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Python EpisodicTask.performAction方法代碼示例

本文整理匯總了Python中pybrain.rl.environments.episodic.EpisodicTask.performAction方法的典型用法代碼示例。如果您正苦於以下問題:Python EpisodicTask.performAction方法的具體用法?Python EpisodicTask.performAction怎麽用?Python EpisodicTask.performAction使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pybrain.rl.environments.episodic.EpisodicTask的用法示例。


在下文中一共展示了EpisodicTask.performAction方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: reset

# 需要導入模塊: from pybrain.rl.environments.episodic import EpisodicTask [as 別名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 別名]
 def reset(self):
     self.switched = False
     EpisodicTask.reset(self)
     if self.opponent.color == EuphoriaGame.BLACK:
         # first move by opponent
         self.opponent.game = self.env
         EpisodicTask.performAction(self, (EuphoriaGame.BLACK,self.opponent.getAction()))
開發者ID:myeaton1,項目名稱:euphoriaAI,代碼行數:9,代碼來源:euphoriatask.py

示例2: performAction

# 需要導入模塊: from pybrain.rl.environments.episodic import EpisodicTask [as 別名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 別名]
    def performAction(self, action):
        """ Perform action on the underlying environment, i.e specify new asset
        allocation.

        Args:
            action (np.array): new allocation
        """
        # Cache new asset allocation for computing rewards
        self.newAllocation = action
        # Perform action
        EpisodicTask.performAction(self, action)
開發者ID:pnecchi,項目名稱:Thesis,代碼行數:13,代碼來源:assetallocationtask.py

示例3: performAction

# 需要導入模塊: from pybrain.rl.environments.episodic import EpisodicTask [as 別名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 別名]
 def performAction(self, action):
     # agent.game = self.env
     if self.opponentStart:
         EpisodicTask.performAction(self, (EuphoriaGame.WHITE, action))
     else:
         EpisodicTask.performAction(self, (EuphoriaGame.BLACK, action))
     if not self.isFinished():
         self.opponent.game = self.env
         if self.opponentStart:
             EpisodicTask.performAction(self, (EuphoriaGame.BLACK,self.opponent.getAction()))
         else:
             EpisodicTask.performAction(self, (EuphoriaGame.WHITE,self.opponent.getAction()))
開發者ID:myeaton1,項目名稱:euphoriaAI,代碼行數:14,代碼來源:euphoriatask.py

示例4: performAction

# 需要導入模塊: from pybrain.rl.environments.episodic import EpisodicTask [as 別名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 別名]
 def performAction(self, action):
     EpisodicTask.performAction(self, action)
     if not self.isFinished():
         EpisodicTask.performAction(self, self.opponent.getAction())
開發者ID:DanSGraham,項目名稱:code,代碼行數:6,代碼來源:capturetask.py

示例5: reset

# 需要導入模塊: from pybrain.rl.environments.episodic import EpisodicTask [as 別名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 別名]
 def reset(self):
     self.switched = False
     EpisodicTask.reset(self)
     if self.opponent.color == CaptureGame.BLACK:
         # first move by opponent
         EpisodicTask.performAction(self, self.opponent.getAction())
開發者ID:DanSGraham,項目名稱:code,代碼行數:8,代碼來源:capturetask.py


注:本文中的pybrain.rl.environments.episodic.EpisodicTask.performAction方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。