		sprintf(sFile[2], "%s", sGame[MUST_HAVE + int((IMAGE_COUNT - MUST_HAVE) / 3) + int(random % (IMAGE_COUNT - MUST_HAVE) / 3)]);
		sprintf(sFile[3], "%s", sGame[MUST_HAVE + int((IMAGE_COUNT - MUST_HAVE) / 3) * 2 + int(random % (IMAGE_COUNT - MUST_HAVE) / 3)]);

//.........这里部分代码省略.........
开发者ID:zhuanglm,项目名称:TweeBaaMobileApp,代码行数:101,代码来源:GameLayer.cpp

示例2: init


//.........这里部分代码省略.........

		//Add by Long EOF

		//test button
		btnMain->addTouchEventListener(CC_CALLBACK_2(MultiPriceMatch::menuKeyCallback, this));
		btnQuit->addTouchEventListener(CC_CALLBACK_2(MultiPriceMatch::ShowTutorialCallback, this));


		auto btnClr = dynamic_cast<Button*>(_SORT_UINode->getChildByName(BTN_CLEAR));
		CC_BREAK_IF(btnClr == nullptr);
		btnClr->addTouchEventListener(CC_CALLBACK_2(MultiPriceMatch::btnClear, this));
		btnClr->setTitleColor(ccc3(255,248,220));
		btnClr->setTitleFontSize(32);
		btnClr->setTitleText("CLEAR");
		btnClr->setVisible(false);

		auto txtClear = dynamic_cast<Text*>(_SORT_UINode->getChildByName("clear"));
		txtClear->setVisible(false);
		//btnClr->addChild(txtClear);

		auto btnSub = dynamic_cast<Button*>(_SORT_UINode->getChildByName(BTN_SUBMIT));
		CC_BREAK_IF(btnSub == nullptr);
		btnSub->addTouchEventListener(CC_CALLBACK_2(MultiPriceMatch::btnSubmit, this));
		btnSub->setTitleColor(ccc3(255,248,220));
		btnSub->setTitleFontSize(32);
		btnSub->setTitleText("SUBMIT");
		btnSub->setVisible(false);

		auto txtsubmit = dynamic_cast<Text*>(_SORT_UINode->getChildByName("submit"));
		txtsubmit->setVisible(false);

		auto txtPrice1 = dynamic_cast<Text*>(_SORT_UINode->getChildByName("price_1"));
		auto txtPrice2 = dynamic_cast<Text*>(_SORT_UINode->getChildByName("price_2"));
		auto txtPrice3 = dynamic_cast<Text*>(_SORT_UINode->getChildByName("price_3"));
		txtPrice1->setVisible(false);
		txtPrice2->setVisible(false);
		txtPrice3->setVisible(false);

		auto lvlbar = dynamic_cast<Sprite*> (_SORT_UINode->getChildByName(LINK_UI_LEVELBAR));
		lvlbar->setAnchorPoint(Vec2(0,0.5));
		//lvlbar->setPositionX(lvlbar->getPositionX()-lvlbar->getContentSize().width/2);
		lvlbar->setScaleX(_fPerToNLvl);

		auto btnTips = dynamic_cast<Button*>(_SORT_UINode->getChildByName(LINK_UI_BTN_TIPS));
		CC_BREAK_IF(btnTips == nullptr);
		btnTips->addTouchEventListener(CC_CALLBACK_2(MultiPriceMatch::ShowHintCallback, this));


		auto touchListener = EventListenerTouchOneByOne::create();
		touchListener->onTouchBegan = CC_CALLBACK_2(MultiPriceMatch::onTouchBegan, this);
		touchListener->onTouchEnded = CC_CALLBACK_2(MultiPriceMatch::onTouchEnded, this);
		touchListener->onTouchMoved = CC_CALLBACK_2(MultiPriceMatch::onTouchMoved, this);
		touchListener->onTouchCancelled = CC_CALLBACK_2(MultiPriceMatch::onTouchCancelled, this);
		_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);

		//AppDelegate *app = (AppDelegate*)Application::getInstance();
		if (app->iGameMode == MobileGameMode::Theme_Mode){
			btnMain->setVisible(false);
			//btnSetting->setVisible(false);
			//btnVoice->setVisible(false);
			btnQuit->setVisible(false);
		}

		if ( app->getBGMstatus() == BGMusic_flag::ON){
			app->StartBGMusic(BGM_GAME);
		}

		//UserDefault *load = UserDefault::getInstance();
		//string sFirstFlip = load->getStringForKey("FIRSTTIME_LINK","0");
		//{
		//	if (atoi(sFirstFlip.c_str()) == 0)
		//	{
		//		scheduleOnce(schedule_selector(MultiPriceMatch::loadFirstTutorial), 1.1f);
		//		load->setStringForKey("FIRSTTIME_LINK", "1");
		//	}
		//}
		_bTlEnabled = true;

		//-----------------------------------add animation----------------------------------------------------------

		ArmatureDataManager::getInstance()->addArmatureFileInfo(ANIMATION_FILE);
		Armature *armature = Armature::create(ARMATURE);
		CC_BREAK_IF(armature == nullptr);
		armature->setAnchorPoint(Vec2(0.5, 0.5));
		armature->setVisible(true);
		armature->setPosition(Vec2(235, 480));
		armature->setTag(888);
		auto imgBackFrame = dynamic_cast<Sprite*> (_SORT_UINode->getChildByName(BOARD));
		CC_BREAK_IF(imgBackFrame == nullptr);
		imgBackFrame->setZOrder(1);
		schedule(schedule_selector(MultiPriceMatch::PlayAnimation), 5.0f);
		_SORT_UINode->addChild(armature);


		//-------------------------------------------------------------------------------------
		bRet = true;
	}while(0);

	return bRet;
}
开发者ID:zhuanglm,项目名称:TweeBaaMobileApp,代码行数:101,代码来源:MultiPriceMatch.cpp

示例3: init


//.........这里部分代码省略.........
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=247;
	ColorPattern.G=147;
	ColorPattern.B=78;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=240;
	ColorPattern.G=83;
	ColorPattern.B=63;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=226;
	ColorPattern.G=0;
	ColorPattern.B=137;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=158;
	ColorPattern.G=61;
	ColorPattern.B=150;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=182;
	ColorPattern.G=189;
	ColorPattern.B=224;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=0;
	ColorPattern.G=181;
	ColorPattern.B=239;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=0;
	ColorPattern.G=108;
	ColorPattern.B=163;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=210;
	ColorPattern.G=235;
	ColorPattern.B=226;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=109;
	ColorPattern.G=196;
	ColorPattern.B=188;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=88;
	ColorPattern.G=185;
	ColorPattern.B=71;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=0;
	ColorPattern.G=115;
	ColorPattern.B=102;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=224;
	ColorPattern.G=193;
	ColorPattern.B=169;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=190;
	ColorPattern.G=135;
	ColorPattern.B=105;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=142;
	ColorPattern.G=83;
	ColorPattern.B=42;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=223;
	ColorPattern.G=225;
	ColorPattern.B=223;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=121;
	ColorPattern.G=125;
	ColorPattern.B=130;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=52;
	ColorPattern.G=55;
	ColorPattern.B=65;
	HttpConnection::v_color_list.push_back(ColorPattern);

	ColorPattern.R=0;
	ColorPattern.G=0;
	ColorPattern.B=0;
	HttpConnection::v_color_list.push_back(ColorPattern);
	HttpConnection::numberOfLoadSprites++;

	AppDelegate *app = (AppDelegate*)Application::getInstance();
	if ( app->getBGMstatus() == BGMusic_flag::ON){
		app->StartBGMusic(BGM_COLLAGE);
	}

	return true;
}
开发者ID:zhuanglm,项目名称:TweeBaaMobileApp,代码行数:101,代码来源:CollageScene.cpp


注:本文中的AppDelegate::StartBGMusic方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。