本文整理汇总了C++中AABB::createAABB方法的典型用法代码示例。如果您正苦于以下问题:C++ AABB::createAABB方法的具体用法?C++ AABB::createAABB怎么用?C++ AABB::createAABB使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AABB
的用法示例。
在下文中一共展示了AABB::createAABB方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: process
void Player::process()
{
//the process functions is called by the SimulationMain each renderloop to move the player and camera
//velo 0, -0.01f, 0 für schwerkraft
if (flying)
velo = velo + glm::vec3(0.0f, -0.01f, 0.0f);
else
velo = velo + glm::vec3(0.0f, -0.0f, 0.0f);
glm::vec3 tmp = camera->getPosition();
//camera->translate(velo);
tmp = tmp + camera->getMoveForwarBackwardOrientation() * velo;
AABB testAABB;
testAABB.createAABB(tmp.x + dx, tmp.y + dy, tmp.z + dz, tmp.x - dx, tmp.y - dy, tmp.z - dz);
//updatePlayerPosition(camera->getPosition());
if (simulation->testPlayerCollision(testAABB))
{
// camera->translate(camera->getPosition() - tmp);
// updatePlayerPosition(camera->getPosition());
velo = glm::vec3(0.0f, 0.0f, 0.0f);
midAir = false;
}
else
{
camera->translate(velo);
updatePlayerPosition(camera->getPosition());
midAir = true;
}
prevCameraPosition = camera->getCenterPoint();
}
示例2: translate
void Player::translate(glm::vec3 translation)
{
glm::vec3 tmp = camera->getPosition();
tmp = tmp + camera->getMoveForwarBackwardOrientation() * translation;
AABB testAABB;
testAABB.createAABB(tmp.x + dx, tmp.y + dy, tmp.z + dz, tmp.x - dx, tmp.y - dy, tmp.z - dz);
if (simulation->testPlayerCollision(testAABB))
{
// camera->translate(camera->getPosition()-tmp);
// updatePlayerPosition(camera->getPosition());
}
else
{
camera->translate(translation);
updatePlayerPosition(camera->getPosition());
}
}