本文整理汇总了C++中ACE_Timer_Node_T类的典型用法代码示例。如果您正苦于以下问题:C++ ACE_Timer_Node_T类的具体用法?C++ ACE_Timer_Node_T怎么用?C++ ACE_Timer_Node_T使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ACE_Timer_Node_T类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ACE_TRACE
// Locate and remove all values of <handler> from the timer queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::cancel (const TYPE &type, int skip_close)
{
ACE_TRACE ("ACE_Timer_List_T::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
int num_canceled = 0; // Note : Technically this can overflow.
if (!this->is_empty ())
{
for (ACE_Timer_Node_T<TYPE>* n = this->get_first();
n != this->head_;
)
{
if (n->get_type() == type) // Note: Typically Type is an ACE_Event_Handler*
{
++num_canceled;
ACE_Timer_Node_T<TYPE>* tmp = n;
n = n->get_next();
this->cancel_i (tmp);
}
else
{
n = n->get_next();
}
}
}
// Call the close hooks.
int cookie = 0;
// cancel_type() called once per <type>.
this->upcall_functor ().cancel_type (*this,
type,
skip_close,
cookie);
for (int i = 0;
i < num_canceled;
++i)
{
// cancel_timer() called once per <timer>.
this->upcall_functor ().cancel_timer (*this,
type,
skip_close,
cookie);
}
return num_canceled;
}
示例2: ACE_TRACE
// Locate and update the inteval on the timer_id
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::reset_interval (long timer_id,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Timer_List_T::reset_interval");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
ACE_Timer_Node_T<TYPE>* n = this->find_node(timer_id);
if (n != 0) {
n->set_interval(interval); // The interval will take effect the next time this node is expired.
return 0;
}
return -1;
}
示例3:
ACE_Timer_Node_T<TYPE>*
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::find_node (long timer_id) const
{
ACE_Timer_Node_T<TYPE>* n = this->get_first_i();
if (n == 0)
return 0;
for (; n != this->head_; n = n->get_next()) {
if (n->get_timer_id() == timer_id) {
return n;
}
}
return 0;
}
示例4: ACE_TRACE
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::cancel (const TYPE &type,
int dont_call)
{
ACE_TRACE ("ACE_Timer_List_T::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
int number_of_cancellations = 0;
for (ACE_Timer_Node_T<TYPE> *curr = this->head_->get_next ();
curr != this->head_;
)
{
if (curr->get_type () == type)
{
number_of_cancellations++;
curr->get_prev ()->set_next (curr->get_next ());
curr->get_next ()->set_prev (curr->get_prev ());
ACE_Timer_Node_T<TYPE> *temp = curr;
curr = curr->get_next ();
this->free_node (temp);
}
else
curr = curr->get_next ();
}
if (dont_call == 0)
this->upcall_functor ().cancellation (*this, type);
return number_of_cancellations;
}
示例5:
int
BPR_Handler_Base::clear_all_timers (void *)
{
// Loop through the timers in the queue, cancelling each one.
for (ACE_Timer_Node_T <ACE_Event_Handler *> *node;
(node = queue_.timer_queue ()->get_first ()) != 0;
)
queue_.timer_queue ()->cancel (node->get_timer_id (), 0, 0);
// queue_.cancel (node->get_timer_id (), 0);
// Invoke the handler's (virtual) destructor
delete this;
return 0;
}
示例6: defined
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Timer_List_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
int count = 0;
ACE_Timer_Node_T<TYPE>* n = this->get_first_i();
if (n != 0) {
for (; n != this->head_; n = n->get_next()) {
++count;
}
}
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nsize_ = %d"), count));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
示例7: while
/// The shared scheduling functionality between schedule() and reschedule()
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::schedule_i (ACE_Timer_Node_T<TYPE>* n,
const ACE_Time_Value& expire)
{
if (this->is_empty()) {
n->set_prev(this->head_);
n->set_next(this->head_);
this->head_->set_prev(n);
this->head_->set_next(n);
return;
}
// We always want to search backwards from the tail of the list, because
// this minimizes the search in the extreme case when lots of timers are
// scheduled for exactly the same time, and it also assumes that most of
// the timers will be scheduled later than existing timers.
ACE_Timer_Node_T<TYPE>* p = this->head_->get_prev();
while (p != this->head_ && p->get_timer_value() > expire)
p = p->get_prev();
// insert after
n->set_prev(p);
n->set_next(p->get_next());
p->get_next()->set_prev(n);
p->set_next(n);
}
示例8: ACE_TRACE
template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY> int
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY>::dispatch_info_i (const ACE_Time_Value &cur_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info)
{
ACE_TRACE ("ACE_Timer_Queue_T::dispatch_info_i");
if (this->is_empty ())
return 0;
ACE_Timer_Node_T<TYPE> *expired = 0;
if (this->earliest_time () <= cur_time)
{
expired = this->remove_first ();
// Get the dispatch info
expired->get_dispatch_info (info);
// Check if this is an interval timer.
if (expired->get_interval () > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
this->recompute_next_abs_interval_time (expired, cur_time);
// Since this is an interval timer, we need to reschedule
// it.
this->reschedule (expired);
}
else
{
// Call the factory method to free up the node.
this->free_node (expired);
}
return 1;
}
return 0;
}
示例9: ACE_TRACE
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::expire (const ACE_Time_Value &cur_time)
{
ACE_TRACE ("ACE_Timer_Hash_T::expire");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
int number_of_timers_expired = 0;
ACE_Timer_Node_T<TYPE> *expired;
// Go through the table and expire anything that can be expired
for (size_t i = 0;
i < this->table_size_;
i++)
{
while (!this->table_[i]->is_empty ()
&& this->table_[i]->earliest_time () <= cur_time)
{
expired = this->table_[i]->get_first ();
TYPE type = expired->get_type ();
const void *act = expired->get_act ();
int reclaim = 1;
// Check if this is an interval timer.
if (expired->get_interval () > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
do
expired->set_timer_value (expired->get_timer_value ()
+ expired->get_interval ());
while (expired->get_timer_value () <= cur_time);
// Since this is an interval timer, we need to
// reschedule it.
this->reschedule (expired);
reclaim = 0;
}
// Now remove the timer from the original table... if
// it's a simple, non-recurring timer, it's got to be
// removed anyway. If it was rescheduled, it's been
// scheduled into the correct table (regardless of whether
// it's the same one or not) already.
this->table_[i]->cancel (expired->get_timer_id ());
Hash_Token *h = ACE_reinterpret_cast (Hash_Token *,
ACE_const_cast (void *,
act));
// Call the functor.
this->upcall (type,
h->act_,
cur_time);
if (reclaim)
{
--this->size_;
delete h;
}
number_of_timers_expired++;
}
}
return number_of_timers_expired;
}