本文整理汇总了C++中Anonymous::setName方法的典型用法代码示例。如果您正苦于以下问题:C++ Anonymous::setName方法的具体用法?C++ Anonymous::setName怎么用?C++ Anonymous::setName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Anonymous
的用法示例。
在下文中一共展示了Anonymous::setName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: test_characterError_playable
void Playertest::test_characterError_playable()
{
Player::playableTypes.insert("settler");
Atlas::Objects::Operation::Create op;
Anonymous description;
description->setName("13e45264-e512-411b-9f8a-2e5cb6327c87");
description->setParents(std::list<std::string>(1, "settler"));
OpVector res;
int result = m_account->characterError(op, description, res);
ASSERT_EQUAL(result, 0);
ASSERT_EQUAL(res.size(), 0u);
}
示例2: test_characterError_not_playable
void Playertest::test_characterError_not_playable()
{
Player::playableTypes.insert("settler");
Atlas::Objects::Operation::Create op;
Anonymous description;
description->setName("dfdd84f5-4708-4b6d-b418-f825d779efc0");
description->setParents(std::list<std::string>(1, "goblin"));
OpVector res;
int result = m_account->characterError(op, description, res);
ASSERT_NOT_EQUAL(result, 0);
ASSERT_EQUAL(res.size(), 1u);
ASSERT_EQUAL(res.front()->getClassNo(),
Atlas::Objects::Operation::ERROR_NO);
}
示例3: test_characterError_admin_name
void Playertest::test_characterError_admin_name()
{
Player::playableTypes.insert("settler");
Atlas::Objects::Operation::Create op;
Anonymous description;
description->setName("adminfoo");
description->setParents(std::list<std::string>(1, "settler"));
OpVector res;
int result = m_account->characterError(op, description, res);
ASSERT_NOT_EQUAL(result, 0);
ASSERT_EQUAL(res.size(), 1u);
ASSERT_EQUAL(res.front()->getClassNo(),
Atlas::Objects::Operation::ERROR_NO);
}
示例4: exec
//.........这里部分代码省略.........
std::vector<std::string> args;
tokenize(arg, args);
if (args.size() != 2) {
std::cout << "usage: connect <hostname> <port>"
<< std::endl << std::flush;
reply_expected = false;
} else {
Anonymous cmap;
cmap->setAttr("hostname", args[0]);
cmap->setAttr("port", strtol(args[1].c_str(), 0, 10));
Connect m;
m->setArgs1(cmap);
// No serialno yet
// FIXME add serialno once Juncture context can handle this
command_context->setFromContext(m);
send(m);
}
} else if (cmd == "add_agent") {
std::string agent_type("creator");
if (!arg.empty()) {
agent_type = arg;
}
Create c;
Anonymous cmap;
cmap->setParents(std::list<std::string>(1, agent_type));
cmap->setName("cycmd agent");
cmap->setObjtype("obj");
c->setArgs1(cmap);
c->setSerialno(newSerialNo());
command_context->setFromContext(c);
send(c);
} else if (cmd == "delete") {
if (arg.empty()) {
std::cout << "Please specify the entity to delete" << std::endl << std::flush;
reply_expected = false;
} else {
Delete del;
Anonymous del_arg;
del_arg->setId(arg);
del->setArgs1(del_arg);
command_context->setFromContext(del);
send(del);
reply_expected = false;
}
} else if (cmd == "find_by_name") {
if (arg.empty()) {
std::cout << "Please specify the name to search for" << std::endl << std::flush;
reply_expected = false;
} else {
Look l;
Anonymous lmap;