本文整理汇总了C++中AnimationPlayerCollection类的典型用法代码示例。如果您正苦于以下问题:C++ AnimationPlayerCollection类的具体用法?C++ AnimationPlayerCollection怎么用?C++ AnimationPlayerCollection使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了AnimationPlayerCollection类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MOZ_ASSERT
nsIStyleRule*
CommonAnimationManager::GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
MOZ_ASSERT(
aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
aPseudoType == nsCSSPseudoElements::ePseudo_before ||
aPseudoType == nsCSSPseudoElements::ePseudo_after,
"forbidden pseudo type");
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
AnimationPlayerCollection* collection =
GetAnimations(aElement, aPseudoType, false);
if (!collection) {
return nullptr;
}
RestyleManager* restyleManager = mPresContext->RestyleManager();
if (restyleManager->SkipAnimationRules()) {
return nullptr;
}
collection->EnsureStyleRuleFor(
mPresContext->RefreshDriver()->MostRecentRefresh(),
EnsureStyleRule_IsNotThrottled);
return collection->mStyleRule;
}
示例2: PR_LIST_HEAD
void
CommonAnimationManager::AddStyleUpdatesTo(RestyleTracker& aTracker)
{
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
PRCList* next = PR_LIST_HEAD(&mElementCollections);
while (next != &mElementCollections) {
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(next);
next = PR_NEXT_LINK(next);
if (!collection->mNeedsRefreshes) {
continue;
}
collection->EnsureStyleRuleFor(now, EnsureStyleRule_IsNotThrottled);
dom::Element* elementToRestyle = collection->GetElementToRestyle();
if (elementToRestyle) {
nsRestyleHint rshint = collection->IsForTransitions()
? eRestyle_CSSTransitions : eRestyle_CSSAnimations;
aTracker.AddPendingRestyle(elementToRestyle, rshint, nsChangeHint(0));
}
}
}
示例3: GetCollection
void
AnimationPlayer::PostUpdate()
{
AnimationPlayerCollection* collection = GetCollection();
if (collection) {
collection->NotifyPlayerUpdated();
}
}
示例4: MaybeStartObservingRefreshDriver
void
CommonAnimationManager::NotifyCollectionUpdated(AnimationPlayerCollection&
aCollection)
{
MaybeStartObservingRefreshDriver();
mPresContext->ClearLastStyleUpdateForAllAnimations();
mPresContext->RestyleManager()->IncrementAnimationGeneration();
aCollection.UpdateAnimationGeneration(mPresContext);
aCollection.PostRestyleForAnimation(mPresContext);
}
示例5: CheckNeedsRefresh
void
CommonAnimationManager::NotifyCollectionUpdated(AnimationPlayerCollection&
aCollection)
{
CheckNeedsRefresh();
mPresContext->ClearLastStyleUpdateForAllAnimations();
mPresContext->RestyleManager()->IncrementAnimationGeneration();
aCollection.UpdateAnimationGeneration(mPresContext);
aCollection.PostRestyleForAnimation(mPresContext);
}
示例6: MOZ_ASSERT
nsIStyleRule*
CommonAnimationManager::GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
MOZ_ASSERT(
aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
aPseudoType == nsCSSPseudoElements::ePseudo_before ||
aPseudoType == nsCSSPseudoElements::ePseudo_after,
"forbidden pseudo type");
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
AnimationPlayerCollection* collection =
GetAnimationPlayers(aElement, aPseudoType, false);
if (!collection) {
return nullptr;
}
RestyleManager* restyleManager = mPresContext->RestyleManager();
if (restyleManager->SkipAnimationRules()) {
// During the non-animation part of processing restyles, we don't
// add the animation rule.
if (collection->mStyleRule && restyleManager->PostAnimationRestyles()) {
collection->PostRestyleForAnimation(mPresContext);
}
return nullptr;
}
// Animations should already be refreshed, but transitions may not be.
// Note that this is temporary, we would like both animations and transitions
// to both be refreshed by this point.
if (IsAnimationManager()) {
NS_WARN_IF_FALSE(!collection->mNeedsRefreshes ||
collection->mStyleRuleRefreshTime ==
mPresContext->RefreshDriver()->MostRecentRefresh(),
"should already have refreshed style rule");
} else {
// FIXME: Remove this assignment. See bug 1061364.
collection->mNeedsRefreshes = true;
collection->EnsureStyleRuleFor(
mPresContext->RefreshDriver()->MostRecentRefresh(),
EnsureStyleRule_IsNotThrottled);
}
return collection->mStyleRule;
}
示例7:
AnimationPlayerCollection*
CommonAnimationManager::GetAnimationsForCompositor(nsIContent* aContent,
nsIAtom* aElementProperty,
nsCSSProperty aProperty)
{
if (!aContent->MayHaveAnimations())
return nullptr;
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(
aContent->GetProperty(aElementProperty));
if (!collection ||
!collection->HasAnimationOfProperty(aProperty) ||
!collection->CanPerformOnCompositorThread(
AnimationPlayerCollection::CanAnimate_AllowPartial)) {
return nullptr;
}
// This animation can be done on the compositor.
return collection;
}
示例8: NS_ABORT_IF_FALSE
nsIStyleRule*
nsAnimationManager::GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
NS_ABORT_IF_FALSE(
aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
aPseudoType == nsCSSPseudoElements::ePseudo_before ||
aPseudoType == nsCSSPseudoElements::ePseudo_after,
"forbidden pseudo type");
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
AnimationPlayerCollection* collection =
GetAnimationPlayers(aElement, aPseudoType, false);
if (!collection) {
return nullptr;
}
RestyleManager* restyleManager = mPresContext->RestyleManager();
if (restyleManager->SkipAnimationRules()) {
// During the non-animation part of processing restyles, we don't
// add the animation rule.
if (collection->mStyleRule && restyleManager->PostAnimationRestyles()) {
collection->PostRestyleForAnimation(mPresContext);
}
return nullptr;
}
NS_WARN_IF_FALSE(!collection->mNeedsRefreshes ||
collection->mStyleRuleRefreshTime ==
mPresContext->RefreshDriver()->MostRecentRefresh(),
"should already have refreshed style rule");
return collection->mStyleRule;
}
示例9: PR_NEXT_LINK
void
nsAnimationManager::FlushAnimations(FlushFlags aFlags)
{
// FIXME: check that there's at least one style rule that's not
// in its "done" state, and if there isn't, remove ourselves from
// the refresh driver (but leave the animations!).
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
bool didThrottle = false;
for (PRCList *l = PR_LIST_HEAD(&mElementCollections);
l != &mElementCollections;
l = PR_NEXT_LINK(l)) {
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(l);
nsAutoAnimationMutationBatch mb(collection->mElement);
collection->Tick();
bool canThrottleTick = aFlags == Can_Throttle &&
collection->CanPerformOnCompositorThread(
AnimationPlayerCollection::CanAnimateFlags(0)) &&
collection->CanThrottleAnimation(now);
nsRefPtr<css::AnimValuesStyleRule> oldStyleRule = collection->mStyleRule;
UpdateStyleAndEvents(collection, now, canThrottleTick
? EnsureStyleRule_IsThrottled
: EnsureStyleRule_IsNotThrottled);
if (oldStyleRule != collection->mStyleRule) {
collection->PostRestyleForAnimation(mPresContext);
} else {
didThrottle = true;
}
}
if (didThrottle) {
mPresContext->Document()->SetNeedStyleFlush();
}
DispatchEvents(); // may destroy us
}
示例10: GetAnimationRule
nsIStyleRule*
nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext,
mozilla::dom::Element* aElement)
{
// FIXME (bug 960465): This test should go away.
if (!mPresContext->RestyleManager()->IsProcessingAnimationStyleChange()) {
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
// Everything that causes our animation data to change triggers a
// style change, which in turn triggers a non-animation restyle.
// Likewise, when we initially construct frames, we're not in a
// style change, but also not in an animation restyle.
const nsStyleDisplay* disp = aStyleContext->StyleDisplay();
AnimationPlayerCollection* collection =
GetAnimationPlayers(aElement, aStyleContext->GetPseudoType(), false);
if (!collection &&
disp->mAnimationNameCount == 1 &&
disp->mAnimations[0].GetName().IsEmpty()) {
return nullptr;
}
// build the animations list
dom::AnimationTimeline* timeline = aElement->OwnerDoc()->Timeline();
AnimationPlayerPtrArray newPlayers;
BuildAnimations(aStyleContext, aElement, timeline, newPlayers);
if (newPlayers.IsEmpty()) {
if (collection) {
collection->Destroy();
}
return nullptr;
}
if (collection) {
collection->mStyleRule = nullptr;
collection->mStyleRuleRefreshTime = TimeStamp();
collection->UpdateAnimationGeneration(mPresContext);
// Copy over the start times and (if still paused) pause starts
// for each animation (matching on name only) that was also in the
// old list of animations.
// This means that we honor dynamic changes, which isn't what the
// spec says to do, but WebKit seems to honor at least some of
// them. See
// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
// In order to honor what the spec said, we'd copy more data over
// (or potentially optimize BuildAnimations to avoid rebuilding it
// in the first place).
if (!collection->mPlayers.IsEmpty()) {
for (size_t newIdx = newPlayers.Length(); newIdx-- != 0;) {
AnimationPlayer* newPlayer = newPlayers[newIdx];
// Find the matching animation with this name in the old list
// of animations. We iterate through both lists in a backwards
// direction which means that if there are more animations in
// the new list of animations with a given name than in the old
// list, it will be the animations towards the of the beginning of
// the list that do not match and are treated as new animations.
nsRefPtr<CSSAnimationPlayer> oldPlayer;
size_t oldIdx = collection->mPlayers.Length();
while (oldIdx-- != 0) {
CSSAnimationPlayer* a =
collection->mPlayers[oldIdx]->AsCSSAnimationPlayer();
MOZ_ASSERT(a, "All players in the CSS Animation collection should"
" be CSSAnimationPlayer objects");
if (a->Name() == newPlayer->Name()) {
oldPlayer = a;
break;
}
}
if (!oldPlayer) {
continue;
}
// Update the old from the new so we can keep the original object
// identity (and any expando properties attached to it).
if (oldPlayer->GetSource() && newPlayer->GetSource()) {
Animation* oldAnim = oldPlayer->GetSource();
Animation* newAnim = newPlayer->GetSource();
oldAnim->Timing() = newAnim->Timing();
oldAnim->Properties() = newAnim->Properties();
}
// Reset compositor state so animation will be re-synchronized.
oldPlayer->ClearIsRunningOnCompositor();
// Handle changes in play state.
// CSSAnimationPlayer takes care of override behavior so that,
// for example, if the author has called pause(), that will
// override the animation-play-state.
// (We should check newPlayer->IsStylePaused() but that requires
// downcasting to CSSAnimationPlayer and we happen to know that
// newPlayer will only ever be paused by calling PauseFromStyle
// making IsPaused synonymous in this case.)
if (!oldPlayer->IsStylePaused() && newPlayer->IsPaused()) {
//.........这里部分代码省略.........