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C++ AdventureManager::Load方法代码示例

本文整理汇总了C++中AdventureManager::Load方法的典型用法代码示例。如果您正苦于以下问题:C++ AdventureManager::Load方法的具体用法?C++ AdventureManager::Load怎么用?C++ AdventureManager::Load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AdventureManager的用法示例。


在下文中一共展示了AdventureManager::Load方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char** argv) {
    RegisterExecutablePlatform(ExePlatformWorld);
    set_exception_handler();

	// Load server configuration
	_log(WORLD__INIT, "Loading server configuration..");
	if (!WorldConfig::LoadConfig()) {
		_log(WORLD__INIT_ERR, "Loading server configuration failed.");
		return(1);
	}
	const WorldConfig *Config=WorldConfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(WORLD__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(WORLD__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());


	_log(WORLD__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
	
	#ifdef _DEBUG
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
	#endif
	
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#endif

	// add login server config to list
	if (Config->LoginCount == 0) {
		if (Config->LoginHost.length()) {
			loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
			_log(WORLD__INIT, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
		}
	} else {
		LinkedList<LoginConfig*> loginlist=Config->loginlist;
		LinkedListIterator<LoginConfig*> iterator(loginlist);
		iterator.Reset();
		while(iterator.MoreElements()) {
			loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
			_log(WORLD__INIT, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
			iterator.Advance();
		}
	}
	
	_log(WORLD__INIT, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return(1);
	}
	dbasync = new DBAsync(&database);
	guild_mgr.SetDatabase(&database);
	
	if (argc >= 2) {
		char tmp[2];
		if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
			cout << "Worldserver command line commands:" << endl;
			cout << "adduser username password flag    - adds a user account" << endl;
			cout << "flag username flag    - sets GM flag on the account" << endl;
			cout << "startzone zoneshortname    - sets the starting zone" << endl;
			cout << "-holdzones    - reboots lost zones" << endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "-holdzones") == 0) {
			cout << "Reboot Zones mode ON" << endl;
			holdzones = true;
		}
		else if (database.GetVariable("disablecommandline", tmp, 2)) {
			if (strlen(tmp) == 1) {
				if (tmp[0] == '1') {
					cout << "Command line disabled in database... exiting" << endl;
					return 0;
				}
			}
		}
		else if (strcasecmp(argv[1], "adduser") == 0) {
			if (argc == 5) {
				if (Seperator::IsNumber(argv[4])) {
					if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
						if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0)
							cout << "database.CreateAccount failed." << endl;
						else
							cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << endl;
						return 0;
//.........这里部分代码省略.........
开发者ID:fizzgig16,项目名称:Server,代码行数:101,代码来源:net.cpp

示例2: main

int main(int argc, char** argv) {
	RegisterExecutablePlatform(ExePlatformWorld);
	LogSys.LoadLogSettingsDefaults();
	set_exception_handler();

	/* Database Version Check */
	uint32 Database_Version = CURRENT_BINARY_DATABASE_VERSION;
	uint32 Bots_Database_Version = CURRENT_BINARY_BOTS_DATABASE_VERSION;
	if (argc >= 2) {
		if (strcasecmp(argv[1], "db_version") == 0) {
			std::cout << "Binary Database Version: " << Database_Version << " : " << Bots_Database_Version << std::endl;
			return 0;
		}
	}

	// Load server configuration
	Log(Logs::General, Logs::World_Server, "Loading server configuration..");
	if (!WorldConfig::LoadConfig()) {
		Log(Logs::General, Logs::World_Server, "Loading server configuration failed.");
		return 1;
	}

	Config = WorldConfig::get();

	Log(Logs::General, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);

	if (signal(SIGINT, CatchSignal) == SIG_ERR) {
		Log(Logs::General, Logs::World_Server, "Could not set signal handler");
		return 1;
	}

	if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
		Log(Logs::General, Logs::World_Server, "Could not set signal handler");
		return 1;
	}

#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
		Log(Logs::General, Logs::World_Server, "Could not set signal handler");
		return 1;
	}
#endif

	// add login server config to list
	if (Config->LoginCount == 0) {
		if (Config->LoginHost.length()) {
			loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str(), Config->LoginLegacy);
			Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
		}
	}
	else {
		LinkedList<LoginConfig*> loginlist = Config->loginlist;
		LinkedListIterator<LoginConfig*> iterator(loginlist);
		iterator.Reset();
		while (iterator.MoreElements()) {
			loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str(),
				iterator.GetData()->LoginLegacy);
			Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
			iterator.Advance();
		}
	}

	Log(Logs::General, Logs::World_Server, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		Log(Logs::General, Logs::World_Server, "Cannot continue without a database connection.");
		return 1;
	}
	guild_mgr.SetDatabase(&database);

	/* Register Log System and Settings */
	database.LoadLogSettings(LogSys.log_settings);
	LogSys.StartFileLogs();

	bool ignore_db = false;
	if (argc >= 2) {
		std::string tmp;
		if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
			std::cout << "Worldserver command line commands:" << std::endl;
			std::cout << "adduser username password flag    - adds a user account" << std::endl;
			std::cout << "flag username flag    - sets GM flag on the account" << std::endl;
			std::cout << "startzone zoneshortname    - sets the starting zone" << std::endl;
			std::cout << "-holdzones    - reboots lost zones" << std::endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "-holdzones") == 0) {
			std::cout << "Reboot Zones mode ON" << std::endl;
			holdzones = true;
		}
		else if (database.GetVariable("disablecommandline", tmp)) {
			if (tmp.length() == 1) {
				if (tmp[0] == '1') {
					std::cerr << "Command line disabled in database... exiting" << std::endl;
					return 1;
				}
			}
//.........这里部分代码省略.........
开发者ID:j883376,项目名称:Server,代码行数:101,代码来源:net.cpp


注:本文中的AdventureManager::Load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。