本文整理匯總了Python中stage.Stage.destroy_stage方法的典型用法代碼示例。如果您正苦於以下問題:Python Stage.destroy_stage方法的具體用法?Python Stage.destroy_stage怎麽用?Python Stage.destroy_stage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類stage.Stage
的用法示例。
在下文中一共展示了Stage.destroy_stage方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: ScreensaverManager
# 需要導入模塊: from stage import Stage [as 別名]
# 或者: from stage.Stage import destroy_stage [as 別名]
#.........這裏部分代碼省略.........
Begin destruction of the stage.
"""
self.stage.cancel_unlocking()
self.stage.transition_out(effect_time, callback)
def on_spawn_stage_complete(self):
"""
Called after the stage has faded in. All user events are now
redirected to GrabHelper, our status is updated, our active timer
is started, and emit an active-changed signal (Which is listened to
by our ConsoleKit client if we're using it, and our own ScreensaverService.)
"""
self.grab_stage()
status.Active = True
self.emit("active-changed", True)
self.start_timers()
def on_despawn_stage_complete(self):
"""
Called after the stage has faded out - the stage is destroyed, our status
is updated, timer is canceled and active-changed is fired.
"""
was_active = status.Active == True
status.Active = False
if was_active:
self.emit("active-changed", False)
self.cancel_timers()
self.stage.destroy_stage()
self.stage = None
# Ideal time to check for leaking connections that might prevent GC by python and gobject
if trackers.DEBUG_SIGNALS:
trackers.con_tracker_get().dump_connections_list()
if trackers.DEBUG_TIMERS:
trackers.timer_tracker_get().dump_timer_list()
def grab_stage(self):
"""
Makes a hard grab on the Stage window, all keyboard and mouse events are dispatched or eaten
by us now.
"""
self.grab_helper.move_to_window(self.stage.get_window(), True)
def start_timers(self):
"""
Stamps our current time starts our lock delay timer (the elapsed time to allow after
activation, to lock the computer.)
"""
self.activated_timestamp = time.time()
self.start_lock_delay()
def cancel_timers(self):
"""
Zeros out our activated timestamp and cancels our lock delay timer.
"""
self.activated_timestamp = 0
self.stop_lock_delay()
def cancel_unlock_widget(self):
示例2: ScreensaverManager
# 需要導入模塊: from stage import Stage [as 別名]
# 或者: from stage.Stage import destroy_stage [as 別名]
#.........這裏部分代碼省略.........
def spawn_stage(self, away_message, effect_time=c.STAGE_SPAWN_TRANSITION, callback=None):
try:
self.stage = Stage(self.screen, self, away_message)
self.stage.transition_in(effect_time, callback)
except Exception:
print("Could not spawn screensaver stage:\n")
traceback.print_exc()
self.grab_helper.release()
status.Active = False
self.cancel_timers()
def despawn_stage(self, effect_time=c.STAGE_DESPAWN_TRANSITION, callback=None):
self.stage.transition_out(effect_time, callback)
def on_spawn_stage_complete(self):
self.grab_stage()
status.Active = True
self.emit("active-changed", True)
self.start_timers()
def on_despawn_stage_complete(self):
was_active = status.Active == True
status.Active = False
if was_active:
self.emit("active-changed", False)
self.cancel_timers()
self.stage.destroy_stage()
self.stage = None
def grab_stage(self):
self.grab_helper.move_to_window(self.stage.get_window(), True)
def start_timers(self):
self.activated_timestamp = time.time()
self.start_lock_delay()
def cancel_timers(self):
self.activated_timestamp = 0
self.stop_lock_delay()
def cancel_unlock_widget(self):
self.grab_stage()
self.stage.cancel_unlock_widget();
def on_lock_delay_timeout(self):
status.Locked = True
return False
def start_lock_delay(self):
if not settings.get_idle_lock_enabled():
return
if not utils.user_can_lock():
return
lock_delay = settings.get_idle_lock_delay()
if lock_delay == 0: