本文整理汇总了C++中ACE_Timer_Node_T::get_timer_id方法的典型用法代码示例。如果您正苦于以下问题:C++ ACE_Timer_Node_T::get_timer_id方法的具体用法?C++ ACE_Timer_Node_T::get_timer_id怎么用?C++ ACE_Timer_Node_T::get_timer_id使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ACE_Timer_Node_T
的用法示例。
在下文中一共展示了ACE_Timer_Node_T::get_timer_id方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
int
User_Input_Task::clear_all_timers (void)
{
// loop through the timers in the queue, cancelling each one
for (ACE_Timer_Node_T <ACE_Event_Handler *> *node;
(node = queue_->timer_queue ()->get_first ()) != 0;
)
queue_->timer_queue ()->cancel (node->get_timer_id (), 0, 0);
return 0;
}
示例2:
ACE_Timer_Node_T<TYPE>*
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::find_node (long timer_id) const
{
ACE_Timer_Node_T<TYPE>* n = this->get_first_i();
if (n == 0)
return 0;
for (; n != this->head_; n = n->get_next()) {
if (n->get_timer_id() == timer_id) {
return n;
}
}
return 0;
}
示例3: while
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::expire (const ACE_Time_Value &cur_time)
{
ACE_TRACE ("ACE_Timer_Hash_T::expire");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
int number_of_timers_expired = 0;
ACE_Timer_Node_T<TYPE> *expired;
// Go through the table and expire anything that can be expired
for (size_t i = 0;
i < this->table_size_;
i++)
{
while (!this->table_[i]->is_empty ()
&& this->table_[i]->earliest_time () <= cur_time)
{
expired = this->table_[i]->get_first ();
TYPE type = expired->get_type ();
const void *act = expired->get_act ();
int reclaim = 1;
// Check if this is an interval timer.
if (expired->get_interval () > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
do
expired->set_timer_value (expired->get_timer_value ()
+ expired->get_interval ());
while (expired->get_timer_value () <= cur_time);
// Since this is an interval timer, we need to
// reschedule it.
this->reschedule (expired);
reclaim = 0;
}
// Now remove the timer from the original table... if
// it's a simple, non-recurring timer, it's got to be
// removed anyway. If it was rescheduled, it's been
// scheduled into the correct table (regardless of whether
// it's the same one or not) already.
this->table_[i]->cancel (expired->get_timer_id ());
Hash_Token *h = ACE_reinterpret_cast (Hash_Token *,
ACE_const_cast (void *,
act));
// Call the functor.
this->upcall (type,
h->act_,
cur_time);
if (reclaim)
{
--this->size_;
delete h;
}
number_of_timers_expired++;
}
}
return number_of_timers_expired;
}