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C++ AdventureManager::LoadLeaderboardInfo方法代码示例

本文整理汇总了C++中AdventureManager::LoadLeaderboardInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ AdventureManager::LoadLeaderboardInfo方法的具体用法?C++ AdventureManager::LoadLeaderboardInfo怎么用?C++ AdventureManager::LoadLeaderboardInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AdventureManager的用法示例。


在下文中一共展示了AdventureManager::LoadLeaderboardInfo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
		database.ClearMerchantTemp();
      }
	_log(WORLD__INIT, "Loading EQ time of day..");
	if (!zoneserver_list.worldclock.loadFile(Config->EQTimeFile.c_str()))
		_log(WORLD__INIT_ERR, "Unable to load %s", Config->EQTimeFile.c_str());
	_log(WORLD__INIT, "Loading launcher list..");
	launcher_list.LoadList();
	
	char tmp[20];
	tmp[0] = '\0';
	database.GetVariable("holdzones",tmp, 20);	
	if ((strcasecmp(tmp, "1") == 0)) {
		holdzones = true;
	}
	_log(WORLD__INIT, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
	
	_log(WORLD__INIT, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
	if (RuleB(World, DeleteStaleCorpeBackups) == true) {
	_log(WORLD__INIT, "Deleted %i stale player backups from database", database.DeleteStalePlayerBackups());
	}

	_log(WORLD__INIT, "Loading adventures...");
	if(!adventure_manager.LoadAdventureTemplates())
	{
		_log(WORLD__INIT_ERR, "Unable to load adventure templates.");
	}

	if(!adventure_manager.LoadAdventureEntries())
	{
		_log(WORLD__INIT_ERR, "Unable to load adventure templates.");
	}

	adventure_manager.Load();
	adventure_manager.LoadLeaderboardInfo();

	_log(WORLD__INIT, "Purging expired instances");
	database.PurgeExpiredInstances();
	Timer PurgeInstanceTimer(450000);
	PurgeInstanceTimer.Start(450000);

    _log(WORLD__INIT, "Loading char create info...");
    database.LoadCharacterCreateAllocations();
    database.LoadCharacterCreateCombos();

	char errbuf[TCPConnection_ErrorBufferSize];
	if (tcps.Open(Config->WorldTCPPort, errbuf)) {
		_log(WORLD__INIT,"Zone (TCP) listener started.");
	} else {
		_log(WORLD__INIT_ERR,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
		_log(WORLD__INIT_ERR,"        %s",errbuf);
		return 1;
	}
	if (eqsf.Open()) {
		_log(WORLD__INIT,"Client (UDP) listener started.");
	} else {
		_log(WORLD__INIT_ERR,"Failed to start client (UDP) listener (port 9000)");
		return 1;
	}

	//register all the patches we have avaliable with the stream identifier.
	EQStreamIdentifier stream_identifier;
	RegisterAllPatches(stream_identifier);
	zoneserver_list.shutdowntimer = new Timer(60000);
	zoneserver_list.shutdowntimer->Disable();
	zoneserver_list.reminder = new Timer(20000);
	zoneserver_list.reminder->Disable();
开发者ID:fizzgig16,项目名称:Server,代码行数:67,代码来源:net.cpp

示例2: main


//.........这里部分代码省略.........

	Log(Logs::General, Logs::World_Server, "Loading EQ time of day..");
	TimeOfDay_Struct eqTime;
	time_t realtime;
	eqTime = database.LoadTime(realtime);
	zoneserver_list.worldclock.SetCurrentEQTimeOfDay(eqTime, realtime);
	Timer EQTimeTimer(600000);
	EQTimeTimer.Start(600000);

	Log(Logs::General, Logs::World_Server, "Loading launcher list..");
	launcher_list.LoadList();

	std::string tmp;
	database.GetVariable("holdzones", tmp);
	if (tmp.length() == 1 && tmp[0] == '1') {
		holdzones = true;
	}
	Log(Logs::General, Logs::World_Server, "Reboot zone modes %s", holdzones ? "ON" : "OFF");

	Log(Logs::General, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());

	Log(Logs::General, Logs::World_Server, "Loading adventures...");
	if (!adventure_manager.LoadAdventureTemplates())
	{
		Log(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
	}

	if (!adventure_manager.LoadAdventureEntries())
	{
		Log(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
	}

	adventure_manager.Load();
	adventure_manager.LoadLeaderboardInfo();

	Log(Logs::General, Logs::World_Server, "Purging expired instances");
	database.PurgeExpiredInstances();
	Timer PurgeInstanceTimer(450000);
	PurgeInstanceTimer.Start(450000);

	Log(Logs::General, Logs::World_Server, "Loading char create info...");
	database.LoadCharacterCreateAllocations();
	database.LoadCharacterCreateCombos();

	std::unique_ptr<EQ::Net::ConsoleServer> console;
	if (Config->TelnetEnabled) {
		Log(Logs::General, Logs::World_Server, "Console (TCP) listener started.");
		console.reset(new EQ::Net::ConsoleServer(Config->TelnetIP, Config->TelnetTCPPort));
		RegisterConsoleFunctions(console);
	}

	std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
	server_connection.reset(new EQ::Net::ServertalkServer());

	EQ::Net::ServertalkServerOptions server_opts;
	server_opts.port = Config->WorldTCPPort;
	server_opts.ipv6 = false;
	server_opts.credentials = Config->SharedKey;
	server_connection->Listen(server_opts);
	Log(Logs::General, Logs::World_Server, "Server (TCP) listener started.");

	server_connection->OnConnectionIdentified("Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
		LogF(Logs::General, Logs::World_Server, "New Zone Server connection from {2} at {0}:{1}",
			connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());

		numzones++;
开发者ID:j883376,项目名称:Server,代码行数:67,代码来源:net.cpp


注:本文中的AdventureManager::LoadLeaderboardInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。