本文整理匯總了TypeScript中gl-matrix.quat.setAxisAngle方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript quat.setAxisAngle方法的具體用法?TypeScript quat.setAxisAngle怎麽用?TypeScript quat.setAxisAngle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類gl-matrix.quat
的用法示例。
在下文中一共展示了quat.setAxisAngle方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: angleAxis
/**
* Calculate the rotation quaternion represented as pair of angle and axis.
*/
public static angleAxis(angle: number, axis: Vector3): Quaternion {
const axisVec = vec3.create();
axisVec[0] = axis.X;
axisVec[1] = axis.Y;
axisVec[2] = axis.Z;
const newQuat = quat.create();
return new Quaternion(quat.setAxisAngle(newQuat, axisVec, +angle));
}
示例2:
outMat4 = mat4.multiplyScalar (outMat4, mat4A, 2);
outMat4 = mat4.multiplyScalarAndAdd (outMat4, mat4A, mat4B, 2);
outBool = mat4.exactEquals(mat4A, mat4B);
outBool = mat4.equals(mat4A, mat4B);
// quat
var deg90 = Math.PI / 2;
outQuat = quat.create();
outQuat = quat.clone(quatA);
outQuat = quat.fromValues(1, 2, 3, 4);
outQuat = quat.copy(outQuat, quatA);
outQuat = quat.set(outQuat, 1, 2, 3, 4);
outQuat = quat.identity(outQuat);
outQuat = quat.rotationTo(outQuat, vec3A, vec3B);
outQuat = quat.setAxes(outQuat, vec3A, vec3B, vec3A);
outQuat = quat.setAxisAngle(outQuat, vec3A, Math.PI * 0.5);
outVal = quat.getAxisAngle (outVec3, quatA);
outQuat = quat.add(outQuat, quatA, quatB);
outQuat = quat.multiply(outQuat, quatA, quatB);
outQuat = quat.mul(outQuat, quatA, quatB);
outQuat = quat.scale(outQuat, quatA, 2);
outVal = quat.length(quatA);
outVal = quat.len(quatA);
outVal = quat.squaredLength(quatA);
outVal = quat.sqrLen(quatA);
outQuat = quat.normalize(outQuat, quatA);
outVal = quat.dot(quatA, quatB);
outQuat = quat.lerp(outQuat, quatA, quatB, 0.5);
outQuat = quat.slerp(outQuat, quatA, quatB, 0.5);
outQuat = quat.invert(outQuat, quatA);
outQuat = quat.conjugate(outQuat, quatA);