本文整理汇总了C++中ACE_Timer_Node_T::get_prev方法的典型用法代码示例。如果您正苦于以下问题:C++ ACE_Timer_Node_T::get_prev方法的具体用法?C++ ACE_Timer_Node_T::get_prev怎么用?C++ ACE_Timer_Node_T::get_prev使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ACE_Timer_Node_T
的用法示例。
在下文中一共展示了ACE_Timer_Node_T::get_prev方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ACE_reinterpret_cast
template <class TYPE, class FUNCTOR, class ACE_LOCK> long
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Timer_List_T::schedule");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
// Place in the middle of the list where it belongs (i.e., sorted in
// ascending order of absolute time to expire).
ACE_Timer_Node_T<TYPE> *after = this->head_->get_next ();
while (after != this->head_
&& future_time > after->get_timer_value ())
after = after->get_next ();
ACE_Timer_Node_T<TYPE> *temp = this->alloc_node ();
temp->set (type,
act,
future_time,
interval,
after->get_prev (),
after,
(long) temp);
after->get_prev ()->set_next (temp);
after->set_prev (temp);
return ACE_reinterpret_cast (long, temp);
}
示例2:
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::cancel (const TYPE &type,
int dont_call)
{
ACE_TRACE ("ACE_Timer_List_T::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
int number_of_cancellations = 0;
for (ACE_Timer_Node_T<TYPE> *curr = this->head_->get_next ();
curr != this->head_;
)
{
if (curr->get_type () == type)
{
number_of_cancellations++;
curr->get_prev ()->set_next (curr->get_next ());
curr->get_next ()->set_prev (curr->get_prev ());
ACE_Timer_Node_T<TYPE> *temp = curr;
curr = curr->get_next ();
this->free_node (temp);
}
else
curr = curr->get_next ();
}
if (dont_call == 0)
this->upcall_functor ().cancellation (*this, type);
return number_of_cancellations;
}
示例3: while
/// The shared scheduling functionality between schedule() and reschedule()
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::schedule_i (ACE_Timer_Node_T<TYPE>* n,
const ACE_Time_Value& expire)
{
if (this->is_empty()) {
n->set_prev(this->head_);
n->set_next(this->head_);
this->head_->set_prev(n);
this->head_->set_next(n);
return;
}
// We always want to search backwards from the tail of the list, because
// this minimizes the search in the extreme case when lots of timers are
// scheduled for exactly the same time, and it also assumes that most of
// the timers will be scheduled later than existing timers.
ACE_Timer_Node_T<TYPE>* p = this->head_->get_prev();
while (p != this->head_ && p->get_timer_value() > expire)
p = p->get_prev();
// insert after
n->set_prev(p);
n->set_next(p->get_next());
p->get_next()->set_prev(n);
p->set_next(n);
}
示例4: while
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::reschedule (ACE_Timer_Node_T<TYPE> *expired)
{
ACE_TRACE ("ACE_Timer_List_T::reschedule");
ACE_Timer_Node_T<TYPE> *after = this->head_->get_next ();
// Locate the proper position in the queue.
while (after != this->head_
&& expired->get_timer_value () > after->get_timer_value ())
after = after->get_next ();
expired->set_next (after);
expired->set_prev (after->get_prev ());
after->get_prev ()->set_next (expired);
after->set_prev (expired);
}