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C++ AnimationPlayerCollection::CanPerformOnCompositorThread方法代码示例

本文整理汇总了C++中AnimationPlayerCollection::CanPerformOnCompositorThread方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimationPlayerCollection::CanPerformOnCompositorThread方法的具体用法?C++ AnimationPlayerCollection::CanPerformOnCompositorThread怎么用?C++ AnimationPlayerCollection::CanPerformOnCompositorThread使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimationPlayerCollection的用法示例。


在下文中一共展示了AnimationPlayerCollection::CanPerformOnCompositorThread方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

AnimationPlayerCollection*
CommonAnimationManager::GetAnimationsForCompositor(nsIContent* aContent,
                                                   nsIAtom* aElementProperty,
                                                   nsCSSProperty aProperty)
{
  if (!aContent->MayHaveAnimations())
    return nullptr;

  AnimationPlayerCollection* collection =
    static_cast<AnimationPlayerCollection*>(
      aContent->GetProperty(aElementProperty));
  if (!collection ||
      !collection->HasAnimationOfProperty(aProperty) ||
      !collection->CanPerformOnCompositorThread(
        AnimationPlayerCollection::CanAnimate_AllowPartial)) {
    return nullptr;
  }

  // This animation can be done on the compositor.
  return collection;
}
开发者ID:tefn3849,项目名称:gecko-dev,代码行数:21,代码来源:AnimationCommon.cpp

示例2: mb

void
nsAnimationManager::FlushAnimations(FlushFlags aFlags)
{
  // FIXME: check that there's at least one style rule that's not
  // in its "done" state, and if there isn't, remove ourselves from
  // the refresh driver (but leave the animations!).
  TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
  bool didThrottle = false;
  for (PRCList *l = PR_LIST_HEAD(&mElementCollections);
       l != &mElementCollections;
       l = PR_NEXT_LINK(l)) {
    AnimationPlayerCollection* collection =
      static_cast<AnimationPlayerCollection*>(l);

    nsAutoAnimationMutationBatch mb(collection->mElement);

    collection->Tick();
    bool canThrottleTick = aFlags == Can_Throttle &&
      collection->CanPerformOnCompositorThread(
        AnimationPlayerCollection::CanAnimateFlags(0)) &&
      collection->CanThrottleAnimation(now);

    nsRefPtr<css::AnimValuesStyleRule> oldStyleRule = collection->mStyleRule;
    UpdateStyleAndEvents(collection, now, canThrottleTick
                                          ? EnsureStyleRule_IsThrottled
                                          : EnsureStyleRule_IsNotThrottled);
    if (oldStyleRule != collection->mStyleRule) {
      collection->PostRestyleForAnimation(mPresContext);
    } else {
      didThrottle = true;
    }
  }

  if (didThrottle) {
    mPresContext->Document()->SetNeedStyleFlush();
  }

  DispatchEvents(); // may destroy us
}
开发者ID:RobertJGabriel,项目名称:Waterfox,代码行数:39,代码来源:nsAnimationManager.cpp


注:本文中的AnimationPlayerCollection::CanPerformOnCompositorThread方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。