本文整理汇总了C++中Any::name方法的典型用法代码示例。如果您正苦于以下问题:C++ Any::name方法的具体用法?C++ Any::name怎么用?C++ Any::name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Any
的用法示例。
在下文中一共展示了Any::name方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
ArticulatedModel::Instruction::Identifier::Identifier(const Any& a) {
switch (a.type()) {
case Any::NUMBER:
id = ID(iRound(a.number()));
a.verify(id >= 0, "Illegal ID");
break;
case Any::STRING:
name = a.string();
break;
case Any::ARRAY:
a.verifySize(0);
if (a.name() == "root") {
*this = root();
} else if (a.name() == "all") {
*this = all();
} else {
a.verify(false, "Illegal function call: " + a.name());
}
break;
default:
a.verify(false, "Expected a name, integer ID, root(), or all()");
}
}
示例2: toLower
Matrix4::Matrix4(const Any& any) {
any.verifyName("Matrix4");
any.verifyType(Any::ARRAY);
const std::string& name = toLower(any.name());
if (name == "matrix4") {
any.verifySize(16);
for (int r = 0; r < 4; ++r) {
for (int c = 0; c < 4; ++c) {
elt[r][c] = any[r * 4 + c];
}
}
} else if (name == "matrix4::scale") {
if (any.size() == 1) {
*this = scale(any[0].number());
} else if (any.size() == 3) {
*this = scale(any[0], any[1], any[2]);
} else {
any.verify(false, "Matrix4::scale() takes either 1 or 3 arguments");
}
} else if (name == "matrix4::translation") {
if (any.size() == 3) {
*this = translation(any[0], any[1], any[2]);
} else {
any.verify(false, "Matrix4::translation() takes either 1 or 3 arguments");
} } else {
any.verify(false, "Expected Matrix4 constructor");
}
}
示例3: toLower
PhysicsFrame::PhysicsFrame(const Any& a) {
const std::string& n = toLower(a.name());
*this = PhysicsFrame();
if (beginsWith(n, "vector3")) {
*this = PhysicsFrame(Vector3(a));
} else if (beginsWith(n, "matrix3")) {
*this = PhysicsFrame(Matrix3(a));
} else if (beginsWith(n, "cframe") || beginsWith(n, "coordinateframe")) {
*this = PhysicsFrame(CoordinateFrame(a));
} else if (beginsWith(n, "pframe") || beginsWith(n, "physicsframe")) {
if (a.type() == Any::ARRAY) {
a.verifySize(2);
rotation = a[0];
translation = a[1];
} else {
for (Any::AnyTable::Iterator it = a.table().begin(); it.hasMore(); ++it) {
const std::string& n = toLower(it->key);
if (n == "translation") {
translation = it->value;
} else if (n == "rotation") {
rotation = it->value;
} else {
a.verify(false, "Illegal table key: " + it->key);
}
}
}
}
}
示例4: r
Sampler::Sampler(const Any& any) {
*this = Sampler::defaults();
any.verifyNameBeginsWith("Sampler");
if (any.type() == Any::TABLE) {
AnyTableReader r(any);
r.getIfPresent("maxAnisotropy", maxAnisotropy);
r.getIfPresent("maxMipMap", maxMipMap);
r.getIfPresent("minMipMap", minMipMap);
r.getIfPresent("mipBias", mipBias);
r.getIfPresent("xWrapMode", xWrapMode);
if (! r.getIfPresent("yWrapMode", yWrapMode)) {
yWrapMode = xWrapMode;
}
r.getIfPresent("depthReadMode", depthReadMode);
r.getIfPresent("interpolateMode", interpolateMode);
r.verifyDone();
} else {
any.verifySize(0);
const String& n = any.name();
if (n == "Sampler::defaults") {
// Done!
} else if (n == "Sampler::buffer") {
*this = Sampler::buffer();
} else if (n == "Sampler::cubeMap") {
*this = Sampler::cubeMap();
} else if (n == "Sampler::shadow") {
*this = Sampler::shadow();
} else if (n == "Sampler::video") {
*this = Sampler::video();
} else {
any.verify(false, "Unrecognized name for Sampler constructor or factory method.");
}
}
}
示例5: r
ParticleSystemModel::Emitter::Specification::Specification(const Any& a) {
a.verifyNameBeginsWith("ParticleSystemModel::Emitter");
*this = Specification();
AnyTableReader r(a);
r.getIfPresent("location", location);
r.getIfPresent("noisePower", noisePower);
r.getIfPresent("initialDensity", initialDensity);
r.getIfPresent("rateCurve", rateCurve);
r.getIfPresent("coverageFadeInTime", coverageFadeInTime);
r.getIfPresent("coverageFadeOutTime", coverageFadeOutTime);
r.getIfPresent("particleLifetimeMean", particleLifetimeMean);
r.getIfPresent("particleLifetimeVariance", particleLifetimeVariance);
r.getIfPresent("angularVelocityMean", angularVelocityMean);
r.getIfPresent("angularVelocityVariance", angularVelocityVariance);
r.getIfPresent("material", material);
r.getIfPresent("radiusMean", radiusMean);
r.getIfPresent("radiusVariance", radiusVariance);
r.getIfPresent("particleMassDensity", particleMassDensity);
r.getIfPresent("dragCoefficient", dragCoefficient);
shapeType = Shape::Type::NONE;
Any shape;
if (r.getIfPresent("shape", shape)) {
if (shape.nameBeginsWith("ArticulatedModel") || (shape.type() == Any::STRING)) {
shapeType = Shape::Type::MESH;
} else {
shapeType = Shape::Type(toUpper(shape.name()));
}
switch (shapeType) {
case Shape::Type::BOX:
box = Box(shape);
break;
case Shape::Type::CYLINDER:
cylinder = Cylinder(shape);
break;
case Shape::Type::SPHERE:
sphere = Sphere(shape);
break;
case Shape::Type::MESH:
mesh = shape;
break;
default:
shape.verify(false, "Shape must be a Box, Cylinder, Sphere, or ArticulatedModel specification");
}
}
r.getIfPresent("velocityDirectionMean", velocityDirectionMean);
r.getIfPresent("velocityConeAngleDegrees", velocityConeAngleDegrees);
r.getIfPresent("velocityMagnitudeMean", velocityMagnitudeMean);
r.getIfPresent("velocityMagnitudeVariance", velocityMagnitudeVariance);
r.verifyDone();
}
示例6:
/** \param any Must either Rect2D::xywh(#, #, #, #) or Rect2D::xyxy(#, #, #, #)*/
Rect2D::Rect2D(const Any& any) {
any.verifyName("Rect2D");
any.verifyType(Any::ARRAY);
any.verifySize(4);
if (toUpper(any.name()) == "RECT2D::XYWH") {
*this = Rect2D::xywh(any[0], any[1], any[2], any[3]);
} else {
any.verifyName("Rect2D::xyxy");
*this = Rect2D::xyxy(any[0], any[1], any[2], any[3]);
}
}
示例7: if
Matrix4::Matrix4(const Any& any) {
any.verifyNameBeginsWith("Matrix4", "CFrame", "CoordinateFrame");
any.verifyType(Any::ARRAY);
const std::string& name = any.name();
if (name == "Matrix4") {
any.verifySize(16);
for (int r = 0; r < 4; ++r) {
for (int c = 0; c < 4; ++c) {
elt[r][c] = any[r * 4 + c];
}
}
} else if (name == "Matrix4::scale") {
if (any.size() == 1) {
*this = scale(any[0].floatValue());
} else if (any.size() == 3) {
*this = scale(any[0], any[1], any[2]);
} else {
any.verify(false, "Matrix4::scale() takes either 1 or 3 arguments");
}
} else if (name == "Matrix4::rollDegrees") {
any.verifySize(1);
*this = rollDegrees(any[0].floatValue());
} else if (name == "Matrix4::yawDegrees") {
any.verifySize(1);
*this = yawDegrees(any[0].floatValue());
} else if (name == "Matrix4::pitchDegrees") {
any.verifySize(1);
*this = pitchDegrees(any[0].floatValue());
} else if (name == "Matrix4::translation") {
if (any.size() == 3) {
*this = translation(any[0], any[1], any[2]);
} else {
any.verify(false, "Matrix4::translation() requires 3 arguments");
}
} else if (name == "Matrix4::diagonal") {
any.verifySize(4);
*this = diagonal(any[0], any[1], any[2], any[3]);
} else if (name == "Matrix4::identity") {
*this = identity();
} else if (beginsWith(name, "CFrame") || beginsWith(name, "CoordinateFrame")) {
*this = CFrame(any);
} else {
any.verify(false, "Expected Matrix4 constructor");
}
}
示例8: if
Texture::Preprocess::Preprocess(const Any& any) {
*this = Preprocess::defaults();
any.verifyNameBeginsWith("Texture::Preprocess");
if (any.type() == Any::TABLE) {
for (Any::AnyTable::Iterator it = any.table().begin(); it.isValid(); ++it) {
const String& key = it->key;
if (key == "modulate") {
modulate = Color4(it->value);
} else if (key == "gammaAdjust") {
gammaAdjust = it->value;
} else if (key == "scaleFactor") {
scaleFactor = it->value;
} else if (key == "computeMinMaxMean") {
computeMinMaxMean = it->value;
} else if (key == "computeNormalMap") {
computeNormalMap = it->value;
} else if (key == "convertToPremultipliedAlpha") {
convertToPremultipliedAlpha = it->value;
} else if (key == "bumpMapPreprocess") {
bumpMapPreprocess = it->value;
} else {
any.verify(false, "Illegal key: " + it->key);
}
}
} else {
const String& n = any.name();
if (n == "Texture::Preprocess::defaults") {
any.verifySize(0);
} else if (n == "Texture::Preprocess::gamma") {
any.verifySize(1);
*this = Texture::Preprocess::gamma(any[0]);
} else if (n == "Texture::preprocess::none") {
any.verifySize(0);
*this = Texture::Preprocess::none();
} else if (n == "Texture::Preprocess::quake") {
any.verifySize(0);
*this = Texture::Preprocess::quake();
} else if (n == "Texture::Preprocess::normalMap") {
any.verifySize(0);
*this = Texture::Preprocess::normalMap();
} else {
any.verify(false, "Unrecognized name for Texture::Preprocess constructor or factory method.");
}
}
}
示例9: toUpper
CoordinateFrame::CoordinateFrame(const Any& any) {
*this = CFrame();
const std::string& n = toUpper(any.name());
if (beginsWith(n, "VECTOR3")) {
translation = any;
} else if (beginsWith(n, "MATRIX3")) {
rotation = any;
} else if ((n == "CFRAME") || (n == "COORDINATEFRAME")) {
any.verifyType(Any::TABLE, Any::ARRAY);
if (any.type() == Any::ARRAY) {
any.verifySize(2);
rotation = any[0];
translation = any[1];
} else {
for (Any::AnyTable::Iterator it = any.table().begin(); it.hasMore(); ++it) {
const std::string& n = toLower(it->key);
if (n == "translation") {
translation = Vector3(it->value);
} else if (n == "rotation") {
rotation = Matrix3(it->value);
} else {
any.verify(false, "Illegal table key: " + it->key);
}
}
}
} else if (beginsWith(n, "PHYSICSFRAME") || beginsWith(n, "PFRAME")) {
*this = PhysicsFrame(any);
} else {
any.verifyName("CFrame::fromXYZYPRDegrees", "CoordinateFrame::fromXYZYPRDegrees");
any.verifyType(Any::ARRAY);
any.verifySize(3, 6);
int s = any.size();
*this = fromXYZYPRDegrees(any[0], any[1], any[2],
(s > 3) ? any[3].number() : 0.0f,
(s > 4) ? any[4].number() : 0.0f,
(s > 5) ? any[5].number() : 0.0f);
}
}
示例10: r
CoordinateFrame::CoordinateFrame(const Any& any) {
*this = CFrame();
const String& n = toUpper(any.name());
if (beginsWith(n, "VECTOR3") || beginsWith(n, "POINT3")) {
translation = Point3(any);
} else if (beginsWith(n, "MATRIX3")) {
rotation = Matrix3(any);
} else if (beginsWith(n, "MATRIX4")) {
*this = Matrix4(any).approxCoordinateFrame();
} else if ((n == "CFRAME") || (n == "COORDINATEFRAME")) {
any.verifyType(Any::TABLE, Any::ARRAY);
if (any.type() == Any::ARRAY) {
any.verifySize(2);
rotation = any[0];
translation = any[1];
} else {
AnyTableReader r(any);
r.getIfPresent("translation", translation);
r.getIfPresent("rotation", rotation);
r.verifyDone();
}
} else if (beginsWith(n, "PHYSICSFRAME") || beginsWith(n, "PFRAME")) {
*this = PhysicsFrame(any);
// } else if (beginsWith(n, "UPRIGHTFRAME") || beginsWith(n, "UFRAME")) {
// *this = UprightFrame(any);
} else {
any.verifyName("CFrame::fromXYZYPRDegrees", "CoordinateFrame::fromXYZYPRDegrees");
any.verifyType(Any::ARRAY);
any.verifySize(3, 6);
int s = any.size();
*this = fromXYZYPRDegrees(any[0], any[1], any[2],
(s > 3) ? (float)any[3].number() : 0.0f,
(s > 4) ? (float)any[4].number() : 0.0f,
(s > 5) ? (float)any[5].number() : 0.0f);
}
}
示例11: if
shared_ptr<Model> Scene::createModel(const Any& v, const std::string& name) {
shared_ptr<Model> m;
v.verify(! m_modelTable.containsKey(name), "A model named '" + name + "' already exists in this scene.");
if ((v.type() == Any::STRING) || v.nameBeginsWith("ArticulatedModel")) {
m = ArticulatedModel::create(v, name);
} else if (v.nameBeginsWith("MD2Model")) {
m = MD2Model::create(v, name);
} else if (v.nameBeginsWith("MD3Model")) {
m = MD3Model::create(v, name);
} else if (v.nameBeginsWith("HeightfieldModel")) {
m = HeightfieldModel::create(v, name);
}
if (isNull(m)) {
v.verify(false, "Unrecognized model type: " + v.name());
}
m_modelTable.set(name, m);
return m;
}
示例12: extendedTable
shared_ptr<Entity::Track> Entity::Track::create(Entity* entity, Scene* scene, const Any& a, const VariableTable& variableTable) {
if (a.type() == Any::STRING) {
// This must be an id
const shared_ptr<Entity::Track>& c = variableTable[a.string()];
if (isNull(c)) {
a.verify(false, "");
}
return c;
}
if ((beginsWith(a.name(), "PhysicsFrameSpline")) ||
(beginsWith(a.name(), "PFrameSpline")) ||
(beginsWith(a.name(), "Point3")) ||
(beginsWith(a.name(), "Vector3")) ||
(beginsWith(a.name(), "Matrix3")) ||
(beginsWith(a.name(), "Matrix4")) ||
(beginsWith(a.name(), "CFrame")) ||
(beginsWith(a.name(), "PFrame")) ||
(beginsWith(a.name(), "UprightSpline")) ||
(beginsWith(a.name(), "CoordinateFrame")) ||
(beginsWith(a.name(), "PhysicsFrame"))) {
return Entity::SplineTrack::create(a);
} else if (a.name() == "entity") {
// Name of an Entity
const std::string& targetName = a[0].string();
alwaysAssertM(notNull(scene) && notNull(entity), "entity() Track requires non-NULL Scene and Entity");
debugAssert(targetName != "");
scene->setOrder(entity->name(), targetName);
return shared_ptr<Entity::Track>(new TrackEntityTrack(targetName, scene));
} else if (a.name() == "transform") {
return shared_ptr<Entity::Track>
(new TransformTrack(create(entity, scene, a[0], variableTable),
create(entity, scene, a[1], variableTable)));
} else if (a.name() == "follow") {
a.verify(false, "follow Tracks are unimplemented");
return shared_ptr<Entity::Track>();
// return shared_ptr<Entity::Track>(new TransformTrack(create(a[0]), create(a[1])));
} else if (a.name() == "orbit") {
return shared_ptr<Entity::Track>(new OrbitTrack(a[0], a[1]));
} else if (a.name() == "combine") {
return shared_ptr<Entity::Track>
(new CombineTrack(create(entity, scene, a[0], variableTable),
create(entity, scene, a[1], variableTable)));
} else if (a.name() == "lookAt") {
return shared_ptr<Entity::Track>
(new LookAtTrack(create(entity, scene, a[0], variableTable),
create(entity, scene, a[1], variableTable), (a.size() > 2) ? Vector3(a[2]) : Vector3::unitY()));
} else if (a.name() == "timeShift") {
shared_ptr<Track> p = create(entity, scene, a[0], variableTable);
a.verify(notNull(dynamic_pointer_cast<SplineTrack>(p)) || notNull(dynamic_pointer_cast<OrbitTrack>(p)), "timeShift() requires a PhysicsFrameSpline or orbit");
return shared_ptr<Entity::Track>(new TimeShiftTrack(p, a[1].number()));
} else if (a.name() == "with") {
// Create a new variable table and recurse
VariableTable extendedTable(&variableTable);
const Any& vars = a[0];
for (Table<std::string, Any>::Iterator it = vars.table().begin(); it.isValid(); ++it) {
// Note that if Any allowed iteration through its table in definition order, then
// we could implement Scheme LET* instead of LET here.
extendedTable.set(it->key, create(entity, scene, it->value, variableTable));
}
return create(entity, scene, a[1], extendedTable);
} else {
// Some failure
a.verify(false, "Unrecognized Entity::Track type");
return shared_ptr<Entity::Track>();
}
}
示例13: Identifier
ArticulatedModel::Instruction::Instruction(const Any& any) {
any.verifyType(Any::ARRAY);
source = any;
part = Identifier();
mesh = Identifier();
arg = Any();
const std::string& instructionName = any.name();
if (instructionName == "scale") {
type = SCALE;
any.verifySize(1);
arg = any[0];
} else if (instructionName == "moveCenterToOrigin") {
type = MOVE_CENTER_TO_ORIGIN;
any.verifySize(0);
} else if (instructionName == "moveBaseToOrigin") {
type = MOVE_BASE_TO_ORIGIN;
any.verifySize(0);
} else if (instructionName == "setCFrame") {
type = SET_CFRAME;
any.verifySize(2);
part = any[0];
arg = any[1];
} else if (instructionName == "transformCFrame") {
type = TRANSFORM_CFRAME;
any.verifySize(2);
part = any[0];
arg = any[1];
} else if (instructionName == "transformGeometry") {
type = TRANSFORM_GEOMETRY;
any.verifySize(2);
part = any[0];
arg = any[1];
} else if (instructionName == "deleteMesh") {
type = DELETE_MESH;
any.verifySize(2);
part = any[0];
mesh = any[1];
} else if (instructionName == "deletePart") {
type = DELETE_PART;
any.verifySize(1);
part = any[0];
} else if (instructionName == "setMaterial") {
type = SET_MATERIAL;
any.verifySize(3);
part = any[0];
mesh = any[1];
arg = any[2];
} else if (instructionName == "setTwoSided") {
type = SET_TWO_SIDED;
any.verifySize(3);
part = any[0];
mesh = any[1];
arg = any[2];
} else if (instructionName == "mergeAll") {
type = MERGE_ALL;
any.verifySize(0);
} else if (instructionName == "renamePart") {
type = RENAME_PART;
any.verifySize(2);
part = any[0];
arg = any[1];
} else if (instructionName == "renameMesh") {
type = RENAME_MESH;
any.verifySize(3);
part = any[0];
mesh = any[1];
arg = any[2];
} else if (instructionName == "add") {
type = ADD;
mesh = Identifier::none();
//.........这里部分代码省略.........
示例14: toLower
GLight::GLight(const Any& any) {
any.verifyName("GLight");
if (any.type() == Any::TABLE) {
*this = GLight();
Vector3 spotTarget;
bool hasSpotTarget = false;
for (Any::AnyTable::Iterator it = any.table().begin(); it.hasMore(); ++it) {
const std::string& key = toLower(it->key);
if (key == "position") {
position = it->value;
} else if (key == "rightdirection") {
rightDirection = it->value;
} else if (key == "spotdirection") {
spotDirection = Vector3(it->value).directionOrZero();
} else if (key == "spottarget") {
spotTarget = it->value;
hasSpotTarget = true;
} else if (key == "spotcutoff") {
spotCutoff = it->value.number();
} else if (key == "spotsquare") {
spotSquare = it->value.boolean();
} else if (key == "attenuation") {
attenuation[0] = it->value[0].number();
attenuation[1] = it->value[1].number();
attenuation[2] = it->value[2].number();
} else if (key == "color") {
color = it->value;
} else if (key == "enabled") {
enabled = it->value.boolean();
} else if (key == "specular") {
specular = it->value.boolean();
} else if (key == "diffuse") {
diffuse = it->value.boolean();
} else {
any.verify(false, "Illegal key: " + it->key);
}
}
if (hasSpotTarget) {
spotDirection = (spotTarget - position.xyz()).direction();
}
} else if (toLower(any.name()) == "glight::directional") {
*this = directional(any[0], any[1],
(any.size() > 2) ? any[2] : Any(true),
(any.size() > 3) ? any[3] : Any(true));
} else if (toLower(any.name()) == "glight::point") {
*this = point(any[0], any[1],
(any.size() > 2) ? any[2] : Any(1),
(any.size() > 3) ? any[3] : Any(0),
(any.size() > 4) ? any[4] : Any(0.5f),
(any.size() > 5) ? any[5] : Any(true),
(any.size() > 6) ? any[6] : Any(true));
} else if (toLower(any.name()) == "glight::spot") {
*this = spot(any[0], any[1], any[2], any[3],
(any.size() > 4) ? any[4] : Any(1),
(any.size() > 5) ? any[5] : Any(0),
(any.size() > 6) ? any[6] : Any(0),
(any.size() > 7) ? any[7] : Any(true),
(any.size() > 8) ? any[8] : Any(true));
} else {
any.verify(false, "Unrecognized name");
}
}
示例15: create
Scene::Ref Scene::create(const std::string& scene, GCamera& camera)
{
if (scene == "")
{
return NULL;
}
Scene::Ref s = new Scene();
const std::string* f = filenameTable().getPointer(scene);
if (f == NULL)
{
throw "No scene with name '" + scene + "' found in (" +
stringJoin(filenameTable().getKeys(), ", ") + ")";
}
const std::string& filename = *f;
Any any;
any.load(filename);
// Load the lighting
s->m_lighting = Lighting::create(any.get("lighting", Lighting::Specification()));
// Load the models
Any models = any["models"];
typedef ReferenceCountedPointer<ReferenceCountedObject> ModelRef;
Table< std::string, ModelRef > modelTable;
for (Any::AnyTable::Iterator it = models.table().begin(); it.hasMore(); ++it) {
ModelRef m;
Any v = it->value;
if (v.nameBeginsWith("ArticulatedModel")) {
m = ArticulatedModel::create(v);
} else if (v.nameBeginsWith("MD2Model")) {
m = MD2Model::create(v);
} else if (v.nameBeginsWith("MD3Model")) {
m = MD3Model::create(v);
} else {
debugAssertM(false, "Unrecognized model type: " + v.name());
}
modelTable.set(it->key, m);
}
// Instance the models
Any entities = any["entities"];
for (Table<std::string, Any>::Iterator it = entities.table().begin(); it.hasMore(); ++it) {
const std::string& name = it->key;
const Any& modelArgs = it->value;
modelArgs.verifyType(Any::ARRAY);
const ModelRef* model = modelTable.getPointer(modelArgs.name());
modelArgs.verify((model != NULL),
"Can't instantiate undefined model named " + modelArgs.name() + ".");
PhysicsFrameSpline frameSpline;
ArticulatedModel::PoseSpline poseSpline;
if (modelArgs.size() >= 1) {
frameSpline = modelArgs[0];
if (modelArgs.size() >= 2) {
// Poses
poseSpline = modelArgs[1];
}
}
ArticulatedModel::Ref artModel = model->downcast<ArticulatedModel>();
MD2Model::Ref md2Model = model->downcast<MD2Model>();
MD3Model::Ref md3Model = model->downcast<MD3Model>();
if (artModel.notNull()) {
s->m_entityArray.append(Entity::create(name, frameSpline, artModel, poseSpline));
} else if (md2Model.notNull()) {
s->m_entityArray.append(Entity::create(name, frameSpline, md2Model));
} else if (md3Model.notNull()) {
s->m_entityArray.append(Entity::create(name, frameSpline, md3Model));
}
}
// Load the camera
camera = any["camera"];
if (any.containsKey("skybox")) {
Any sky = any["skyBox"];
s->m_skyBoxConstant = sky.get("constant", 1.0f);
if (sky.containsKey("texture")) {
s->m_skyBoxTexture = Texture::create(sky["texture"]);
}
} else {
s->m_skyBoxTexture = s->m_lighting->environmentMapTexture;
s->m_skyBoxConstant = s->m_lighting->environmentMapConstant;
}
// Default to using the skybox as an environment map if none is specified.
if (s->m_skyBoxTexture.notNull() && s->m_lighting->environmentMapTexture.isNull()) {
s->m_lighting->environmentMapTexture = s->m_skyBoxTexture;
s->m_lighting->environmentMapConstant = s->m_skyBoxConstant;
}
return s;
}